ChampionZero Posted June 30, 2016 Report Share Posted June 30, 2016 Don't worry, you've got me for the next 7 days or so. I still do need to get the prologue of my RP done, though... I'm going to be busy. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 30, 2016 Report Share Posted June 30, 2016 Take your time. I still have to work on some other card stuff (in addition to talking about mod things). I know I'm working on another prompt in the background; it should stem from page 8 or something if I can find it. Link to comment Share on other sites More sharing options...
ChampionZero Posted June 30, 2016 Report Share Posted June 30, 2016 Arlight, I'm going back to my first prompt: Fatedge! Warrior-Type monsters of various elements, that depend on Fatedge Equip Spells, which aren't weapons so much as an edge to the Fatedge Warrior's swords. They grant unique special effects to the equipped warrior. Warriors can be used to Xyz Summon Fatedge Valkyrie -a 3000/2500 LIGHT Warrior- using them and any spells equipped to it as Xyz Material. Valkyrie, the archetype's ace, can treat Xyz Materials that are Equip Spells as though they are equipped to it, granting her an army of effects. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 2, 2016 Report Share Posted July 2, 2016 Hey Draco, would you allow me to submit an archetype remake thread, like what Tinkerer did with non-effect fusion monsters, but with old icons Konami tried to make an archetype but gave up on(Gaia the Fierce Knight, BLS, Armageddon, ect.)? Link to comment Share on other sites More sharing options...
Tinkerer Posted July 2, 2016 Report Share Posted July 2, 2016 I'm doing "Transmutation Gate" Thus far I got: Transmutation Gate, Ninja of the TG, D.D. Alchemist of the TG, Ex-Gravekeeper Fanatic of the TG, and Psycho Android of the TG. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 2, 2016 Author Report Share Posted July 2, 2016 Sure, EG, I can't see why not. Also, I'm starting to get uncomfortable with a little fact that's starting to creep up on me:There was a Synchro monster in our Generics that Summoned Blue-Eyes when it died, so I was forced to add it to the random approvals list. "Toon Fusion" is going to need a lot of awkward approvals, unless we assume that only Toons can use Fusions of monsters that don't exist in the AGM (ie, Toons can make Chimeratech Overdragon, but since we don't have vanilla Cyber Dragon we would have to either add it or make it so the only Deck that can Summon Overdragon is Toons). An archetype remake thread would have about the same problem: How many of their weird interactions are we going to dig up? Link to comment Share on other sites More sharing options...
Draconus297 Posted July 3, 2016 Author Report Share Posted July 3, 2016 Sorry to double-post, but there's something I need to ask you guys. The "D-Order" archetype is . . . huge. Ridiculously so. 48 monsters, if Broken counted correctly. I tried to make it so they weren't broken, but an interaction may have slipped past me. Can we try to catch it now? http://forum.yugiohcardmaker.net/topic/341955-d-order-turning-dragons-into-warriors/ Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 3, 2016 Report Share Posted July 3, 2016 There's a reason why it's advised not to make Archetypes larger than maybe 15-20 cards at the absolute max (although I should talk because Psychic Dragons are extremely big, and SR02 stuff can surely abuse the hell out of them to an extent.) Think of Blackwings in Dragon form, but slightly more of a pain to deal with and has better ED options. ----Which generic are we talking about in the Synchros (and who made it?) Sure as heck wasn't me. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 3, 2016 Author Report Share Posted July 3, 2016 Yeah. I remember trying to balance out the Scales 0 and 9 in D-Order, until eventually getting frustrated and giving up. I got increasingly angry because I found more 5-8 (the archetype's sub-rule stating they needed to be 0) that I wanted to add, but very few usable 1-4 (Scale 9), especially considering my rule of only one representative from each archetype. This bugger: Kisara, Arch-Priestess of BlueLIGHT - Level 10 - Dragon/Synchro/Effect - 2000/20001 LIGHT Tuner + 1 or more non-Tuner Synchro monstersYou can target 1 Level 8 Dragon-Type monster in your Graveyard: Special Summon it. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. If this monster would be destroyed: This monster is not destroyed, also Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only activate each effect of "Kisara, Arch-Priestess of Blue" once per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 3, 2016 Report Share Posted July 3, 2016 Yeah, I noticed that one when viewing the thread itself; Blue-Eyes aren't in our approved stuff and I'd advise against adding them because of how much people dislike the Deck. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 3, 2016 Author Report Share Posted July 3, 2016 Yeah. I added just vanilla BEWD, as well as its original 2 Fusions (Ultimate and DMK) to our accepted generics: the first because of this, the latter two for purposes of Toon Fusion. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 3, 2016 Report Share Posted July 3, 2016 That's fine; just keep Spirit Dragon and the post-legacy SHVI support out. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 3, 2016 Author Report Share Posted July 3, 2016 I mean, Neo Ultimate and Twin Burst could potentially be fun options for Toon Fusion, but given how it works (gives whatever it Summons a Toon clause), Blue-Eyes Toon would become completely indispensable because everyone would just go for Toon Fusion OTK using one of those. Them, or the Meteor Black Dragon retrain. Link to comment Share on other sites More sharing options...
ChampionZero Posted July 7, 2016 Report Share Posted July 7, 2016 Well, I'm leaving tomorrow: And while I'm gone, I'll work on Overgrowth and Graceful Rage. So don't go stealing my spotlight, after all I wrote the prompts for those two! I'll leave Fatedge to someone a little more qualified. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 7, 2016 Report Share Posted July 7, 2016 Don't think the rest of us are going to steal your ideas, so you're fine. Have fun on your trip. I haven't been working on stuff lately, given that I now have a new colleague in CC and he has some announced plans for what he wants to do [which he only mentioned just recently]. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 7, 2016 Author Report Share Posted July 7, 2016 I can do Fatedge, and improve our card pool a bit, too. However, quick question: vis-a-vis GameChild, Tareya, and/or Spellbound/Mellaxis (all linked to already): Yes or no? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 7, 2016 Report Share Posted July 7, 2016 My current project [spoiler=Carnevil] Carnevil UmlautLevel 1DARKFiend/Pendulum/(mayber Tuner)/EffectATK: 1000 DEF: 0Scale 1 Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Randomly banish 1 card in your opponent’s Hand. Monster-If this card is destroyed and sent to the Extra Deck(either as monster or a Spell card): You can Special Summon 1 level 4 or lower “Carnevil” monster from your Deck. You can only use this effect of “Carnevil Umlaut” once per turn. If this card attacks an opponent’s monster with a higher ATK than this card’s ATK: It gains ATK equal to half of that monster’s ATK until the end of the Damage Step. Carnevil Baron TokkentakkerLevel 8DARKFiend/Pendulum/EffectATK: 3000 DEF: 0Scale 9 Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Excavate the top 5 cards of your opponent’s Deck and banish all Spell cards, then add the remaining cards to your opponent’s Hand. Monster-If this card is Pendulum Summoned(and no other monsters) and you control no other monsters: You can return it to Hand; Special Summon 2 “Carnevil” monsters from your Hand, except “Carnevil Baron Tokkentakker.” You can only use this effect of “Carnevil Baron Tokkentakker” once per turn. If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can shuffle this card and 1 “Carnevil” card in your Graveyard into your Deck; Place 1 “Carnevil” Pendulum monster in one of your available Pendulum Zones, except “Carnevil Baron Tokkentakker”. Carnevil HamboneLevel 4DARKFiend/Pendulum/EffectATK: 2000 DEF: 0Scale 1 Pendulum-You can only Pendulum Summon DARK monsters. Once per turn: You can destroy 2 “Carnevil” cards you control; Add 2 “Carnevil” cards with different names from your Deck to Hand. Monster-If this card is destroyed and sent to the Extra Deck(as a monster or as a Spell card): You can send 2 “Carnevil” monsters from your Deck to the Graveyard; Special Summon 1 face-up “Carnevil” monster from your Extra Deck, except “Carnevil Hambone.” Link to comment Share on other sites More sharing options...
Dova Posted July 12, 2016 Report Share Posted July 12, 2016 http://forum.yugiohcardmaker.net/topic/354703-agm-written-t-rocks-legend-of-blue-eyes-with-a-vengeance/ Done!Sacred Ash next. Link to comment Share on other sites More sharing options...
Bellringer Angel Posted July 12, 2016 Report Share Posted July 12, 2016 So, can I apply my application now? If so... AsdfDuelistStrengths: OCG and PSCT.Weaknesses: Literally everything else.Trivia: Not Telling Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 12, 2016 Report Share Posted July 12, 2016 I suppose you can, but how active are you going to be? (Decision's up to Draconus, not me; I'd probably say yes though) Link to comment Share on other sites More sharing options...
Bellringer Angel Posted July 14, 2016 Report Share Posted July 14, 2016 I suppose you can, but how active are you going to be? (Decision's up to Draconus, not me; I'd probably say yes though)I'm active, but I do take my time to create archetypes though (normally 2 weeks). Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 14, 2016 Report Share Posted July 14, 2016 That's fine; all of us work at different speeds anyway in terms of design. Currently working on RI-ON and Sunbeasts; latter owes its prompt to me and former is naming; Draco did the prompt. Link to comment Share on other sites More sharing options...
towitori Posted July 14, 2016 Report Share Posted July 14, 2016 I wanna join ToriWeaknesses: 2012 wishes me back.Strengths: Wild, possibly creative, ideas.Trivia: woah Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 14, 2016 Report Share Posted July 14, 2016 I wanna join ToriWeaknesses: 2012 wishes me back.Strengths: Wild, possibly creative, ideas.Trivia: woahHow active do you intend to be? Link to comment Share on other sites More sharing options...
towitori Posted July 14, 2016 Report Share Posted July 14, 2016 How active do you intend to be?I'm planning to be active considering how i have a nice amount of free time. Link to comment Share on other sites More sharing options...
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