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Draconus297

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Here's a reminder of the queue, as Argos and Surraco have yet to vote on any of these archetypes. I've updated the OP to disregard all recently-released Links for approved archetypes.

lswarm, bar Origin and Ophion (3/4 - Nyx, Dova, Uggla)

Qli, bar Genius (2/3 - Dova, Sakura)

Thunder Dragon (2/3 - Tythe, Sakura)

Iron Chain (2/3 - Tythe, Sakura)

Lightsworn, bar Curious (1/3 - Raven)

 

[spoiler=Why I personally did not vote in favor of these archetypes]

lswarm: Too boring, too linear, honestly just kinda meh in general.

Qli: There was a rather large debate over whether Towers or the Deck's consistency would cause more problems in the long run, but Tythe and I did agree that letting them in would be a bad idea in general.

Thunder Dragon: They're a stun Deck that can keep up with the modern metagame, that makes them Tier 1 in here by default, especially considering Colossus cripples a lot of the better Decks we already have.

Iron Chain: Yes. Because a mill strategy with nothing else it's actually doing is so fun to play, as or against. /sarcasm

Lightsworn: Mostly to prevent abuse of the powerful floating effects here in the AGM, also because they're infamous for being very lucksacky.

 

 

 

Also, in order to make HERO Double Attack, the newest cross-support between Neos and other HERO Fusions, live outside of rare situations involving having a Neos Fusion in your Graveyard, I plan to allow the following old HERO Fusions, which are all capable of being made with the approved shortlist of HERO monsters we got by specifically approving the Evil HERO lineup (all classic Main Deck HERO monsters that didn't come with the Neos package were approved this way, except Bubbleman, Bladedge, and Necroshade, which explains all omissions from the classic HERO Fusion lineup).

●Elemental HERO Flame Wingman

●Elemental HERO Phoenix Enforcer

●Elemental HERO Shining Flare Wingman

●Elemental HERO Shining Phoenix Enforcer

●Elemental HERO Rampart Blaster

●Elemental HERO Wild Wingman

●Elemental HERO Thunder Giant

This trial run may also include Grandman and the Omni-HEROes (Shining, Escuridão, Great Tornado, Absolute Zero, Gaia, and Nova Master), if specifically requested.

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Keep in mind they r not finished yet tho. There r gonna be more cards that will help with the synergy a bit.

 

Also, I knew Pendulums cant be used as a cost even if they r treasted as a Continuous Spell. I did this, cuz I didnt want ppl to spam Hamon. Of course they r gonna have Continuous Spells of their own, but the idea was to use generic ones, like Messenger of Peace and Burden of the Mighty and such. But yeah, they will also have their own Continuous Spells, two of which r their Field Spell (which treats itself like a Continuous Spell, not unlike the Pendulums), and then the other being their Rank-Up-Magic, which I plan on making a Continuous Spell to see what I can do with that.

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For Thunder Dragon, can we bar Colossus? That'd shift them entirely from lockdown to a bit of a stun/protect-the-castle style deck.

 

 

By the by, if anyone remembers a fish/sea serpent prompt in the Archetype Game, I'm thinking of trying to make that my next project. It doesn't feel like we have too many of either.

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@@Raven Evalon Even unfinished, a lot of them approach goals entirely different from one another, making it rather difficult to see what strategy you're actually aiming for. Some are swarming-based, some aid in control, some try to approach sheer power . . . I understand the philosophy of trying to be a jack of all trades, but it's not to the archetype's benefit.

 

I'm not sure exactly how far just barring Colossus will go, actually. Also, don't they have a Link somewhere? Need to remember to get its name.

 

Sea Serpent prompts:

[spoiler=Prompts]

Placidermungandr

 

EARTH/Sea Serpent monsters that dwell on the ground, deserts, etc. instead of water bodies as one would expect from a sea serpent. They resemble armored serpents.

 

They like battle and want to be destroyed by battle, but not for floating, but for triggering their effects they all have a "once while this card is face-up on the field, if it would be destroyed by battle, it is not destroyed. If this effect is used: [insert effect here]". Due to this, they are inherently resilient towards battle destruction. Moreover, their Spell/Trap support have an emphasis on Battle Phase, forcing battles, and even attacking during the MPs, to either disrupt the opponent while it sets up, or trigger their effects during the opponent's turn, which include cookie-cutter searching support, revival, removal, etc.

 

The bigger ones (high Levels, ED monsters) also carry this protection from effect destruction, making it easier to trigger their signature effects.

 

Another of their gimmicks is hand trap effects that Summon themselves from the hand and apply effects that change stats, in order to either lead to an opponent's monster to crash, or trigger an effect of an archetype monster.

 

======

 

Loch Depths

 

An interesting take on Sea-Serpent mythos. The main deck monsters consist of 0/0 WATER Sea-Serpents that serve to reflect the hoaxes trying to pass off as real images of the true Loch Depth Monster. These decoys are used in conjunction with the Spell and Trap support to distract from the real monster by redirecting single-target abilities and screwing with the opponent’s battle phase.

 

The ace monster “The Loch Depths Monster” is a staggeringly huge beast, able to scare opponent’s monsters back into the Deck, but the overall lack of destruction and removal elsewhere in the Archetype leaves it open to disruption and stalling tactics.

 

======

 

Abyssal Echo

 

Can anyone see down here - here - here?

 

This Sea Serpent-Type archetype is just uncomfortable to play, either as or against. They all share a gimmick where each one floats into a lower-Level member from the hand or Deck when it gets sent from your hand or field to the Graveyard (no matter how it got sent there, Kaijus can suck a lemon), which means that you don't want to Xyz most of the time, because A) you likely won't ever have two members with the same Level on board and B) you ruin your own floating effects that way. Synchro is pretty much out, too- while they have Tuners and decent spam/revival capacity, most of those Tuners have really bad Levels (shout-out to Banksia Ogre), and anything from outside the archetype is more than likely just going to kill your engine's efficiency.

 

What you want to do with this Deck is Ritual Summon, and while their Rituals have amazing effects . . . most of your Ritual Spells generally kinda suck. Not for being completely awful, but for the fact that they have the Nekroz restriction. Your Levels need to be exact, which means that this Deck can't abuse a Ritual to get out a free high-Level monster from the Deck, and given the stated difficulty with ED plays it's not like you'll ever reliably have bosses on board.

 

But when you do . . . things get serious. The theme behind the effects of the Ritual monsters is aggressive advantage grinding: killing off your opponent's resources through destruction, negation, and banishing, doing battle damage, then going plus off the damage you do. If you don't kill your opponent quickly with big ATK numbers, they'll still be mostly unable to take you down before you finish them off because you got rid of their comeback play before they could use it.

 

The names around here are sound-based, with the lowest-Level monsters having names based on the quietest sounds, and your big Ritual bosses having names based on ear-splittingly loud noises.

 

======

 

Fritillaria

 

In the deepest depths of the ocean, the darkest waters on Earth, you'll find . . . a concert?

 

This DARK Sea Serpent-Type archetype functions similarly to Melodious, gaining effects when Special Summoned and protecting their Special Summoned monsters. However, they also take tips from the Mermailantean engine, having a heavy focus on discards and dumps with an absurd amount of revival capacity. Your general Fritillaria Deck will easily be able to spit out frontrow presence with bucketloads of protection, and your ED options are pretty varied given that they run both Xyz (at R2, 4, and 7) and Fusions.

 

Their Spell and Trap support really just hammers home their love of Graveyard dumping and Special Summons further, with their archetypal Destiny Draw typically making you go +3 if you have the right setup beforehand, and a Valhalla clone typically helping you make your plays if you can't get off the discard.

 

But the best part of all is the thematic naming- despite ranging from merpeople to weird oceanic chimeras to abyssal horrors, they're all named after styles, genres, and general terms regarding to music.

 

 

 

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@@Draconus297 Um... what other archetypes can be voted for, then?

 

You can vote for any archetype that is not in the original post under "Approved Outside Cards" in the "Archetype Pages" tab.

 

1 vote needed to approve a singular card

2 votes needed to approve a series (connected group of cards under a theme but not an archetype), i.e. Solemns, Jars, etc.

3 votes needed to approve an archetype.  The ones Draco listed are ones that have votes, but need a third vote to be approved.

4 votes needed to approve a super-archetype (Archetypes that contain other archetypes), i.e. "HERO", "lswarm", "Number", etc.

 

You can also vote to remove stuff, but they need the same number of votes as to approve them.  So far, I think only the Dragon Ruler cards have been added then removed, but I'm sure someone can correct me if I'm wrong.

 

I'm not sure exactly how far just barring Colossus will go, actually. Also, don't they have a Link somewhere? Need to remember to get its name.

 

Honestly, I completely forgot they had a Link.  Thunder Dragon Goliath.  I've literally never seen it used.

 

Without Colossus, the deck basically is a big pile that trades cards for other cards until you have enough resources to make Titan and keep it on the board.  The bigger danger is that the AGM is a bit more banish-happy than the TCG (allowing the deck more means of opening), but even so, the deck's playstyle would simply be sitting on a big fusion.  Or becoming a Chaos variant.

 

Thanks for the prompts~ I'll probably do Abyssal Echo or Placidermungandr since Loch Depths feels a lot like Kraken and I just made a music archetype yesterday.

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ONE MINOR CORRECTION:

 

A super-archetype is defined by containing 3 or fewer sub-archetypes. If we'd wanted to add HERO all at once, it would actually havd superseded the super-archetype category, as would Numbers and a few others.

A mega-archetype contains, or has members of, 4 or more other, smaller archetypes which are referred to separately by at least 1 card in each of said smaller archetypes, and would require 5 votes instead.

 

For all of what Tythe said, the same applies to cards made by outsiders to the AGM, with their permission for our use. For example, if Darj makes an archetype you like, 3 votes are necessary.

AGM member creations that are not explicitly part of the group follow the same rules, -1 vote because it's automatically assumed you'd vote for your own creation.

 

The current list of accepted outside archetypes includes a lot of Duel Terminal and anime hits, a few card game originals, but the interesting thing is that not all anime archetypes have made it in. Notable (as in, popular IRL, not that I'd actually vote for them) omissions include, but are not limited to:

●Gravekeepers

●Morphtronics

●Blackwings

●Ninjas

●Harpies

●Ojamas

●Vehicroids

●Most ZeXal archetypes, due to the Number ban, with noteworthy exceptions going to Galaxy/Photon and Hands of all things

●Superheavy Samurai

●Wind Witches

●D/D/D

(Note that this list is only noteworthy anime archetypes we don't have. I am not advocating for them, just reporting their absence)

 

39, Tythe.

lswarm, bar Origin and Ophion (3/4 - Nyx, Dova, Uggla)

Qli, bar Genius (2/3 - Dova, Sakura)

Thunder Dragons, bar "Thunder Dragon Goliath" and "Thunder Dragon Colossus" (2/3 - Tythe, Sakura)

Iron Chain (2/3 - Tythe, Sakura)

Lightsworn, bar Curious (1/3 - Raven)

 

[spoiler= New List]

Forbidden:

 

Cyber Jar

Fiber Jar

Solemn Judgement

 

 

Limited:

 

Dandylion

Dark Armed Dragon

Double Iris Magician

Elemental HERO Stratos

Envious Ogre

Flame Child

Giganteform

Lilliene, Apprentice of the Sclera Guild

Miracle Orb

Majespecter Unicorn - Kirin

Morphing Jar

Morphing Jar #2

Performapal Guitartle

Performapal Lizardraw

Performapal Monkeyboard

Performapal Skullcrobat Joker

Petrified Soldier

Speedroid Terrortop

Tuning Lightcap

El-Shaddoll Construct

Supreme King Dragon Starving Venom

Denglong, First of the Yang Zing

Dewloren, Tiger King of the Ice Barrier

Trishula, Dragon of the Ice Barrier

Delta-Numerix-087: Merciless Reaper

Numerix-022: Hyacinth Queen

Numerix-023: Joyful Nihilist

Foolish Burial

Game of One

Infernity Launcher

Library of Sanctuary

Monster Reborn

Multiple Link Shooter

One for One

Pendulum Call

Rank-Up-Magic: Delta Force

Rank-Up-Magic: Mathematical Force

Rank-Up-Magic: Sandragon Force

Reasoning

Reinforcement of the Army

Secret Ambition

Super Polymerization

Synchroad Revival

Hate Diffusion

The Mark of Lernaeus

Macro Cosmos

Solemn Warning

Traitor's Trap Hole

 

 

Semi-Limited:

 

Astrograph Sorceror

Blinding Shard

Fairy Tail - Snow

Infernity Archfiend

Inzektor Dragonfly

Inzektor Hornet

Maxx "C"

Red-Eyes Darkness Metal Dragon

Ancient Fairy Dragon

Ignister Prominence, the Blasting Dracoslayer

T.G. Hyper Librarian

Daigusto Emeral

Numerix-087: Merciless Soul Eater

Dark Hole

Automatic Deployment Ramp

Flocking

Foolish King's Sceptre

Fossil Dig

Fusion Supremacy

Gathering Coals

Gathering Dust

Gathering Feathers

Gathering Waves

Gravel Pit

Jumpstart

Negligence

Pity for the Mermaid

Raigeki

Rekindling

T-Rocks Discovery

Terraforming

Bottomless Trap Hole

Infernity Barrier

Retrieval of the Sacred Tome

Ring of Destruction

 

 

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Well . . . not how I expected that to go. Qli actually got in. This is bad news bears. Well, now every Deck needs a Wysthae engine or Fallen Champion package as a cheap out to Towers, or run Envious Ogre to block Pendulum Scales (turns out, its "no cards or effects from the hand" effect technically acts like Anti-Spell Fragrance, after doing some rulings crosschecking, in addition to shutting out handtraps, Shivergami self-Summon effects, Swift Rabbit hand effects, and Alternative- and I think those are the only noteworthy applications of its effect, at least until we get D/D or Thunder Dragons). But Ogre is Limited . . . ew.

 

Updated queue:

lswarm, bar Origin and Ophion (3/4 - Nyx, Dova, Uggla)

Thunder Dragons, bar "Thunder Dragon Goliath" and "Thunder Dragon Colossus" (2/3 - Tythe, Sakura)

Iron Chain (2/3 - Tythe, Sakura)

Lightsworn, bar Curious (1/3 - Raven)

D/D (1/3 - Raven)

Morphtronic (1/3 - Draconus)

 

Also, in my multi-gift thread, the members I'm missing thus far are Uggla, Tythe, and Sleepy; I already gave Sakura his big one, and everyone in here except the named trio got their little one.

 

[spoiler=List]

Forbidden:

 

Cyber Jar

Fiber Jar

Performapal Trampolynx

Solemn Judgement

 

 

Limited:

 

Dandylion

Dark Armed Dragon

Double Iris Magician

Elemental HERO Stratos

Envious Ogre

Flame Child

Giganteform

Lilliene, Apprentice of the Sclera Guild

Miracle Orb

Majespecter Unicorn - Kirin

Morphing Jar

Morphing Jar #2

Performapal Guitartle

Performapal Lizardraw

Performapal Monkeyboard

Performapal Skullcrobat Joker

Petrified Soldier

Qliphort Scout

Speedroid Terrortop

Tuning Lightcap

El-Shaddoll Construct

Supreme King Dragon Starving Venom

Denglong, First of the Yang Zing

Dewloren, Tiger King of the Ice Barrier

Trishula, Dragon of the Ice Barrier

Delta-Numerix-087: Merciless Reaper

Numerix-022: Hyacinth Queen

Numerix-023: Joyful Nihilist

Foolish Burial

Game of One

Infernity Launcher

Library of Sanctuary

Monster Reborn

Multiple Link Shooter

One for One

Pendulum Call

Rank-Up-Magic: Delta Force

Rank-Up-Magic: Mathematical Force

Rank-Up-Magic: Sandragon Force

Reasoning

Reinforcement of the Army

Secret Ambition

Super Polymerization

Synchroad Revival

Hate Diffusion

The Mark of Lernaeus

Macro Cosmos

Solemn Warning

Traitor's Trap Hole

 

 

Semi-Limited:

 

Astrograph Sorceror

Blinding Shard

Fairy Tail - Snow

Infernity Archfiend

Inzektor Dragonfly

Inzektor Hornet

Maxx "C"

Red-Eyes Darkness Metal Dragon

Ancient Fairy Dragon

Ignister Prominence, the Blasting Dracoslayer

T.G. Hyper Librarian

Daigusto Emeral

Numerix-087: Merciless Soul Eater

Dark Hole

Automatic Deployment Ramp

Flocking

Foolish King's Sceptre

Fossil Dig

Fusion Supremacy

Gathering Coals

Gathering Dust

Gathering Feathers

Gathering Waves

Gravel Pit

Jumpstart

Negligence

Pity for the Mermaid

Raigeki

Rekindling

T-Rocks Discovery

Terraforming

Bottomless Trap Hole

Infernity Barrier

Retrieval of the Sacred Tome

Ring of Destruction

 

 

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Crystalline is officially finished, after a couple days of working on them. Imma post the link, and y'all can look over them.

 

https://forum.yugiohcardmaker.net/topic/376566-the-crystalline-archetype-aka-my-first-attempt-at-lore-driven-archetype/

 

I personally would like to vote them in, however, I am aware that the Field Spell would be barred from here as it mentions Extra Monster Zones. But everything else would be fine. Also, I want to let u know that I will be working on my own banlist for these guys, as I know some of them r broken as shite *cough* Orange Overlord *cough*, so keep that in mind. I also will be working on some new members to them as support, but seeing as the new members wont exactly fit the general theme of the originals, Imma keep them as support and post them later.

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While we're talking about player archetypes that were brought up, but neither approved nor outright denied:

 

https://forum.yugiohcardmaker.net/topic/375672-magistrake/?do=findComment&comment=7123074

 

As it's a full archetype, two votes are required from members that aren't me to get it approved.

 

Anyway, now I'm just down to what to make for @@Sleepy and Uggla, the latter just being tricky as all hell to design for, the former having no stated preferences for me to analyze and go over to make a card out of, but I have an obligation to make a card for each member from this year. I'm going to keep trying, definitely.

 

Also, I nearly had a panic attack for the helpless meta when I had the idea of Saqlifice in combination with King Gilford, until I looked it up and realized it had an archetype lock clause. Convincing Costume would go around that, but that's adding an awfully bad Garnet to your Deck to give yourself effectively a destruction-immune Drident and an OPT search if you have Gilford and Saqlifice/Costume in your hand simultaneously (but not both; one of all three is the worst brick, and Dictator Dragon can kill that play at any stage AND humiliate you in the process).

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Let's see...

 

I like:

Lime green, the number 17 (not talking about a card xD ), dolphins, frogs, giraffes. 

Ghostricks, Archfiends, Heraldic Beasts, Dark Scorpions, generic Insects, Gagagas, LV, Aromage. Interesting pack-filler cards with potential for amusing plays or trolling potential.
My favorite individual cards in the game are White Magician Pikeru and D.D. Crazy Beast.

 

I also like supporting underdog themes if possible, like unusual typing combinations (FIRE Fish, LIGHT Aqua, EARTH Winged Beast, etc.)

 

 

I dislike strategies that strive for OTK/FTK, floodgating game mechanics that are highly essential, or reacting so hard that they might as well be a floodgate. If a deck's main goal is tailored among these, it's no good in my book, but if it is a deck that just CAN occasionally do it but is not very often, that's another story.

I'd rather use a deck with no killer plays that has a lot of flexibility than one that has very few key plays that it as super powerful but that it has to keep repeating.

 

 

Hmmm could update later if I find anything else....

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Well, all AGM members who are in the Secret Santa event (and even two who aren't) have a gift in my thread. Go check yours out if you haven't!

 

I also intend to make a few for non-members, but to be perfectly honest that might take a little longer- I'm in the midst of a cold that is seriously kicking my ass (I woke up every few hours or so the last two nights because the mucus in my throat and nose was so thick I nearly suffocated), and they don't have convenient like/dislike panels for me to utilize, so I need to do a bit of digging.

 

The queue, so members who might not have been paying attention can see the current state of things:

lswarm, bar Origin and Ophion (3/4 - Nyx, Dova, Uggla)

Thunder Dragons, bar "Thunder Dragon Goliath" and "Thunder Dragon Colossus" (2/3 - Tythe, Sakura)

Iron Chain (2/3 - Tythe, Sakura)

Lightsworn, bar Curious (1/3 - Raven)

D/D (1/3 - Raven)

Morphtronic (1/3 - Draconus)

 

Reminder that all gift threads are due to be completed and a link posted here to be put in the OP by the end of the month. If you're struggling with an idea, please do not hesitate to ask for help in PMs with someone you trust who is not your gift recipient, to maybe workshop an idea you're struggling with. Try to make it only one person, though; the more people know a secret, the harder it is to keep.

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Woo! Leo's Transformers shout-out of a Deck has made it into the AGM! Restless Night Goddess, with her infinite power to change dice rolls and coin tosses in her favor, finally finds a competitive-ready use through letting you control RNG for the phones and easily Synchro spam!

 

New queue:

lswarm, bar Origin and Ophion (2/4 - Nyx, Uggla)

Thunder Dragons, bar "Thunder Dragon Goliath" and "Thunder Dragon Colossus" (2/3 - Tythe, Sakura)

Iron Chain (2/3 - Tythe, Sakura)

Lightsworn, bar Curious (1/3 - Raven)

D/D (1/3 - Raven)

 

Also, upon further analysis, I've taken the time to look over "/Assault Mode" cards as Sakura suggested, and have come to the conclusion that it is an archetype, not a series as I believed previously. I was wrong in my assumptions, and I apologize.

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Like I promised earlier, I have posted the group archetype along with my Secret Santa recipient's stuff.

 

https://forum.yugiohcardmaker.net/topic/376624-agm-group-project-acceleranimals/

https://forum.yugiohcardmaker.net/topic/376627-agm-gift-windshadow-wyverns/

 

As far as the group arch goes, I had to change the name of Draco's Raccoon because I already made the raccoon at the start (idk if you missed it or something); however, the replacement is still within the same family so related. Tinkerer's WIND Fusion is named Leopard, but I think it fits overall. Other than that, yeah, everything got its grammar fixed and sorted out. (Most of it is already on DP if you still want to test run them)

 

For my Secret Santa, yeah, I did what I could with him.

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Right...I had the threads in the storage area so I could release them concurrently (mostly to check that everything's correct and I didn't forget something).

 

They should both be in Advanced Multiples at this time.

 

====

Also giving a vote to D/D, though I think you know Gilgamesh has to be excluded for obvious reasons.

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