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Draconus297

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So, I've been struggling with an idea. Essentially, Gem-Knights meet D/D with a mild Igknight twist: DARK Rock-Type Pendulum Gemini Fusion/Xyz, focusing on filling the field with bosses quickly and being very good Gemini support. Also, blowing up. Everything blowing up. Maybe someone could help?

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I have a small portion of RI-ON done; basically one Tuner and a Synchro boss. Most of them are based on the card game (naming-wise); Synchro one I did is based off of one of the anime/manga dragons. Basically, make them hand traps and lets them screw over effects.

 

Also pays that I'm reading the final two volumes of the manga (hey, I wanted to read them for a while). 

 

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Sunbeasts need a couple support cards in backrow and they can go up. Just a side reminder that they are mostly Level 5 and over monsters that are one-sided floodgates. 

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A lot of us have vouched for your activity, so you should be fine. Again, don't worry if it takes you a while to design Archetypes; I contribute often, but I don't release a new Archetype quickly (takes a while because I do have them released in set stuff; however I do think archetypes can be done faster after I don't have to design for packs).

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A lot of us have vouched for your activity, so you should be fine. Again, don't worry if it takes you a while to design Archetypes; I contribute often, but I don't release a new Archetype quickly (takes a while because I do have them released in set stuff; however I do think archetypes can be done faster after I don't have to design for packs).

W-what about me? ;(

Only Champion vouched for me. ._.

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