TF2_The_Scout Posted January 8, 2016 Report Share Posted January 8, 2016 http://forum.yugiohcardmaker.net/topic/346290-agmunleash-the-hawks-of-war/?do=findComment&comment=6788517 Mein friends, I like vor. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 8, 2016 Report Share Posted January 8, 2016 So any update on the DT thing?Right now, working on some other side projects (including 1 or 2 ideas from the source thread that I like). Link to comment Share on other sites More sharing options...
Draconus297 Posted January 8, 2016 Author Report Share Posted January 8, 2016 The Space Cruisers, who I kinda thought might make decent villains, are up, but I don't usually do dedicated Xyz archetypes and I'm having trouble expanding it otherwise. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 8, 2016 Report Share Posted January 8, 2016 I have a holiday themed Archetype that I worked on during the final days of 2015, but I am not sure how well they actually do.All I know about their performance is from AI fights in YGOPro; they were able to beat some meta decks, but either I got lucky or AI misplayed. Don't think they'll fit into the AGM Duel Terminal World, unless I set them as a neutral party that gets dragged into the war. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 8, 2016 Report Share Posted January 8, 2016 [spoiler=Jedi]Jedi GuardianLevel 4LIGHT/PsychicATK: 1500 DEF: 1400 Once per turn: You can target 1 monster your opponent controls; Destroy it, then you lose LP equal to its level times 200. Once per turn, during either player's turn, you can discard 1 card and target 1 "Jedi" monster you control; It cannot be targeted by card effects this turn.----Jedi ConstellarLevel 4LIGHT/PsychicATK: 1000 DEF: 1500 Once per turn: You can target 1 monster your opponent controls; Gain LP equal to its level times 100. Once per turn, during either player's turn, you can discard 1 card and target 1 "Jedi" monster you control; It cannot be destroyed by card effects this turn.----Jedi Sentinel Level 5LIGHT/PsychicATK: 2000 DEF: 1500 If you control a "Jedi" monster, except "Jedi Sentinel", you can Special Summon this card(from your Hand). This card can attack directly, but if it does so with this effect, the damage is halved. Once per turn, during either player's turn, you can discard 1 card; Negate the effects of 1 card on the field this turn.----Jedi PadawanLevel 3LIGHT/Psychic/TunerATK: 1000 DEF: 1200 If you control no monsters, you can Special Summon this card(from your hand) in Defense Position. You can only summon "Jedi Padawn" once per turn this way. If this card is used as material in the Synchro Summon of a "Jedi" monster: You can add 1 "Force" card from your Deck to Hand.----Jedi KnightLevel 4LIGHT/Psychic/TunerATK: 1500 DEF: 1400 If you control only "Jedi" monsters: You can Special Summon this card(from your Hand) in Defense Position. You can only summon "Jedi Knight" once per turn this way. If this card is used as material in the Synchro Summon of a "Jedi" monster: You can draw 1 card.----Jedi MasterLevel 4LIGHT/Psychic/TunerATK: 1900 DEF: 1400 If you control a "Jedi" monster, except "Jedi Master", you can special summon this card(from your Hand). This card can be treated as a non-Tuner. If this card is used as material in the synchro summon of a "Jedi" monster: You can add 1 "Jedi" or "Force" card from your Deck to Hand.----Jedi StarfighterLevel 6LIGHT/MachineATK: 2000 DEF: 1600 You pay pay 1000 LP; Special Summon 1 "Jedi" monster from your Graveyard. You can only use this effect of "Jedi Starfighter" once per turn. Once per turn: You can target 1 other "Jedi" monster you control; Increase or decrease its level by 1.----Jedi TempleField Spell "Jedi" monsters cannot be targeted by your opponent's card effects. Once per turn, if you discard 1 card(and only 1): You can draw 1 card. When you Synchro Summon a "Jedi" monster: Place 1 Force Counter on this card. If this card is destroyed by a card effect: You can Special Summon 1 "Jedi" monster from your Hand or Graveyard whose level is equal to or lower than the number of Force Counters on this card.----Balance of the ForceContinuous Spell During your End Phase, if you discarded a card to activate a card effect: You can add 1 card in your graveyard that was discarded this turn to hand. When this face-up card is sent to the Graveyard: You can shuffle 2 "Jedi" and 1 "Force" card in your Graveyard into your Deck(except "Balance of the Force"), then draw 1 card.----Force PushQuickplay Spell Target 1 monster your opponent controls; Negate that monster's effect this turn, and if you do, change its battle position on the field. It cannot change its battle position this turn.----Jedi Seventh SenseContinuous Spell "Jedi" monsters cannot be destroyed by battle. Once per turn: You can add 1 "Jedi" monster in your Graveyard to Hand.----Force LightningTrap Target 1 monster your opponent controls; Negate that monster's effects, and if you do, your opponent cannot activate the effect of a card with that card's name during their next turn.----Force RepulseCounter Trap If your opponent activates a card effect that would target or destroy a "Jedi" monster you control: Negate that effect and send the card to the Graveyard, then you can add 1 "Force" card from your Deck to Hand.----Jedi Master Kit FistoLevel 7LIGHT/Psychic/SynchroATK: 2600 DEF: 1900 1 "Jedi" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned(and not negated): Target 1 Spell/Trap card on the field; Banish it. During either player's turn, if your opponent activates a Spell/Trap card: You can discard 1 card; Negate the activation and place the card on top of your opponent's Deck. You can only use each effect of "Jedi Master Kit Fisto" once per turn.---- So, this is my current project. Thoughts so far? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 9, 2016 Report Share Posted January 9, 2016 Hey everyone! Remember that "Penumbral Fair" collaboration with me and Draconus297? Looking forward to looking at it? Regardless, here it is: http://forum.yugiohcardmaker.net/topic/346346-agm-collab-penumbral-fair-the-festival-of-light-and-dark/ Link to comment Share on other sites More sharing options...
Dova Posted January 9, 2016 Report Share Posted January 9, 2016 http://forum.yugiohcardmaker.net/topic/346346-agm-collab-penumbral-fair-the-festival-of-light-and-dark/ Deserves a good review, I will give one in the near future, after I've settled down again. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 9, 2016 Report Share Posted January 9, 2016 Anyone wanna collab with me on Metalocolypse(a synchro OTK deck themed around metal/rock music)? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 9, 2016 Report Share Posted January 9, 2016 Anyone wanna collab with me on Metalocolypse(a synchro OTK deck themed around metal/rock music)?It's an aggressive archetype; not an OTK archetype. Archetype of DARK Warrior and Fiend-Type monsters. They're all named/themed after metal artists (Iron Maiden, Metallica, Led Zeppelin, AC DC, Nirvana, ect). They have good/high ATK. Their effects all state "Cannot be used as an Xyz Material for an Xyz Summon". Their Extar Deck monsters are Synchro monsters (get it? Synchronize? Synchro). Their Spell/Trap cards are named after metal songs, such as Heart Shaped Box, Eye of the Tiger, and The Devil Went Down to Georgia to name a few (except "Metalocolypse Solo"). Their play style is aggressive, and all Trap Cards are solely to punish your opponent. Spell Cards are solely to promote archetype monsters and/or user. They're not too difficult to Summon, but don't rely on cheap tactics and poor costs (such as 500 Life Points), either. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 9, 2016 Report Share Posted January 9, 2016 It's an aggressive archetype; not an OTK archetype.Archetype of DARK Warrior and Fiend-Type monsters. They're all named/themed after metal artists (Iron Maiden, Metallica, Led Zeppelin, AC DC, Nirvana, ect). They have good/high ATK. Their effects all state "Cannot be used as an Xyz Material for an Xyz Summon". Their Extar Deck monsters are Synchro monsters (get it? Synchronize? Synchro). Their Spell/Trap cards are named after metal songs, such as Heart Shaped Box, Eye of the Tiger, and The Devil Went Down to Georgia to name a few (except "Metalocolypse Solo"). Their play style is aggressive, and all Trap Cards are solely to punish your opponent. Spell Cards are solely to promote archetype monsters and/or user. They're not too difficult to Summon, but don't rely on cheap tactics and poor costs (such as 500 Life Points), either.Same thing, like apples and oranges. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 9, 2016 Report Share Posted January 9, 2016 Same thing, like apples and oranges.Whatever; just keep in mind: They're not too difficult to Summon, but don't rely on cheap tactics and poor costs (such as 500 Life Points), either. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 9, 2016 Report Share Posted January 9, 2016 Whatever; just keep in mind: They're not too difficult to Summon, but don't rely on cheap tactics and poor costs (such as 500 Life Points), either.Got it. 400. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 9, 2016 Report Share Posted January 9, 2016 Got it. 400.funk no. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 9, 2016 Report Share Posted January 9, 2016 f*** no.300? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 9, 2016 Report Share Posted January 9, 2016 300?800. 1000 for the more powerful Summons/cards. Though, there's other costs, such as banishing card(s), discarding, Tributing, ect. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 12, 2016 Author Report Share Posted January 12, 2016 I'm working on a game that's essentially my personal take on classic fantasy, by having it take place in a world populated by "fusion cultures": Hodan (Han China, Roman Empire)- Most of the game takes place here.Moctiva (Aztec Empire, Czarist Russia)Esperell (Ancient Greece, Feudal Japan)- Never visited in-game, but one character hails from here.Norrannia (Vikings + Celts)Alrua (India + Moorish Spain)[uNNAMED] (Incan Empire, Egyptian Empire)Araka (Zulu Empire, Persian Empire) I'm honestly curious which ones I should develop more, for possible sequels (it is a RTS game, after all- maybe it could involve wars between groups not involved in this particular game). Any that stand out to you guys? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 13, 2016 Report Share Posted January 13, 2016 An RTS? It's not going to be like Clash of Clans where you have to pay to get progress done, is it? Link to comment Share on other sites More sharing options...
Draconus297 Posted January 13, 2016 Author Report Share Posted January 13, 2016 Not no, but hell no. I'm talking a REAL RTS, on the lines of StarCraft, Brutal Legend, or Age of Empires. Where you command an army, think in real time, and have to plan seven steps ahead to be really good at it. F2P is crap, and I wouldn't touch it with a hundred-foot pole. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 13, 2016 Report Share Posted January 13, 2016 Not no, but hell no. I'm talking a REAL RTS, on the lines of StarCraft, Brutal Legend, or Age of Empires. Where you command an army, think in real time, and have to plan seven steps ahead to be really good at it. F2P is crap, and I wouldn't touch it with a hundred-foot pole.What's F2P? Link to comment Share on other sites More sharing options...
Draconus297 Posted January 13, 2016 Author Report Share Posted January 13, 2016 "Free to play"- refers to supposedly free games that just having your parents' credit card immediately makes you better off than anyone with skill but no money. Makes you want to choke somebody. Link to comment Share on other sites More sharing options...
Dova Posted January 13, 2016 Report Share Posted January 13, 2016 "Free to play"- refers to supposedly free games that just having your parents' credit card immediately makes you better off than anyone with skill but no money. Makes you want to choke somebody. Free to Play refers to games which do not cost money to buy. Pay to Play also referred to as "Free to Play" (Which you may or not actually be referring to), refers to games which do not cost money either, but allow/require you to spend money in order to advance. -------- Sorry, just...real Free to Play is a good thing. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 13, 2016 Report Share Posted January 13, 2016 "Free to play"- refers to supposedly free games that just having your parents' credit card immediately makes you better off than anyone with skill but no money. Makes you want to choke somebody.The only one I've ever liked was The Battle Cats. Link to comment Share on other sites More sharing options...
Draconus297 Posted January 13, 2016 Author Report Share Posted January 13, 2016 I have yet to see a game that's legitimately good AND actually free to play, so I stand by my judgement call. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 13, 2016 Report Share Posted January 13, 2016 I have yet to see a game that's legitimately good AND actually free to play, so I stand by my judgement call.That's most app games in general. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted January 13, 2016 Report Share Posted January 13, 2016 I have yet to see a game that's legitimately good AND actually free to play, so I stand by my judgement call.Dungeon Boss, yo. Link to comment Share on other sites More sharing options...
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