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Draconus297

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Arlight, I'm going back to my first prompt: Fatedge!

 

Warrior-Type monsters of various elements, that depend on Fatedge Equip Spells, which aren't weapons so much as an edge to the Fatedge Warrior's swords. They grant unique special effects to the equipped warrior. Warriors can be used to Xyz Summon Fatedge Valkyrie -a 3000/2500 LIGHT Warrior- using them and any spells equipped to it as Xyz Material. Valkyrie, the archetype's ace, can treat Xyz Materials that are Equip Spells as though they are equipped to it, granting her an army of effects.

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Sure, EG, I can't see why not.

 

Also, I'm starting to get uncomfortable with a little fact that's starting to creep up on me:

There was a Synchro monster in our Generics that Summoned Blue-Eyes when it died, so I was forced to add it to the random approvals list.

 

"Toon Fusion" is going to need a lot of awkward approvals, unless we assume that only Toons can use Fusions of monsters that don't exist in the AGM (ie, Toons can make Chimeratech Overdragon, but since we don't have vanilla Cyber Dragon we would have to either add it or make it so the only Deck that can Summon Overdragon is Toons).

 

An archetype remake thread would have about the same problem: How many of their weird interactions are we going to dig up?

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Sorry to double-post, but there's something I need to ask you guys. The "D-Order" archetype is . . . huge. Ridiculously so. 48 monsters, if Broken counted correctly. I tried to make it so they weren't broken, but an interaction may have slipped past me. Can we try to catch it now?

 

http://forum.yugiohcardmaker.net/topic/341955-d-order-turning-dragons-into-warriors/

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There's a reason why it's advised not to make Archetypes larger than maybe 15-20 cards at the absolute max (although I should talk because Psychic Dragons are extremely big, and SR02 stuff can surely abuse the hell out of them to an extent.)

 

Think of Blackwings in Dragon form, but slightly more of a pain to deal with and has better ED options.

 

----

Which generic are we talking about in the Synchros (and who made it?) Sure as heck wasn't me. 

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Yeah. I remember trying to balance out the Scales 0 and 9 in D-Order, until eventually getting frustrated and giving up. I got increasingly angry because I found more 5-8 (the archetype's sub-rule stating they needed to be 0) that I wanted to add, but very few usable 1-4 (Scale 9), especially considering my rule of only one representative from each archetype.

 

This bugger:

 

Kisara, Arch-Priestess of Blue

LIGHT - Level 10 - Dragon/Synchro/Effect - 2000/2000

1 LIGHT Tuner + 1 or more non-Tuner Synchro monsters

You can target 1 Level 8 Dragon-Type monster in your Graveyard: Special Summon it. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. If this monster would be destroyed: This monster is not destroyed, also Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only activate each effect of "Kisara, Arch-Priestess of Blue" once per turn.

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I mean, Neo Ultimate and Twin Burst could potentially be fun options for Toon Fusion, but given how it works (gives whatever it Summons a Toon clause), Blue-Eyes Toon would become completely indispensable because everyone would just go for Toon Fusion OTK using one of those. Them, or the Meteor Black Dragon retrain.

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My current project

 

[spoiler=Carnevil]

 

Carnevil Umlaut

Level 1

DARK

Fiend/Pendulum/(mayber Tuner)/Effect

ATK: 1000 DEF: 0

Scale 1

 

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Randomly banish 1 card in your opponent’s Hand.

 

Monster-If this card is destroyed and sent to the Extra Deck(either as monster or a Spell card): You can Special Summon 1 level 4 or lower “Carnevil” monster from your Deck. You can only use this effect of “Carnevil Umlaut” once per turn. If this card attacks an opponent’s monster with a higher ATK than this card’s ATK: It gains ATK equal to half of that monster’s ATK until the end of the Damage Step.

 

Carnevil Baron Tokkentakker

Level 8

DARK

Fiend/Pendulum/Effect

ATK: 3000 DEF: 0

Scale 9

 

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Excavate the top 5 cards of your opponent’s Deck and banish all Spell cards, then add the remaining cards to your opponent’s Hand.

 

Monster-If this card is Pendulum Summoned(and no other monsters) and you control no other monsters: You can return it to Hand; Special Summon 2 “Carnevil” monsters from your Hand, except “Carnevil Baron Tokkentakker.” You can only use this effect of “Carnevil Baron Tokkentakker” once per turn. If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can shuffle this card and 1 “Carnevil” card in your Graveyard into your Deck; Place 1 “Carnevil” Pendulum monster in one of your available Pendulum Zones, except “Carnevil Baron Tokkentakker”.

 

Carnevil Hambone

Level 4

DARK

Fiend/Pendulum/Effect

ATK: 2000 DEF: 0

Scale 1

 

Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Add 2 “Carnevil” cards with different names from your Deck to Hand.

 

Monster-If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can send 2 “Carnevil” monsters from your Deck to the Graveyard; Special Summon 1 face-up “Carnevil” monster from your Extra Deck, except “Carnevil Hambone.”

 

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