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Draconus297

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If flying ships counted for fictional areas, then I would've suggested the name of one that appeared in Kakashi Hiden. But yeah, I got nothing for you either, Draconus (unless you want to Wikipedia names).

 

Going to look for other projects soon (I've been having crappy net lately, so that's why I haven't really looked at a lot of stuff). And yes, Show Jumpers will eventually be posted (even if I am less than impressed with how they turned out).

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Numerix 14?

 

gxQkro2.jpg

 

LORE:2 Level 10 monsters
This card is unaffected by your opponent's Effect Monster's effects. While this card has a Machine-Type monster as an Xyz Material, this card cannot be destroyed by your opponent's card effects. Once per turn: You can detach 1 Xyz Material from this card; activate 1 of the following effects:
● Increase this card's ATK by 1000 until your next Standby Phase.
● Target 1 card on the field; destroy it.

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While I'm looking up fictional boats with one-word names, I've decided to answer the Amazoni prompt, which means I'm making DARK Beast-Warriors that work sorta like Amazonesses, with splashes of control. And I have to make an ED.

 

Of course, that much would be too simple, so the ED I'm doing will work like Gladiator Beasts meet the old Elemental HERO cards: Contact Fusions between 2 specific members that Special Summon their mats when they die.

 

Fun.

 

Also, I'm reposting the list soon, with updates.

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Current list, by the by:

 

The "Archetype Pages" spoiler on Page 1, including the "Generics" thread linked below the gifts.

 

My "Serpent Night" archetype.

http://forum.yugiohcardmaker.net/topic/347420-serpent-night-truly-dark-dragons-written/

 

My "Chthonian" archetype.

http://forum.yugiohcardmaker.net/topic/345248-chthonian-multiple-battle-phases/

 

My "Aura" archetype.

http://forum.yugiohcardmaker.net/topic/337377-written-auras-steady-power-ups/

 

My "Aeon" archetype.

http://forum.yugiohcardmaker.net/topic/321060-aeons/?hl=aeon

 

My "D-Order" archetype.

http://forum.yugiohcardmaker.net/topic/341955-d-order-turning-dragons-into-warriors/

 

My "Darkhorse" archetype.

http://forum.yugiohcardmaker.net/topic/327483-darkhorse/

 

Mine and Dova's "Barrk" archetype.

http://forum.yugiohcardmaker.net/topic/348240-collab-written-barrk-synchrofusion-fable-burn-plants-22/

 

Dova's "Akkedis" archetype.

http://forum.yugiohcardmaker.net/topic/347455-remake-akkedis-pendulum-gemini-ritual-reptiles-15/?hl=akkedis

 

Dova's "Leviathan" archetype.

http://forum.yugiohcardmaker.net/topic/344927-leviathans-who-needs-graveyards-now-with-the-deep/?hl=leviathan

 

Dova's "New Order" archetype.

 

 

Dova's "Dystopian/Number I" archetype.

 

 

Nyx's "Deep Sleep" archetype.

http://forum.yugiohcardmaker.net/topic/331967-gemini-archetype-deep-sleep-archetype/

 

Nyx's "S.I.S." archetype.

http://forum.yugiohcardmaker.net/topic/332102-small-items-sprite-archetypesis/

 

Nyx's "Dulcsister" archetype.

http://forum.yugiohcardmaker.net/topic/335556-dulcsister-archetype-literally-my-sweetest-archetype/

 

Nyx's "Vampire Killer" archetype.

http://forum.yugiohcardmaker.net/topic/332599-archetype-castlevania/

 

Sakura's "Psychic Dragon" archetype.

http://forum.yugiohcardmaker.net/topic/324931-psychic-dragons/

 

Tythe's "Clayborne" archetype.

http://forum.yugiohcardmaker.net/topic/348127-an-archetype-of-non-pendulum-normal-monsters-claybornes-written/

 

The "Venom" archetype.

http://yugioh.wikia.com/wiki/Venom

 

The "Destruction Sword" archetype.

http://yugioh.wikia.com/wiki/Destruction_Sword

 

Dova's "Toon" support.

http://forum.yugiohcardmaker.net/topic/348482-written-dovas-toon-supportcards-7/

 

The "Dragon Ruler" series.

 

The "Trap Hole" series.

 

The "Solemn" Counter Trap series.

 

The "Jar" Flip monster series.

 

The "Mirror Force" series.

 

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

Buster Blader.

Twin Twisters.

Call of the Haunted.

Oasis of Dragon Soul.

Swords of Revealing Light.

Clear Wing Synchro Dragon.

Tsukumo Slash.

Polymerization.

Negate Attack.

Dark Hole.

Upstart Goblin.

Terraforming.

Compulsory Evacuation Device.

Torrential Tribute.

Supply Squad.

Friendly Fire.

Reasoning.

Shuffle Reborn.

Soul Charge.

Breakthrough Skill.

King of the Feral Imps.

Kitsunari the Emissary of the Heavens.

Kyarahime the Spirit Dancer of the Earth.

Battle Fader.

Wyvern of Endless Shadows.

Sword Hunter.

City Harvester.

Thunder and Lightning Ninja.

Pendulum Back.

Blue-Eyes White Dragon.

Xyz Reborn.

 

The "Aroma" archetype (1)

Enguin's "Gate Guardian" support (2)

Enguin's "Destiny Board" support (2)

Enguin's "Magnet Warrior" support (2)

The "Element" series (1)

The "Majespecter" archetype (1)

The "Toon" archetype (1)

The "Number" super-archetype {minus the "Utopia/Utopic" archetype}(2)

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I put little interesting things everywhere. Most people don't notice them. It's great that you liked that, though: I plan on making an archetype that's inherently WTF have a question mark instead of my hype exclamation point.

 

For example, when I start an RP, I'll usually hide a book, movie, or song quote in the Interest Check post.

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I put little interesting things everywhere. Most people don't notice them. It's great that you liked that, though: I plan on making an archetype that's inherently WTF have a question mark instead of my hype exclamation point.

 

For example, when I start an RP, I'll usually hide a book, movie, or song quote in the Interest Check post.

Huh.

 

Well, I wouldn't really know that, seeing as how I don't participate in role-plays.

 

But it's nice to know that you leave bits like that. Kind of like Easter Eggs.

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The Knightmare is upon us.

 

 

[spoiler=Show Monster Cards]

Nq9Gu8N.jpg

 

LORE:Cannot be used as an Xyz Material for an Xyz Summon. Negate the effects of all LIGHT monster on the field and in either player's Graveyard. When this card is Normal Summoned: You can add 1 "Knightmare" Ritual Monster or Ritual Spell Card from your Deck or Graveyard to your hand.

 

vgFGeih.jpg

 

LORE:Cannot be used as an Xyz Material for an Xyz Summon. While your opponent controls 2 or more Special Summoned monsters: You can Normal Summon this card without Tributing. When this card is Normal Summoned: You can Special Summon 1 "Knightmare" monster from your Graveyard. Once per turn, during either player's turn, if your opponent would activate the effect of a LIGHT monster: You can pay 500 Life Points; negate the effect, and if you do, banish that card.

 

aJTgqdA.jpg

 

LORE:Cannot be used as an Xyz Material for an Xyz Summon. When this card is Normal or Special Summoned: You can add 1 "Knightmare" Spell/Trap Card from your Deck to your hand. Each time your opponent Summons a LIGHT monster, all monsters your opponent controls lose 500 ATK and DEF.

 

oLlSoZZ.jpg

 

LORE:Cannot be used as an Xyz Material for an Xyz Summon. During either player's turn: You can discard this card; destroy Spell/Trap Card on the field. If your opponent would activate the effect of LIGHT monster: You can banish this card from your Graveyard or face-up on your side of the field; negate it.

 

hWaOJOC.jpg

 

LORE:Cannot be used as an Xyz Material for an Xyz Summon. While you control no monsters: You can Normal Summon this card without Tributing. Once per turn, during either player's turn: If your opponent Summons a LIGHT monster or activates the effect of a LIGHT monster, you can draw 1 card. When this card is removed from the field: You can Special Summon 1 "Knightmare" monster with a different name from your Deck.

 

PQUSZzs.jpg

 

LORE:You can Ritual Summon this card with "Knightmare Fate". Cannot be used as an Xyz Material for an Xyz Summon. When this card is Special Summoned: You can banish all LIGHT monsters on the field. Once per turn: You can add 1 "Knightmare" monster that is banished or in your Graveyard to your hand. When this card is removed from the field: You can increase the ATK of all "Knightmare" monsters by 800.

 

nUQAaPN.jpg

 

LORE:Cannot be used as an Xyz Material for an Xyz Summon. During either player's turn, when your opponent Summons a LIGHT monster: You can increase the ATK and DEF of all "Knightmare" monsters you currently control by 500. When this card is Normal or Special Summoned: You can Special Summon 1 "Knightmare" monster from your hand.

 

 

 

[spoiler=Show Spell Card]

drh24lk.jpg

 

LORE:This card is used to Ritual Summon "Knightmare Soul Rescuer". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. While your opponent controls more Special Summoned monsters than you: You can also use monsters from your Deck as Ritual Materials. During either player's turn (except during the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; all monsters your opponent currently controls are treated as LIGHT monsters.

 

 

 

[spoiler=Show Synchro Monster Card]

Qp9unvG.jpgL

 

LORE:1 "Knightmare" Tuner + 1 DARK Warrior non-Tuner monster
Cannot be used as an Xyz Material for an Xyz Summon. At the start of the Damage Step, if this card battles a LIGHT monster: banish that monster.

 

 

 

 

[spoiler=Show Fusion Monster Card]

srMBRVS.jpg

 

LORE:2 "Knightmare" monsters
Cannot be used as a Fusion Material. Cannot be used as an Xyz Material for an Xyz Summon. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the Graveyard. (You do not use "Polymerization".) "Knightmare" monsters are unaffected by the effects of LIGHT monsters.

 

 

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http://forum.yugiohcardmaker.net/topic/349694-agm-starferno-written-1315/?p=6834429

 

Starferno Archetype. I just gotta think of effects for the rank 2 and 4, but besides that, it's pretty much done.

 

...it is way too self-contained for my taste though, lemme see if I can make some kind of mini-engine using a prompt...

 

EDIT: Speaking of a mini-engine, I'd made these for 2099, but I think they'd work out just as well here if anyone wants to promote 'em...

http://forum.yugiohcardmaker.net/topic/346660-hotline-mini-archetype-written/?fromsearch=1

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I'll just leave Show Jumpers in here, and post them as an actual CC thread later (when I feel good about them).

 

[spoiler=Literal show jumping]

Epma-en006.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: Until the end of the Damage Step, your opponent cannot activate cards or effects when that monster attacks this turn.

 

Epma-en007.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: That monster gains 500 ATK until the end of the Battle Phase.

 

Epma-en008.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: You can destroy 1 Spell/Trap Card on the field.

 

Epma-en009.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: You can add 1 "Show Jumper" monster from your Deck to your hand.

 

Epma-en010.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: You can discard 1 random card from your opponent's hand.

 

Epma-en011.jpg

 

You can activate the (2) and (3) effects each once per turn. (1) You can Special Summon this card from your hand by returning 1 "Show Jumper" you control to the hand, except "Show Jumper ʻEleʻele". (2) You can Special Summon 1 Level 4 or lower "Show Jumper" monster (from your hand or Graveyard). (3) You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn.

 

Epma-en050.jpg

 

(1) Special Summon 1 Level 4 or lower "Show Jumper" monster (from your hand or Graveyard).

 

-------

Names are Hawaiian for their particular colors (think of the Power Rangers/Super Sentai). And yes, I had the actual sport in mind when suggesting this theme.

 

 

 

I told you they weren't really appealing after creation. 

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I'll just leave Show Jumpers in here, and post them as an actual CC thread later (when I feel good about them).

 

[spoiler=Literal show jumping]

Epma-en006.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: Until the end of the Damage Step, your opponent cannot activate cards or effects when that monster attacks this turn.

 

Epma-en007.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: That monster gains 500 ATK until the end of the Battle Phase.

 

Epma-en008.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: You can destroy 1 Spell/Trap Card on the field.

 

Epma-en009.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: You can add 1 "Show Jumper" monster from your Deck to your hand.

 

Epma-en010.jpg

 

(1) Once per turn: You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn. (2) When this card is returned to the hand by the effect of a "Show Jumper" monster: You can discard 1 random card from your opponent's hand.

 

Epma-en011.jpg

 

You can activate the (2) and (3) effects each once per turn. (1) You can Special Summon this card from your hand by returning 1 "Show Jumper" you control to the hand, except "Show Jumper ʻEleʻele". (2) You can Special Summon 1 Level 4 or lower "Show Jumper" monster (from your hand or Graveyard). (3) You can return another "Show Jumper" monster you control to the hand; this card can attack your opponent directly this turn.

 

Epma-en050.jpg

 

(1) Special Summon 1 Level 4 or lower "Show Jumper" monster (from your hand or Graveyard).

 

-------

Names are Hawaiian for their particular colors (think of the Power Rangers/Super Sentai). And yes, I had the actual sport in mind when suggesting this theme.

 

 

 

I told you they weren't really appealing after creation. 

I think the problem is that the majority of the images are the same. The concept isn't bad at all, but having the same picture with different colours really makes it a turn-off in my opinion.

 

You can use Pixlr to turn a horse jumper image black and white, then save it and use it for GIMP. I'm not familiar with GIMP, and if it as able to do that, but I really suggest changing up the main deck monsters' pictures that share the same original image.

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I think the problem is that the majority of the images are the same. The concept isn't bad at all, but having the same picture with different colours really makes it a turn-off in my opinion.

 

You can use Pixlr to turn a horse jumper image black and white, then save it and use it for GIMP. I'm not familiar with GIMP, and if it as able to do that, but I really suggest changing up the main deck monsters' pictures that share the same original image.

 

For review purposes, you can assume that they're Written (and the images don't exist). When the thread actually goes up, it'll be written form (which there is no shame for doing). 

 

(The pictures are basically vector art of riders, then recolored accordingly. Google was being a bit of a pain at the time of creation though. Then again, I kinda need to add more support cards.)

 

----

As for the group archetype, I'll have to think about it.

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Current list, by the by:

The "Archetype Pages" spoiler on Page 1, including the "Generics" thread linked below the gifts.

My "Serpent Night" archetype.http://forum.yugiohcardmaker.net/topic/347420-serpent-night-truly-dark-dragons-written/

My "Chthonian" archetype. http://forum.yugiohcardmaker.net/topic/345248-chthonian-multiple-battle-phases/

My "Aura" archetype.http://forum.yugiohcardmaker.net/topic/337377-written-auras-steady-power-ups/

My "Aeon" archetype.http://forum.yugiohcardmaker.net/topic/321060-aeons/?hl=aeon

My "D-Order" archetype. http://forum.yugiohcardmaker.net/topic/341955-d-order-turning-dragons-into-warriors/

My "Darkhorse" archetype.http://forum.yugiohcardmaker.net/topic/327483-darkhorse/

Mine and Dova's "Barrk" archetype.http://forum.yugiohcardmaker.net/topic/348240-collab-written-barrk-synchrofusion-fable-burn-plants-22/

Dova's "Akkedis" archetype.http://forum.yugiohcardmaker.net/topic/347455-remake-akkedis-pendulum-gemini-ritual-reptiles-15/?hl=akkedis

Dova's "Leviathan" archetype.http://forum.yugiohcardmaker.net/topic/344927-leviathans-who-needs-graveyards-now-with-the-deep/?hl=leviathan

Dova's "New Order" archetype.

Dova's "Dystopian/Number I" archetype.

Nyx's "Deep Sleep" archetype.http://forum.yugiohcardmaker.net/topic/331967-gemini-archetype-deep-sleep-archetype/

Nyx's "S.I.S." archetype. http://forum.yugiohcardmaker.net/topic/332102-small-items-sprite-archetypesis/

Nyx's "Dulcsister" archetype.http://forum.yugiohcardmaker.net/topic/335556-dulcsister-archetype-literally-my-sweetest-archetype/

Nyx's "Vampire Killer" archetype.http://forum.yugiohcardmaker.net/topic/332599-archetype-castlevania/

Sakura's "Psychic Dragon" archetype.http://forum.yugiohcardmaker.net/topic/324931-psychic-dragons/

Tythe's "Clayborne" archetype.http://forum.yugiohcardmaker.net/topic/348127-an-archetype-of-non-pendulum-normal-monsters-claybornes-written/

The "Venom" archetype.http://yugioh.wikia.com/wiki/Venom

The "Destruction Sword" archetype.http://yugioh.wikia.com/wiki/Destruction_Sword

Dova's "Toon" support.http://forum.yugiohcardmaker.net/topic/348482-written-dovas-toon-supportcards-7/

The "Dragon Ruler" series.

The "Trap Hole" series.

The "Solemn" Counter Trap series.

The "Jar" Flip monster series.

The "Mirror Force" series.

Solemn Wishes.

Spell Absorption.

Mystical Space Typhoon.

Mirror Force.

Raigeki.

Dark Rebellion Xyz Dragon.

Stardust Dragon.

Red Dragon Archfiend - Scarlight.

Castel, the Skyblaster Musketeer.

Stamping Destruction.

Buster Blader.

Twin Twisters.

Call of the Haunted.

Oasis of Dragon Soul.

Swords of Revealing Light.

Clear Wing Synchro Dragon.

Tsukumo Slash.

Polymerization.

Negate Attack.

Dark Hole.

Upstart Goblin.

Terraforming.

Compulsory Evacuation Device.

Torrential Tribute.

Supply Squad.

Friendly Fire.

Reasoning.

Shuffle Reborn.

Soul Charge.

Breakthrough Skill.

King of the Feral Imps.

Kitsunari the Emissary of the Heavens.

Kyarahime the Spirit Dancer of the Earth.

Battle Fader.

Wyvern of Endless Shadows.

Sword Hunter.

City Harvester.

Thunder and Lightning Ninja.Pendulum Back.

Blue-Eyes White Dragon.

Xyz Reborn.

The "Aroma" archetype (1)

Enguin's "Gate Guardian" support (2)

Enguin's "Destiny Board" support (2)

Enguin's "Magnet Warrior" support (2)

The "Element" series (1)

The "Majespecter" archetype (1)

The "Toon" archetype (1)

The "Number" super-archetype {minus the "Utopia/Utopic" archetype}(2)

Are none of my archetypes in?
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We need just one more person to approve it.

 

Also, just realized Toon Fusion has no targets except BBtDD. Even with Toon support, to make Toon Fusion viable we'd need some of the Fusions. Some of the things Toon Fusion can make:

 

Dark Paladin (Toon Dark Magician(/Girl) + Toon Buster Blader)

Dark Magician Girl the Dragon Knight (Toon Dark Magician Girl + any dragon, of which Toon have many)

Amulet Dragon (Toon Dark Magician[/Girl] + any dragon)

All Blue-Eyes Fusions except Dragon Master Knight (no Toon equivalent to Black Luster Soldier)

Black Skull Dragon (Toon Red-Eyes + Toon Summoned Skull)

Cyber End/Twin (multiple Toon Cyber Dragons)

Ultimate Ancient Gear Golem (multiple Toon AGG)

Any Chimeratech except Fortress (Toon Cyber Dragon + Machines)

Five-Headed Dragon (any 5 Dragons)

 

That card could get stupid broken stupid fast with certain names added to the roster: specifically, "Elemental HERO Toon Neos" gives you access to just about any E-HERO Fusion because of the "two words" restriction it has for subbing, and Toon versions of Meteor Dragon or Black Luster Soldier would provide scary options in the form of Meteor B. Dragon (3500 direct-attacking beater with protection off Kingdom) and Dragon Master Knight (+1000 for every Dragon in the grave, plus direct attacking is scary stuff).

 

So yeah, add in any of the above Fusions with the knowledge that Toon can direct attack with them using Toon Fusion.

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