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Draconus297

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Another idea would be the last idea I pitched ("Carnicero de La Cabaña), but that would involve making an Archetype on Che (not that I have a problem with it much, but some people might not like it, and after writing my paper on him, less inclined on doing it). And Nyx, you now know what that is right?

May be late, but...

 

Not until you explanied it.

 

Really, the only prison we've ever grazed over in class was Auschwitz; nothing else, really.

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So nothing about the Cuban revolution then (or really, anything about Che)?

 

To be fair, I didn't know about that prison either until I ended up writing that paper about Che for my Spanish writing assignment + finding sources. But yeah, that was where the prompt came from (and literally was a reference to what he did in charge of that place, and that was butchering people).

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createcard_1.jpg

 

ATK: 1000 DEF: 1000

(This card's original level is always treated as 0.)
If this card inflicts damage to your opponent: Discard 1 card from your opponent's hand. During your Standby Phase: You can target 1 monster your opponent controls; It loses 1000 ATK this turn.

 

I'm going to be doing the Oboro Clan archetype on the last page. I've never actually done anything with level 0 monsters before.

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Sure, what do you need help with?

Akujiki, Cursed Sword of the Oboro Clan

Equip Spell

 

Only equip to an "Oboro" monster. It gains 500 ATK. The equipped monster gains 500 ATK each time it destroys a monster until the End Phase, also you gain 500 LP each time the equipped monster destroys an opponent's monster. The equipped monster cannot be targeted by card effects or for attacks. The equipped monster can attack all monsters your opponent controls. During your Standby Phase: Take 1000 damage. During your Standby Phase, if this card is in your Graveyard: You can equip it to 1 "Oboro" monster you control. You can only control 1 "Akujiki, Cursed Sword of the Oboro Clan".

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Can we all collaborate and make at least 1 card for the "Archetype Generator" Archetype on the latest page?

 

(such meta, suggesting that we (members of the AGM that take prompts from the Archetype Game) make an archetype based on the members of the AGM in the Archetype Game)

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Could be interesting. However, on top of breaking the fourth wall again, it'd be more Warriors. The AGM has a surprising amount of Warriors.

 

Hell, all our Aqua is confined to a single archetype so far, we have next to no Insects, but Warriors, Rocks, and Dragons galore . . . almost like the real TCG, substituting Rocks for Spellcasters.

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Akujiki, Cursed Sword of the Oboro Clan

Equip Spell

 

Only equip to an "Oboro" monster. It gains 500 ATK. The equipped monster gains 500 ATK each time it destroys a monster until the End Phase, also you gain 500 LP each time the equipped monster destroys an opponent's monster. The equipped monster cannot be targeted by card effects or for attacks. The equipped monster can attack all monsters your opponent controls. During your Standby Phase: Take 1000 damage. During your Standby Phase, if this card is in your Graveyard: You can equip it to 1 "Oboro" monster you control. You can only control 1 "Akujiki, Cursed Sword of the Oboro Clan".

 

Equip only to an "Oboro" monster. It gains 500 ATK. When the equipped monster destroys a monster by battle: It gains 500 ATK until the end of the turn, also you gain 500 LP. The equipped monster cannot be targeted for an attack or by card effects. The equipped monster can attack all monsters your opponent controls. During your Standby Phase: Take 1000 damage. During your Standby Phase, if this card is in your Graveyard: You can equip it to 1 "Oboro" monster you control. You can only control 1 "Akujiki, Cursed Sword of the Oboro Clan".

 

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It's a pretty big effect though, but should be enough. 

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I'm going to start the "Flarem" archetype tomorrow, but there's another project I'm working on called "Dynamage" that I was wondering if anyone wanted to collaborate on with me: Basically, think Level 1 Spellcaster spam that has Level 2 and 3 Fusions, with an interesting gimmick regarding the Graveyard. I'm stumped on a few of the Fusions, though, and then I only have 3 support cards.

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Yes, I did, and I'm proud of how they turned out. I also recreated my "Tareya" archetype from a while back, just in case the improved version could become a part of the AGM.

 

Numerix-102 awaits, Sakura. Also, you're our biggest contributor of generic Synchros, so there's that.

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It was just an amazing archetype prompt. Besides, due to my artless style, I would probably be the safest bet for making such an archetype.

I guess that makes me the polar opposite. I really only make written cards in Games.

 

Also: I'm still going to add on a bit more to "De La Rosa Negra", but I think I should do this for once: Work on an archetype in which I had no involvement in name, prompt, description, ect. Anyone have a suggestion for one? Preferably something occult.

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I guess that makes me the polar opposite. I really only make written cards in Games.

Also: I'm still going to add on a bit more to "De La Rosa Negra", but I think I should do this for once: Work on an archetype in which I had no involvement in name, prompt, description, ect. Anyone have a suggestion for one? Preferably something occult.

How about Holy Flame or Hellspawn?

 

Holy Flame

Holy Flame is an incredibly fast lockdown deck that features a field spell in a similar vein to Array of Revealing Light. At the start of your opponent's turn, you declare 1 type and for the rest of the turn, monsters of the declared type cannot activate their effects on the field. You can only control 1 Holy Flame monster, but that monster is nearly impossible to destroy with all the protection is has, not to mention floating. The monster can also protect the field spell. The archetype suffers from not having strong offensive capabilities.

Hellspawn

Level 6 Fiend Pendulum monsters with Pendulum scales 5 and 10. When pendulum summoned, they special summon other Hellspawns from the grave. If special summoned another way, they destroy/banish/discard a card of the opponent's and search another Hellspawn. There are many Spells and Traps that can special summon Hellspawns at a cost that can be ignored or lessened if the pendulum zones are filled. While in the pendulum zones, effects usually help get to more Hellspawns to get the other scale in exchange for a discard. Hellspawn Lords are Level 9 effect monsters that can only be summoned through pendulum summon while Hellspawns are the scales. They have apoqliphort towers level lockdown but there is a continuous cost.

 

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Bronze Soul

An archetype composed of "statues", who have 0/0 stats and no worthwhile effects when Summoned the first time . . . but, upon their destruction, or if Special Summoned from the Graveyard or Banished Zone, they become all but invincible, with stats and effects that are frankly beyond what you'd expect from lower-Level monsters- they break the 2000 rule multiple times across their members. Most of them gain effects along the lines of revival or major damage after their second go, so that you can expedite the process of killing your opponent with things they don't expect. Most of their support cards also support this motif, with "Animate Bronze", a Quick-Play archetype version of Soul Charge, a particularly dangerous power card they have at their disposal.

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Outlaws of the Frontier

Warrior-Type monsters with a heavy focus on being impossible to permanently kill- after all, a good outlaw never dies, only disappears for a while until the fuss settles down. In addition, they specialize in spinning cards so they don't have to deal with them in the moment, or banishing them so they're deader than dead. Their combos have a tendency to be absurd, if admittedly inconsistent- outlaws don't work well together for long, after all. Their stats aren't all that great, but if your opponent has nothing to fight back with . . .

Think Madolche meets D. D., basically.

 

There's also Seven Deadly Swords and Red Menace.

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