Draconus297 Posted March 21, 2018 Author Report Share Posted March 21, 2018 The issue is that it's a heavily combo-focused style with multiple pieces that are utterly worthless outside of combinations with specialized other pieces. I do agree that we have a lot of strong Equips and support for said Equips, but given the potential for these Decks to brick hard I wouldn't put much towards actively trying to fix much of it. That said, if you come up with a Summoner Watch errata, I will make the fix. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 22, 2018 Author Report Share Posted March 22, 2018 Relevant reminders: Here is the queue-Performapal (2/3 - Kyumi, Champion)Odd-Eyes (2/3 - Kyumi, Dova)Majespecter (2/3 - Sakura, Nyx)lswarm, bar Origin and Ophion (2/4 - Nyx, Dova)Elementsaber/Elemental Lord (2/3 - Sakura, Melon)Dracoslayer/Dracoverlord, bar Amorphactor Pain (2/3 - Melon, Sakura)Metalfoes, bar Electrumite (2/3 - Sakura, Dova)Galaxy, bar "Number 38: Hope Harbinger Dragon Titanic Galaxy", "Number 42: Galaxy Tomahawk", "Number 62: Galaxy-Eyes Prime Photon Dragon", "Number 83: Galaxy Queen", "Number 90: Galaxy-Eyes Photon Lord", "Number 95: Galaxy-Eyes Dark Matter Dragon", "Number 107: Galaxy-Eyes Tachyon Dragon", and "Number 107: Neo Galaxy-Eyes Tachyon Dragon"(2/4 - Sakura, Draconus)Lightsworn, bar Curious (1/3 - Kyumi)Qli, bar Genius (1/3 - Dova)Zefra, bar Metaltron (1/3 - Dova) Neither Tinkerer nor I are allowed to approve Intergaluster, as we made it, but here it is for review:https://forum.yugiohcardmaker.net/topic/371589-intergaluster-crystal-fusion-control/ No submissions have been sent in for the March Challenge. For would-be AGM members, that means that you're down to 10 days before that Deck list you've been constructing is completely useless, due to the challenge theme changing. Also, from April onwards, existing AGM members/people who don't want membership who take and succeed at the monthly challenge receive 3000 Points instead of 1000. Random point of frustration- in the LORE I'm building in my head around Dragonna-bugeisha, she spends a year practicing water-manipulating sword techniques on an island. Three seasons of that year have been chronicled by Blade Dances: Winter (Snowfall- performing mortal draws on snowflakes as they fall), Spring (Rainstorm- parrying individual raindrops so they can't touch her), and Summer (Wavebreaker- helm-splitter strikes, dividing the ocean to walk along the seafloor Moses-style so she has no need for a boat on her way home). I just can't think of what technique she'd be practicing in autumn. Help plz. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 23, 2018 Report Share Posted March 23, 2018 [spoiler=A Marching Toward Attrition]3 Meteoric Magician3 Torpedo Marlin3 Cheetah Archer3 Plasma Eel1 Anti-Spell Sweeper - AS1 Quicktick1 AGM Successor Draconus1 AGM Successor Melon1 AGM Sucessor Dova1 AGM Successor Talim 1 Library of Sanctuary1 Chains of the Underworld1 Fortress Cannon Base2 Field Maintenance3 Dummy Field3 Attrition3 Spite of Hand3 Lock Archetype2 Wheel of Greed 3 Sacred Tome of Exiles I certainly hope this is good for the monthly challenge. Can't remember who made what Generics. Idea is to use Library of Sanctuary/Spite of Hand/Sacred Tome to search out and Library/Dummy Field to protect Attrition. Rest are to rack up counters on Attrition/Slow down the opponent. Because I didn't have a real theme going, I thought I'd toss in the AGM cards to speed up the whole thing/enable a more aggro win con. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 24, 2018 Author Report Share Posted March 24, 2018 Terraforming is invalid, because it's a Konami card. Beyond that, I think you're good. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 24, 2018 Report Share Posted March 24, 2018 *facepalm* Was trying to figure out what deck I wanted to make for so long that I forgot what the challenge was towards the end! XD Anyways, decided to tweak it a tiny bit and as I was looking to see what I would change I saw Wheel of Greed. Threw in a "Quicktick" (another means of reducing monsters' ATK + self-recycler) to be a level 2, so now the deck now covers levels 1-5 for Wheel of Greed and has the potential for some crazy draw power. Even a bit of the downside works to the deck's favor. If I roll a six, but the opponent doesn't have a level 6 either, both players take 1000 damage, which simply adds 4 counters to "Attrition". I do still find it funny that though Dummy Field doesn't give you the spell search when it copies Library, it becomes really effective as a self-protecting continuous spell protector which is nicely valuable in its own right. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 24, 2018 Author Report Share Posted March 24, 2018 I honestly think that Wheel of Greed is either going to encourage a lot of Decks to run a Level 5/6 Garnet, or just wind up occasionally resolving with the double burn, because even most Synchro Decks don't run every Level from 1 to 6, and I think the only Decks in the AGM that will on a consistent basis are Logicangels and Rocknights. Also, a challenge I'm surprised you didn't take was Dragonna-bugeisha control. It just struck me as odd that you wouldn't try to play around with a nigh-immortal dual-typed Warrior/Dragon with a strong support lineup and a modal effect set. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 24, 2018 Report Share Posted March 24, 2018 The challenge for me in making a deck isn't so much making one, but perfecting it. Since I don't actively have a means of testing my decks against something tried and true, I instead tend to go with looking for individual cards/ideas and building up from that. I generally don't use full archetypes (or series) with ten+ members because I can just slap 3 of 'em plus some staples and call it a day. Too easy, plus I just don't get a "feel" for the deck. On the other side of things, there's some times that there's just not enough stuff to work with. For example, I wanted to make a deck featuring the Dragonforce trio with Dance of the Dragons to make 1 monster become a 6000+ quadruple attacker, but there wasn't enough things to facilitate that to make it very consistent (that new . Though I do end up treading the same path every now and then, I aim to try to do different things, feature different cards, build decks with different playstyles, etc. tl;dr. Dragonna-bugeisha has too many cards for me to make into a super interesting deck imo. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 24, 2018 Author Report Share Posted March 24, 2018 My problem usually boils down to getting my ratios right, and determining which option among similar cards to run in a given Deck. I do occasionally see small networks connecting otherwise disparate cards/archetypes, though, and occasionally I make something that fosters the relationship. For example, I noticed that Dragonna-bugeisha and co. made up two of the required Attributes for Disasterman, so I worked on a few odd FIRE Rocks. If you could find a suitable Fiend of an appropriate Attribute, I wouldn't put it past you to make Dragonna Disasterman, with some sort of engine to boost Disasterman's ATK high enough to do his job properly. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 24, 2018 Report Share Posted March 24, 2018 Heh, now that certainly sounds interesting. I'd be down to try to string that together somehow. Link to comment Share on other sites More sharing options...
R.Surraco Posted March 24, 2018 Report Share Posted March 24, 2018 Mmm... would it be nice if the Generics were in the Wiki? Link to comment Share on other sites More sharing options...
Eshai Posted March 26, 2018 Report Share Posted March 26, 2018 This archetype is hard to design around Starglassed Crimson, Heaven BeyondLIGHT - Rank 12 - Warrior/Xyz/Effect - 4000 ATK/4000 DEF3+ Xyz Monsters, including 1 Rank 10 or higher Xyz Monster / (This card is always treated as a "Sunglassed" card) Must first be Xyz Summoned (from your Extra Deck) by transferring all of the above cards' materials to this card so that it has 12 or more materials. This card and Xyz Monsters that have "Starglassed" Crimson, Heaven Beyond" that was Xyz Summoned this duel as material gain these effects. ● Cannot be Tributed, nor used as material, except for a Xyz Summon of a monster with a different name than this card. Once per Chain, when a card or effect effect is activated (Quick Effect): Detach 2 materials from this card; negate that effect, also Xyz Summon 1 Xyz Monster (from this card’s Xyz Materials) with a Rank lower than this card by using it as material. (Transfer this card’s materials to the Summoned monster.) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 27, 2018 Report Share Posted March 27, 2018 This archetype is hard to design around Starglassed Crimson, Heaven BeyondLIGHT - Rank 12 - Warrior/Xyz/Effect - 4000 ATK/4000 DEF3+ Xyz Monsters, including 1 Rank 10 or higher Xyz Monster / (This card is always treated as a "Sunglassed" card) Must first be Xyz Summoned (from your Extra Deck) by transferring all of the above cards' materials to this card so that it has 12 or more materials. This card and Xyz Monsters that have "Starglassed" Crimson, Heaven Beyond" that was Xyz Summoned this duel as material gain these effects. ● Cannot be Tributed, nor used as material, except for a Xyz Summon of a monster with a different name than this card. Once per Chain, when a card or effect effect is activated (Quick Effect): Detach 2 materials from this card; negate that effect, also Xyz Summon 1 Xyz Monster (from this card’s Xyz Materials) with a Rank lower than this card by using it as material. (Transfer this card’s materials to the Summoned monster.)Something went wrong with your image there. Anywho: After going back to our Group Archetype, I should to another project. But some of the ones that I found interesting have too much detail in the prompts as to how the archetype looks. And you know that if I can't find art for it, I either drop it or don't bother at all. Do you guys know any archetype prompts that either have easy to find art or are vague when describing how they appear? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2018 Report Share Posted March 27, 2018 I remember seeing him post something like this on the DP Discord, but you can find it in Experimental too. Like I told him in status bar, it got moved because of Xyz Summoning stuff while they're materials. Nothing WRONG with it inherently, except Konami rulings on it due to the mechanics on it being unheard of at the moment. Guess Elementsabers are on hold for a while until Konami releases their names in TCG (honestly, I'll be pissed if they butcher the names for the Sabers or change them to some irrelevant crap]). Hopefully I don't regret this, but I suppose give Yuya's remaining stuff a push into the pool. A lot of the PPals are bad, save for the ones that landed up in Black's design build (however relevant that is now). Odd-Eyes may be of some concern though, but yeah. (Then again, you do have to ban Supreme King Dragon Odd-Eyes because of its other archetype membership in that one; unless you all want that one in or we got it already.) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 27, 2018 Author Report Share Posted March 27, 2018 Supreme Kings made it in before Pendulum Magicians, actually. They're the reason we have them at all- Z-ARC food. Anyway, the real thing here is updates for Performapals that got Limited. It was Monkeyboard, Guitartle, Joker, and Lizardraw iirc. Also, as a precautionary measure, I'm Limiting Supreme King Dragon Starving Venom. Party Lord alone is reason not to let there be multiple SKDSV running around, and it's not a dangerous boss on its own (it requires you to play Level 1 Normal Turbo for Horakthy's sake). The new and updated queue and banlist- Queue: Majespecter (2/3 - Sakura, Nyx)lswarm, bar Origin and Ophion (2/4 - Nyx, Dova)Elementsaber/Elemental Lord (2/3 - Sakura, Melon)Dracoslayer/Dracoverlord, bar Amorphactor Pain (2/3 - Melon, Sakura)Metalfoes, bar Electrumite (2/3 - Sakura, Dova)Galaxy, bar "Number 38: Hope Harbinger Dragon Titanic Galaxy", "Number 42: Galaxy Tomahawk", "Number 62: Galaxy-Eyes Prime Photon Dragon", "Number 83: Galaxy Queen", "Number 90: Galaxy-Eyes Photon Lord", "Number 95: Galaxy-Eyes Dark Matter Dragon", "Number 107: Galaxy-Eyes Tachyon Dragon", and "Number 107: Neo Galaxy-Eyes Tachyon Dragon"(2/4 - Sakura, Draconus)Lightsworn, bar Curious (1/3 - Kyumi)Qli, bar Genius (1/3 - Dova)Zefra, bar Metaltron (1/3 - Dova) [spoiler=Forbidden]Cyber JarDestiny HERO - Disk CommanderFiber JarSolemn Judgement [spoiler=Limited]DandylionDark Armed Dragon Double Iris MagicianEnvious OgreLilliene, Apprentice of the Sclera Guild Miracle OrbMorphing Jar Morphing Jar #2Performapal GuitartlePerformapal LizardrawPerformapal MonkeyboardPerformapal Skullcrobat JokerPetrified SoldierSpeedroid TerrortopTuning LightcapEl-Shaddoll Construct Supreme King Dragon Starving VenomDenglong, First of the Yang Zing Dewloren, Tiger King of the Ice Barrier Trishula, Dragon of the Ice BarrierDelta-Numerix-087: Merciless ReaperNumerix-022: Hyacinth QueenNumerix-023: Joyful Nihilist Foolish BurialGame of One Infernity LauncherLibrary of SanctuaryMonster RebornMultiple Link ShooterOne for OnePendulum CallRank-Up-Magic: Delta Force Rank-Up-Magic: Mathematical Force Rank-Up-Magic: Sandragon ForceReasoningReinforcement of the ArmySecret Ambition Super Polymerization Synchroad Revival The Mark of Lernaeus Ring of DestructionMacro CosmosSolemn WarningTraitor's Trap Hole [spoiler=Semi-Limited]Blinding Shard Fairy Tail - SnowFlame ChildInfernity ArchfiendInzektor DragonflyInzektor HornetMaxx "C"Red-Eyes Darkness Metal DragonAncient Fairy DragonDaigusto EmeralNumerix-087: Merciless Soul EaterDark HoleAutomatic Deployment RampFlockingFoolish King's Sceptre Fossil DigFusion SupremacyGathering CoalsGathering DustGathering FeathersGathering WavesGravel PitJumpstartNegligence Pity for the Mermaid RaigekiRekindlingT-Rocks DiscoveryTerraformingBottomless Trap HoleInfernity BarrierRetrieval of the Sacred Tome Torrential Tribute Oh yeah, also, has anyone checked out Intergaluster? Link to comment Share on other sites More sharing options...
R.Surraco Posted March 27, 2018 Report Share Posted March 27, 2018 I realized we have a wiki... can we put some cards from the project there in a AGM category? Link to comment Share on other sites More sharing options...
Draconus297 Posted March 27, 2018 Author Report Share Posted March 27, 2018 We have a wiki? Go right ahead. Link it here first, though. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2018 Report Share Posted March 27, 2018 Last time I checked, we didn't (though I did offer the use of mine if any of you wanted to dump stuff; only requirement is that you do have to fill out the card templates with your name, but it makes it easier to find your stuff instead of asking "who made what generic out of the big pool"). Unless he's referring to that one, but I doubt it. Might be one that Tinkerer made, but that one was for 2099 iirc. If you want to use mine, here's the link (though I generally don't like advertising my own stuff because of the stigma attached to it back in the old days). On a sidenote, now that we added the rest of Yuya's stuff, I'll update the legacy support thread with them later (well, least the back ones). A lot of the stuff coming out lately is generally things that are old and I have never posted in Advanced due to how the game was in late ARC-V in terms of them. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 27, 2018 Author Report Share Posted March 27, 2018 I think it's kinda funny that we have all four of the Yu Crew's Decks in here, in complete form, plus their combined form Z-ARC. Like, the only protagonist not to get any representation from any of his major monsters is Yuma- we even have some of Yusaku's Main Deck playmakers, like Cyberse Wizard and Gadget, and Judai gets representation through his Supreme King Deck, Evil HERO, plus Neos apparently (without the Neo-Spacians). We don't have Gagaga, Gogogo, Dododo, or even Excalibur, although we do have Double or Nothing. Anyway, it seems we're just going to have to wait for Surraco to clarify. All I'm asking with Intergaluster is a definitive answer. If no one wants it in, a simple no would suffice. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2018 Report Share Posted March 27, 2018 It seems fine for the time being, but I only glanced over it because I have to leave for work in a couple minutes. When I come back, I can look it over and affirm if I think it's fine or not. Link to comment Share on other sites More sharing options...
R.Surraco Posted March 28, 2018 Report Share Posted March 28, 2018 Yu-Gi-OH! Card Maker Wiki I thought you knew of this one. So far, it has over 40k articles. It seems the creators tried to make it as close to the YGO Wiki as possible. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 28, 2018 Report Share Posted March 28, 2018 Oh, that's a general card making wikia. I'm under the impression that all of us thought (when you mentioned it) that someone had made an AGM-specific wikia without anyone else's knowledge. I don't care one way or another if we carve out our own section on the wikia for the AGM. Sounds like it'd be some work though. Link to comment Share on other sites More sharing options...
R.Surraco Posted March 28, 2018 Report Share Posted March 28, 2018 I thought it was a Card Maker one exclusively, but well. It would be nice if YCM had one exclusively for the forum's cards. I could try and work on a AGM section. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 28, 2018 Author Report Share Posted March 28, 2018 That'd be pretty interesting, although you'd need to be pretty attentive to see cross-relationships between cards to add to the tips sections for each card. Do I need to break out the rulings subsection for Disasterman? Link to comment Share on other sites More sharing options...
R.Surraco Posted March 28, 2018 Report Share Posted March 28, 2018 Oh, yes, the rulings, I'll have to see that and be attentive indeed. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 28, 2018 Author Report Share Posted March 28, 2018 Disasterman-specific rulings:●Because this card's effect immediately declares an attack, there is no "window" for effect responses, such as Ghost Ogre or Solemn Strike. ●Due to the nature of Disasterman's attacking effect, if it responds to an effect that cannot trigger in the Damage Step (such as a handtrap), the effect of the attack target is negated due to failure to resolve. ●Monsters attacked in the hand, Extra Deck, or Graveyard by Disasterman's effect are always treated as being in Attack Position. Battle Damage is applied as if that monster battled Disasterman with its effects negated. ●Disasterman is the only monster in the game that can respond to another monster attempting to Tribute it- in fact, due to a natural ATK tie with "Gameciel, the Sea Turtle Kaiju", it is guaranteed to be able to destroy "Gameciel" instantaneously. Then, if Disasterman was Summoned using a Rock monster as Material, it will Summon "Gameciel" from the Graveyard, preventing future attempts to use a Kaiju monster to Tribute Disasterman.●Disasterman can respond to any Summon, except Spell/Trap effects that Summon monsters. This means that monsters brought to the field via Fusion Summons (except Contact Fusion) and Ritual Summons cannot be attacked using Disasterman's effect. ●Disasterman's effect does not target, and the attack it declares is not treated as having an attack target. If the effect of a Spellcaster-Type monster is activated while your opponent controls "Magician's Valkyria", Disasterman can still use its effect. Am I forgetting anything, Tinkerer? There was a pretty sizable list. Link to comment Share on other sites More sharing options...
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