Dova Posted February 22, 2016 Report Share Posted February 22, 2016 I promote that. _______________ http://forum.yugiohcardmaker.net/topic/348270-agm-amurite-artifacts-except-much-more-annoying-1010/ Finished Amurite, that didn't take long, surprisingly. Please tell me how broken they are. Taking Hive Harvester (sorry draconus, you just put so much effort into them and they're so good!) Link to comment Share on other sites More sharing options...
Dova Posted February 23, 2016 Report Share Posted February 23, 2016 http://forum.yugiohcardmaker.net/topic/348294-written-agm-hive-harvester-pendulum-xyzs-with-a-broken-boss-10/ Hf with that. Ookazi is the next one for me. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 23, 2016 Report Share Posted February 23, 2016 http://forum.yugiohcardmaker.net/topic/348294-written-agm-hive-harvester-pendulum-xyzs-with-a-broken-boss-10/ Hf with that. Ookazi is the next one for me.I assume you mean Ookami? Link to comment Share on other sites More sharing options...
Dova Posted February 23, 2016 Report Share Posted February 23, 2016 I assume you mean Ookami? Yes, Ookami, your brilliant archetype. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 24, 2016 Author Report Share Posted February 24, 2016 Can someone do quality assurance tests on Shiroken Kunoichi, and maybe help me with the bosses? I've managed to get myself stuck. Link to comment Share on other sites More sharing options...
Dova Posted February 24, 2016 Report Share Posted February 24, 2016 Welp, Ookami is not the same as its base, Ookazi. Great, back to the drawing board. Can someone do quality assurance tests on Shiroken Kunoichi? What do you mean by that? Link to comment Share on other sites More sharing options...
Draconus297 Posted February 24, 2016 Author Report Share Posted February 24, 2016 Make sure that I didn't accidentally break the game in half again. Link to comment Share on other sites More sharing options...
Dova Posted February 24, 2016 Report Share Posted February 24, 2016 Make sure that I didn't accidentally break the game in half again. As in, what would I have to do? Cuz I'm mostly free, just judging to do. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 24, 2016 Author Report Share Posted February 24, 2016 Look over the cards, give me feedback maybe suggest an Xyz or two. EDIT: Screw it all, going for it!http://forum.yugiohcardmaker.net/topic/348337-agm-written-shiroken-kunoichi/ Link to comment Share on other sites More sharing options...
Draconus297 Posted February 24, 2016 Author Report Share Posted February 24, 2016 We're doing this the Riot Way- fighting broken with broken! Seriously, at this point we have several archetypes that could stomp through everything. Link to comment Share on other sites More sharing options...
Dova Posted February 24, 2016 Report Share Posted February 24, 2016 I'll hopefully review that soon. I have a lot to do rite nao, sadly. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 25, 2016 Report Share Posted February 25, 2016 We're doing this the Riot Way- fighting broken with broken! Seriously, at this point we have several archetypes that could stomp through everything.And considering the current meta, this would: [spoiler=Show Monsters] Pendulum Effect:You cannot Pendulum Summon monsters, except "Section XIII" monsters. Once per turn, while you control no monsters: You can pay 1000 Life Points; Special Summon 1 "Section XIII" monster from your Deck; you cannot Pendulum Summon the turn you activate this effect. Monster Effect:During the turn this card was Normal Summoned, you can Normal Summon 1 "Section XIII" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Pendulum Effect:Once per turn: You can pay 800 Life Points; add 1 "Section XIII" monster that is banished or in your Graveyard to your hand. Monster Effect:While you control no monsters, you can Special Summon this card from your hand. Once per turn: You can target 1 LIGHT or DARK monster on the field; negate its effects until the End Phase. Pendulum Effect:Once per turn: You can shuffle 1 "Section XIII" monster that is banished or in your Graveyard into your Deck; draw 1 card. Monster Effect:When this card is Normal Summoned: You can Special Summon 1 "Section XIII" monster from your hand or Graveyard. Once per turn: You can target 1 LIGHT or DARK monster on the field; its effects are negated (even in the Graveyard). Pendulum Effect:Once per turn: You can target 1 LIGHT or DARK monster on the field; inflict damage to your opponent equal to their Leve/Rank x 100. Monster Effect:While your opponent controls a Ritual Monster or a monster that was Special Summoned from the Extra Deck, you can Special Summon this card from your hand. Once per turn: You can shuffle 1 "Section XIII" monster that is banished or face-up from your Extra Deck into your Deck; destroy 1 LIGHT or DARK monster on the field. This card cannot declare an attack the turn you activate this effect. Pendulum Effect:Once per turn: You can shuffle 1 "Section XIII" monster that is banished or in your Graveyard into your Deck; gain Life Points equal to its Level x 300. Monster Effect:When this card is Special Summoned: You can immediately Tribute Summon 1 "Section XIII" monster. Pendulum Effect:Once per turn: You can shuffle 1 "Section XIII" that is banished or in your Graveyard into your Deck; gain Life Points equal to half its ATK. Monster Effect:Once per turn: You can target 1 LIGHT or DARK monster your opponent controls; it cannot declare an attack until their 2nd turn after this card's activation. Pendulum Effect:Once per turn: You can shuffle 1 "Section XIII" monster that is banished or in your Graveyard into your Deck; banish the bottom card of your opponent's Deck. Monster Effect:While your opponent controls a LIGHT or DARK monster, you can Special Summon this card from your hand; if you do, you cannot Special Summon monsters from your Extra Deck, except Pendulum Monsters. LORE:Cannot be Special Summoned. This card is always treated as a Zombie-Type monster. Cannot be targeted by your opponent's card effects. Once per turn: You can send 1 "Section XIII" monster from your Deck to the Graveyard; banish 1 card on the field or increase this card's ATK by 1000 until your next Standby Phase. LORE:Cannot be Special Summoned. This card is unaffected by your opponent's Spell/Trap Effects. Negate the effects of Special Summoned LIGHT and DARK monsters your opponent controls. Once per turn: You can pay 1000 Life Points; increase this card's ATK by 1000. LORE:Cannot be Special Summoned. Cannot be destroyed by battle or by card effects. Negate the effects of LIGHT and DARK monsters your opponent controls. Once per turn: You can send 1 "Section XIII" monster from your Deck to your Graveyard; increase this card's ATK by 1000 until your next Standby Phase. LORE:(This card is always treated as a "Section XIII" card.)Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. You can send 1 "Section XIII - Alexander Anderson" equipped with "Helena's Nail" you control to the Graveyard to Special Summon this card from your hand or Deck. This card is unaffected by your opponent's card effects. Negate the effects of all other LIGHT and DARK monsters in either player's hand. [spoiler=Show Spell Cards] LORE:(This card is always treated as a "Section XIII" card)The effects of "Section XIII" monsters cannot be negated. All LIGHT monsters you control gain 300 ATK. Negate all card effects in the Graveyard. LORE:(This card is always treated as a "Section XIII" card)Equip only to a "Section XIII" monster. The equipped monster is unaffected by your opponent's card effects. When this card leaves the field, send the equipped monster to the Graveyard. LORE:Add 1 "Section XIII" monster from your Deck to your hand. [spoiler=Trap Cards] LORE:Activate when your opponent activates a Spell, Trap, or Effect Monster's effect: Pay 1000 Life Points; negate and destroy it. You must control a face-up ''Section XIII'' monster to activate and resolve this effect. During either player's turn (except the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; all monsters your opponent controls are treated as LIGHT monsters (even in the Graveyard). LORE:All monsters on your opponent's side of the field, hand, and Graveyard are treated as DARK monsters. If this card would be destroyed by a card effect: You can send 1 "Section XIII" monster from your hand to the Graveyard instead. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 25, 2016 Author Report Share Posted February 25, 2016 Would someone mind promoting "Barrk" (Dova and I can't, 'cause we made it)? I'm kinda interested in seeing their Fabled/Volcanic/Megarock-style burn-battle take on Brimstone's Dark World/Lightsworn/Infernoid-style burn-battle. Alternatively, or even in addition, there's my "Looping Dragons" subset- 2 bosses, 2 enablers, and one "attack" card for each boss. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 25, 2016 Report Share Posted February 25, 2016 Currently, me and Dova(the dream team) are making a parody archetype called "Hashtag Warrior" based on modern day social justice warriors on Twitter and Tumblr. I'm also going to do the Steel Cavalry, a Beatdown archetype based around tanks with a name scheme of US military leaders. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 25, 2016 Author Report Share Posted February 25, 2016 Sounds fun.Since they overreact to perceived threats, perhaps there could be an effect like so: "If a card on your opponent's field has an effect that can target a "Hashtag Warrior" monster you control:" Current list, by they by: The "Archetype Pages" spoiler on Page 1. My "Serpent Night" archetype.http://forum.yugiohcardmaker.net/topic/347420-serpent-night-truly-dark-dragons-written/ My "Chthonian" archetype. http://forum.yugiohcardmaker.net/topic/345248-chthonian-multiple-battle-phases/ My "Aura" archetype.http://forum.yugiohcardmaker.net/topic/337377-written-auras-steady-power-ups/ My "Aeon" archetype.http://forum.yugiohcardmaker.net/topic/321060-aeons/?hl=aeon My "D-Order" archetype. http://forum.yugiohcardmaker.net/topic/341955-d-order-turning-dragons-into-warriors/ My "Darkhorse" archetype.http://forum.yugiohcardmaker.net/topic/327483-darkhorse/ Dova's "Akkedis" archetype.http://forum.yugiohcardmaker.net/topic/347455-remake-akkedis-pendulum-gemini-ritual-reptiles-15/?hl=akkedis Dova's "Leviathan" archetype.http://forum.yugiohcardmaker.net/topic/344927-leviathans-who-needs-graveyards-now-with-the-deep/?hl=leviathan Dova's "New Order" archetype. Dova's "Dystopian/Number I" archetype. Nyx's "Deep Sleep" archetype.http://forum.yugiohcardmaker.net/topic/331967-gemini-archetype-deep-sleep-archetype/ Nyx's "S.I.S." archetype. http://forum.yugiohcardmaker.net/topic/332102-small-items-sprite-archetypesis/ Nyx's "Dulcsister" archetype.http://forum.yugiohcardmaker.net/topic/335556-dulcsister-archetype-literally-my-sweetest-archetype/ Sakura's "Psychic Dragon" archetype.http://forum.yugiohcardmaker.net/topic/324931-psychic-dragons/ The "Venom" archetype.http://yugioh.wikia.com/wiki/Venom The "Destruction Sword" archetype.http://yugioh.wikia.com/wiki/Destruction_Sword The "Dragon Ruler" series. The "Trap Hole" series. The "Solemn" Counter Trap series. The "Jar" Flip monster series. The "Mirror Force" series. Solemn Wishes.Spell Absorption.Mystical Space Typhoon.Mirror Force.Raigeki.Dark Rebellion Xyz Dragon.Stardust Dragon.Red Dragon Archfiend - Scarlight.Castel, the Skyblaster Musketeer.Stamping Destruction. Buster Blader. Twin Twisters.Call of the Haunted.Oasis of Dragon Soul.Swords of Revealing Light.Clear Wing Synchro Dragon.Tsukumo Slash.Polymerization.Negate Attack. Dark Hole.Upstart Goblin.Terraforming.Compulsory Evacuation Device.Torrential Tribute.Supply Squad.Friendly Fire.Reasoning.Shuffle Reborn.Soul Charge.Breakthrough Skill.King of the Feral Imps.Kitsunari the Emissary of the Heavens.Kyarahime the Spirit Dancer of the Earth. The "Aroma" archetype (2)Enguin's "Gate Guardian" support (2)Enguin's "Destiny Board" support (2)Enguin's "Magnet Warrior" support (2)The "Element" series (1)The "Majespecter" archetype (1)The "Toon" archetype (2) Link to comment Share on other sites More sharing options...
Tinkerer Posted February 25, 2016 Report Share Posted February 25, 2016 *cough cough*Can someone promote Clayborne?*cough cough* Link to comment Share on other sites More sharing options...
Dova Posted February 25, 2016 Report Share Posted February 25, 2016 Oh right, forgot you did that. Promote. Also, dropping Ookami because my dreams of Synergy are dead. Taking up Volt Satellite instead. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 26, 2016 Report Share Posted February 26, 2016 Another one of mine . . . ? Stalker. Kidding, kidding. But making YCM/AGM/People-based archetypes has been tried before. The problem is making it cohesively work as an archetype while still acknowledging the character of each person. My "Grand Makers"? Inconsistent, not very cohesive, as I focused too much on each person. Nyx's "Awakening Legends"? Works as an archetype, if admittedly hella broken, but the references to the people involved are too subtle. *shrug*What do you mean "too subtle"? Link to comment Share on other sites More sharing options...
Draconus297 Posted February 26, 2016 Author Report Share Posted February 26, 2016 They tended to be smaller details in the effect, or only the image/name, that made them somewhat harder to connect to the person they were meant to represent Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 26, 2016 Report Share Posted February 26, 2016 They tended to be smaller details in the effect, or only the image/name, that made them somewhat harder to connect to the person they were meant to representIt's not so much based on them. Rather, I based their practicality on what they said, and tried applying it as such with the banish-triggering theme. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 26, 2016 Author Report Share Posted February 26, 2016 That makes a bit more sense. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 26, 2016 Report Share Posted February 26, 2016 That makes a bit more sense.They even got to request what they could support, and administrators such as Sakura would be Extra Deck monsters. Though, only two administrators asked to have a card made. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 27, 2016 Author Report Share Posted February 27, 2016 Quick question: are there any safe non-archetype Rank 9 and 10 Xyz, or will adding Numbers (perhaps minus Utopia) be necessary for Dyson Sphere / Gustav Max? The more I look at it, the worse I feel for Space Cruisers. Link to comment Share on other sites More sharing options...
Tojin Posted February 27, 2016 Report Share Posted February 27, 2016 There's Skypalace Gangaridai, Phantom Fortress Enterblathnir, Gustav Max (technically), and Superdimensional Robot Galaxy Destroyer. So yeah, someone's gonna have to sponsor some Numbers. (I'm throwing my vote in for Numbers 9, C15, 35, and 81, myself.) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 27, 2016 Report Share Posted February 27, 2016 I suppose we can design some Rank 9 and 10 stuff of our own to fill in the blanks. (I have a Rank 9 Dragon, but I marked it as Number 75 so that automatically falls into the Numbers; could drop the Number, but I don't remember if it's Type exclusive or can do whatever.) Link to comment Share on other sites More sharing options...
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