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Draconus297

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Here's our total list of cards, as a reminder:

 

The "Archetype Pages" spoiler on Page 1, including the "Generics" thread linked below the gifts.

http://forum.yugiohcardmaker.net/topic/339517-archetype-generator-meta/

 

My "Serpent Night" archetype.

http://forum.yugiohcardmaker.net/topic/347420-serpent-night-truly-dark-dragons-written/

 

My "Chthonian" archetype.

http://forum.yugiohcardmaker.net/topic/345248-chthonian-multiple-battle-phases/

 

My "Aura" archetype.

http://forum.yugiohcardmaker.net/topic/337377-written-auras-steady-power-ups/

 

My "Aeon" archetype.

http://forum.yugiohcardmaker.net/topic/321060-aeons/?hl=aeon

 

My "D-Order" archetype.

http://forum.yugiohcardmaker.net/topic/341955-d-order-turning-dragons-into-warriors/

 

My "Darkhorse" archetype.

http://forum.yugiohcardmaker.net/topic/327483-darkhorse/

 

Mine and Dova's "Barrk" archetype.

http://forum.yugiohcardmaker.net/topic/348240-collab-written-barrk-synchrofusion-fable-burn-plants-22/

 

Dova's "Akkedis" archetype.

http://forum.yugiohcardmaker.net/topic/347455-remake-akkedis-pendulum-gemini-ritual-reptiles-15/?hl=akkedis

 

Dova's "Leviathan" archetype.

http://forum.yugiohcardmaker.net/topic/344927-leviathans-who-needs-graveyards-now-with-the-deep/?hl=leviathan

 

Dova's "New Order" archetype.

http://forum.yugiohcardmaker.net/topic/346661-anime-eliphasdek-new-order-support-1010/

 

Dova's "Dystopian/Number I" archetype.

http://forum.yugiohcardmaker.net/topic/346337-written-dystopiannumber-i-infected-number-different-take-on-numbers-17/

 

Nyx's "Deep Sleep" archetype.

http://forum.yugiohcardmaker.net/topic/331967-gemini-archetype-deep-sleep-archetype/

 

Nyx's "S.I.S." archetype.

http://forum.yugiohcardmaker.net/topic/332102-small-items-sprite-archetypesis/

 

Nyx's "Dulcsister" archetype.

http://forum.yugiohcardmaker.net/topic/335556-dulcsister-archetype-literally-my-sweetest-archetype/

 

Nyx's "Vampire Killer" archetype.

http://forum.yugiohcardmaker.net/topic/332599-archetype-castlevania/

 

Sakura's "Psychic Dragon" archetype.

http://forum.yugiohcardmaker.net/topic/324931-psychic-dragons/

 

Tythe's "Clayborne" archetype.

http://forum.yugiohcardmaker.net/topic/348127-an-archetype-of-non-pendulum-normal-monsters-claybornes-written/

 

EG's "Zeiren" archetype.

http://forum.yugiohcardmaker.net/topic/343120-agm-zeirenzombie-pendulums/

 

EG's Jigsaw/Death Trap archetype.

http://forum.yugiohcardmaker.net/topic/341597-agm-death-trap-deck-live-or-die-your-choice-saw-inspired/

 

EG's "MLG" archetype.

http://forum.yugiohcardmaker.net/topic/350705-agm-get-rekt-scrub-mlg-archetype/

 

The "Venom" archetype.

http://yugioh.wikia.com/wiki/Venom

 

The "Destruction Sword" archetype.

http://yugioh.wikia.com/wiki/Destruction_Sword

 

The "Toon" archetype.

http://yugioh.wikia.com/wiki/Toon

 

The "Aroma" archetype.

http://yugioh.wikia.com/wiki/Aroma

 

Dova's "Toon" support.

http://forum.yugiohcardmaker.net/topic/348482-written-dovas-toon-supportcards-7/

 

The "Dragon Ruler" series.

 

The "Trap Hole" series.

 

The "Solemn" Counter Trap series.

 

The "Jar" Flip monster series.

 

The "Mirror Force" Normal Trap series.

 

The "Goyo" series.

 

The "Book" Quick-Play Spell series.

 

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

Buster Blader.

Twin Twisters.

Call of the Haunted.

Oasis of Dragon Soul.

Swords of Revealing Light.

Clear Wing Synchro Dragon.

Tsukumo Slash.

Polymerization.

Negate Attack.

Dark Hole.

Upstart Goblin.

Terraforming.

Compulsory Evacuation Device.

Torrential Tribute.

Supply Squad.

Friendly Fire.

Reasoning.

Shuffle Reborn.

Soul Charge.

Breakthrough Skill.

King of the Feral Imps.

Kitsunari the Emissary of the Heavens.

Kyarahime the Spirit Dancer of the Earth.

Battle Fader.

Wyvern of Endless Shadows.

Sword Hunter.

City Harvester.

Thunder and Lightning Ninja.

Pendulum Back.

Blue-Eyes White Dragon.

Xyz Reborn.

Gear Gigant X.

Reckless Greed.

Gold Sarcophagus.

Blue-Eyes Twin Burst Dragon.

Blue-Eyes Ultimate Dragon.

Dragon Master Knight.

Meteor B. Dragon.

B. Skull Dragon.

Cyber End Dragon.

Cyber Twin Dragon.

Dark Paladin.

Amulet Dragon.

Dark Magician Girl the Dragon Knight.

 

Awaiting approval:

"Element" series (1)

"Fluffal"/"Edge-Imp"/"Frightfur" archetype (2)

"Pot" Normal Spell series (1)

 

Draconus297's personal archetypes (GameChild, Wisprint, Spellbound/Mellaxis, Tareya, Dynamage)

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I'm thinking of trying "Cookie Kingdom".

 

Cookie Kingdom

A sweet little archetype focused primarily around boosting your own Life Points and Synchro Summoning. All of the Main Deck monsters are Tuners, with effects similar to Dandylion in addition to ways to increase your own Life Points. These crumbling little cookies don't have very much going for them in the way of stats . . . at least, until you get to their Extra Deck and meet their Synchros. These "Cookie Kingdom Nobility" monsters are named after various "sandwich cookies" (Oreos, Milanos, etc) and have powerful effects that trigger when your LP is higher than your opponent's, similar to Aromages. Each of the Synchro monsters also has a secondary effect to help the Main Deck do its thing, be it an inverse Dark Room of Nightmare, Token protection/Tributing effects, retrieval, or even discards to get Tokens to appear from nowhere. Their S/T support focuses on continuous "Cookie Shops", with ways to search, revive, retrieve, and protect your Cookie Kingdom monsters.

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Taking Renga.

連歌 (Renga) 

Level 5 Spellcaster-Type monsters that can be revealed from the hand to Special Summon other Renga monsters from the hand. When Special Summoned, the Level 5 Rengas have effects gain advantage by adding cards back from the grave, drawing, or destroying the opponent's cards. There are also Level 7 Rengas that add more Rengas to your hand from the Deck. The Xyzs have each require specific Rengas as materials and have effects that complement the effects of the materials (i.e. mills if the material recycles from the grave). The Spells and Traps have different effects depending on the number of Rengas on the field.

 

 

Also, I decided to look up what that actually meant, which is apparently Poetic Dialogue. So gonna base naming system around that.

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No, I didn't. My cultural knowledge of everything, including my historical knowledge, is rather lacking. Thank you for that. If you have any other information you wish to give about it, please tell.

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Taking this for my next one

 

Jackbot
A small group of Machines with a huge luck-based strategy behind them, using very powerful effects that use dice rolls to trigger. There are only 6 in the Main Deck, with a naming scheme based on various games of pure luck (Jackbot Rue Lette, for example), and they all share a pretty fun effect: if you have several copies of the same one, you get extra chances to roll the die and try again (2 copies allows each one to trigger twice for four total attempts, et cetera). Even better, all of them have Hydride's effect: They're all Tuners that can be treated as non-Tuners. In the end, lucksack Machines that make for a fun Synchro engine, with both Accel Synchro and Double Tuning capacity.

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[spoiler=Desolate Desert]

Naga, Sorcerer of the Desolate Desert

Level 4

EARTH

Spellcaster/Effect

ATK: 1500 DEF: 1100

 

Once per turn: You can tribute 1 "Desolate Desert" monster you control; Destroy 1 card your opponent controls. If this card is sent to the Graveyard; You can Special Summon 1 "Desolate Desert" monster from your Graveyard, except "Naga, Sorcerer of the Desolate Desert." You can only use this effect of "Naga, Sorcerer of the Desolate Desert" once per turn.

 

Tenzin, Spiritualist of the Desolate Desert

Level 4

Spellcaster/Effect

ATK: 1500 DEF: 1100

 

As long as this card is face-up, its name is treated as "The Desolate Desert." Once per turn: You can pay 600 LP; Add 1 "Desolate Desert" Spell/Trap card from your Deck to Hand. If this card is sent to the Graveyard: You can set 1 "Desolate Desert" Spell/Trap card in your Graveyard on your side of the field.

----

The Desolate Desert

Field Spell

 

Effects of cards in both players' Graveyard cannot be activated, except for "Desolate Desert" cards. All "Desolate Desert" monsters gain 500 ATK. Once per turn, if a "Desolate Desert" monster inflicts Battle Damage to your opponent: Send 1 random card from your opponent's Extra Deck to the Graveyard.

----

Toxic Water of the Desolate Desert

Trap

 

Negate the effects of all monsters this turn, except "Desolate Desert" monsters. You must control "The Desolate Desert" to activate and resolve this effect. If this card is in your Graveyard: You can banish this card, then target 1 monster your opponent controls; Negate its effects this turn(this is a quick effect). You can only use the effect of "Toxic Water of the Desolate Desert" once per turn, and only once that turn.

 

 

Too much for Toxic Water?

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Does Toxic Water only affect monsters on the field, or all monster effects? Also, with " The Desolate Desert", I feel a Terraformable Soul Drain is a bit much.

 

 

 

With my prompt, Renga, it mentions that the Xyzs "require specific Rengas as Materials". How would I go about writing this in OCG, and is this even a good idea, since the archetype already has different levels? I would say it helps it, but I'm making at least 3 Rengas for Level 5, and 1 Xyz for both 5 and 7, and I don't know whether the prompt is forcing me to make more...

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