Draconus297 Posted December 5, 2015 Author Report Share Posted December 5, 2015 I don't see why not. They might not do them, but there's nothing against the recommendation. Link to comment Share on other sites More sharing options...
Tojin Posted December 5, 2015 Report Share Posted December 5, 2015 http://forum.yugiohcardmaker.net/topic/344747-agm-swindling-spellcasters-the-scryster-archetype/ Scrysters are mostly complete. May add a few more Spell/Trap cards. Link to comment Share on other sites More sharing options...
GarlandChaos Posted December 5, 2015 Report Share Posted December 5, 2015 I don't see why not. They might not do them, but there's nothing against the recommendation.Ah, nice. I'd like to recommend the Virtualab archetype, then, found on Page 31. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 5, 2015 Report Share Posted December 5, 2015 There! I did it! I actually completed an AGM set! Mechasauras: http://forum.yugiohcardmaker.net/topic/344787-agm-mechasauras-written/ On another note, (to those making topics) can we put "AGM" as a tag on these topics so they'd be easy to sort out and find? Link to comment Share on other sites More sharing options...
Dova Posted December 5, 2015 Report Share Posted December 5, 2015 I did that with -zord, so I think that would be a good idea. I'll edit mine. I really should do more reviewing of other AGM threads :/ Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 6, 2015 Report Share Posted December 6, 2015 http://forum.yugiohcardmaker.net/topic/344695-kozmo-speedgunner/ I feel like I might be obsessing over this deck. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 6, 2015 Report Share Posted December 6, 2015 http://forum.yugiohcardmaker.net/topic/344695-kozmo-speedgunner/ I feel like I might be obsessing over this deck.Quite the understatement. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 8, 2015 Author Report Share Posted December 8, 2015 If and when I make a second attempt at the AGM Tournament, perhaps we could try Dueling using the highest possible number of cards from the archetypes we pick. Personally, I'm actually tempted to use "Yuki Onna" and "Gold-Eyes": the former because it's the only archetype of mine where I received no complaints of anything being broken, the latter because DRAGONS. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 8, 2015 Report Share Posted December 8, 2015 If and when I make a second attempt at the AGM Tournament, perhaps we could try Dueling using the highest possible number of cards from the archetypes we pick. Personally, I'm actually tempted to use "Yuki Onna" and "Gold-Eyes": the former because it's the only archetype of mine where I received no complaints of anything being broken, the latter because DRAGONS.I'll use Moltanics Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 8, 2015 Report Share Posted December 8, 2015 If and when I make a second attempt at the AGM Tournament, perhaps we could try Dueling using the highest possible number of cards from the archetypes we pick. Personally, I'm actually tempted to use "Yuki Onna" and "Gold-Eyes": the former because it's the only archetype of mine where I received no complaints of anything being broken, the latter because DRAGONS.Just remember that we'll still need a ban list, so we know which cards are crazy and which aren't.For the record, I've not went through all of the stuff from the last attempt (but those will be null/void at this point). In essence, if you want your Decks in the card pool, you had better submit them.Same with the generics (those are more/less dealt with). Link to comment Share on other sites More sharing options...
Dova Posted December 8, 2015 Report Share Posted December 8, 2015 Dropping Fundamental forces, I find it difficult to make big boss monsters, so a whole archetype...yeah. Found Gas Dragons (p. 17) to be quite interesting, I'll see where I can go with them. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 8, 2015 Author Report Share Posted December 8, 2015 Good luck. You want a relatively easy one, look for Thermax. The way I described them, they're basically FIRE Speedroid + Synchron, with a Tuner that lets you use your opponent's stuff. Link to comment Share on other sites More sharing options...
Dova Posted December 8, 2015 Report Share Posted December 8, 2015 I'm not really looking for easy, I'm looking for interesting. And Fundamental forces are just "Make OP Attribute based bosses". Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 8, 2015 Report Share Posted December 8, 2015 I'm not really looking for easy, I'm looking for interesting. And Fundamental forces are just "Make OP Attribute based bosses".How about this? Galvinized Galimaufry A weird archetype. An archetype of EARTH monsters that focus on destroying cards your opponent controls. Sounds simple, right? Howver, none of the monsters have the same Level, they are apparently stronger when they're by themselves ("While you control no other monsters" effects), they have a high Level Tuner monster, they have a Ritual Monster, and their main Extra Deck monsters are Fusion Monsters. And it doesn't stop there. The Fusion Monsters also double as Union monsters. At least their Spell/Trap cards seem normal, as most protect them. Link to comment Share on other sites More sharing options...
- Minimania - Posted December 8, 2015 Report Share Posted December 8, 2015 I'd like to sign up for this B) Weaknesses: Sometimes makes things OP without realizing it Strengths: Creative, Good at OCG Trivia: Dragon Rulers were my favorite deck (explaining my weakness) And, I'm at work on an archetype at the moment... let's just call it "Yukara" Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 8, 2015 Report Share Posted December 8, 2015 I'd like to sign up for this B) Weaknesses: Sometimes makes things OP without realizing itStrengths: Creative, Good at OCGTrivia: Dragon Rulers were my favorite deck (explaining my weakness) And, I'm at work on an archetype at the moment...let's just call it "Yukara"Welcome aboard. For Archetype Generator Meta, you make and post a set of an archetype from the Archetype game. However, if you already knew that, just ignore said sentence. Link to comment Share on other sites More sharing options...
Dova Posted December 9, 2015 Report Share Posted December 9, 2015 How about this? Galvinized Galimaufry A weird archetype. An archetype of EARTH monsters that focus on destroying cards your opponent controls. Sounds simple, right? Howver, none of the monsters have the same Level, they are apparently stronger when they're by themselves ("While you control no other monsters" effects), they have a high Level Tuner monster, they have a Ritual Monster, and their main Extra Deck monsters are Fusion Monsters. And it doesn't stop there. The Fusion Monsters also double as Union monsters. At least their Spell/Trap cards seem normal, as most protect them. It calls....BUT FIRST GAS DRAGONS. Thanks for that Nyx! Also, welcome Minimania! Enjoy your stay. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 9, 2015 Report Share Posted December 9, 2015 I'm stumped on what else to do with War Hawks. Anyone else wanna suggest something? Link to comment Share on other sites More sharing options...
Dova Posted December 9, 2015 Report Share Posted December 9, 2015 I dunno, can't find it. What's the main theme again, and what have you done? Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 9, 2015 Report Share Posted December 9, 2015 [spoiler=current War Hawks] War Hawk CaribouLevel 4Machine/Pendulum/WINDScale 1ATK: 1900 DEF: 1700 Pendulum- Pendulum Summoned monsters you control gain 500 ATK during that turn. Monster- During either player's Battle Phase: You can tribute this card; Special Summon 1 "War Hawk" monster from your Hand. You can only use this effect of "War Hawk Caribou" once per turn. If this card inflicts battle damage to your opponent: You can pay 600 LP; Add 1 "War Hawk" monster from your Deck to Hand, except "War Hawk Caribou".----War Hawk MohawkLevel 4Machine/Pendulum/WINDScale 5ATK: 1900 DEF: 1700 Pendulum- If you Pendulum Summon a "War Hawk" monster(s): You can destroy Spell/Trap cards on the field, up to the number of monsters summoned. Monster- During either player's Battle Phase: You can tribute this monster; Special Summon 1 "War Hawk" monster from hand. You can only use this effect of "War Hawk Mohawk" once per turn. During the End Phase, if this effect was activated: You can add 1 "War Hawk" card in your Graveyard to Hand.----War Hawk BuffaloLevel 4Machine/Pendulum/WINDScale 1ATK: 1800 DEF: 1500 Pendulum-Once per turn: You can discard 1 card; Destroy 1 Spell/Trap card on the field.(this is a quick effect) Monster-During either player's Battle Phase: You can tribute this card; Special Summon 1 "War Hawk" monster from your hand, except "War Hawk Buffalo". You can only use this effect of "War Hawk Buffalo" once per turn. All monsters your opponent controls lose 300 ATK and DEF.----War Hawk ApacheLevel 4Machine/Pendulum/WINDScale 5ATK: 1700 DEF: 1500 Pendulum-If a " War Hawk" monster you control would be destroyed: You can target that monster; Destroy this card instead.(this is a quick effect) Monster-During either player's Battle Phase: You can tribute this card; Special Summon 1 "War Hawk" monster from your hand, except "War Hawk Apache". You can only use this effect of "War Hawk Apache" once per turn.----War Hawk Hummingbird----War Hawk Banshee----Super War Hawk TitanRank 4Machine/Xyz/Pendulum/WINDScale 6ATK: 2300 DEF: 1900 2 or more "War Hawk" monsters Pendulum- Once per turn: You can shuffle 2 face-up "War Hawk" monsters in your Extra Deck, then draw 1 card. Monster-This card gains 200 ATK for each material attached. This card cannot be targeted by your opponent's card effects. Once Per turn: You can detach 1 material from this card and target 1 "War Hawk" monster you control; It can attack directly this turn, but all other monsters you control cannot attack this turn. If this card is destroyed: You can activate it in your Pendulum Zone instead of sending it to the Graveyard.----Super War Hawk ValkyrieRank 4 ----Super War Hawk BlackbirdRank 6 Pendulum- Monster- If you control a "War Hawk" XYZ monster, you can special summon this card using that monster as material.(This is considered an XYZ summon. Materials attached to that card also become materials of this card.) "War Hawk" monsters you control gain 200 ATK for every XYZ material attached to an XYZ monster on the field. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "War Hawk" Pendulum monster from your Extra Deck.----Super War Hawk NeptuneRank 4----War Hawk TacticsQuickplay Spell Return 1 "War Hawk" monster you control to Hand; Special Summon 1 face-up "War Hawk" monster from your Extra Deck. There you go, Dova. Link to comment Share on other sites More sharing options...
Dova Posted December 9, 2015 Report Share Posted December 9, 2015 Add something to do with War Hawk Pendulums in Graveyard (I.e. attaching to Xyz monsters, banishing to do something, returning to extra, something like Mohawk), and, if you go with that, make one of the Xyzs send to the Graveyard for a cost. Allow Apache to summon from deck to make it have a unique effect like the others. Have a Trap that returns from Grave or Extra Deck to hand. Link to comment Share on other sites More sharing options...
- Minimania - Posted December 9, 2015 Report Share Posted December 9, 2015 I'm going to get started on an archetype for this post "An archetype that likes to keep its Graveyard clean at all costs... Or should I say "using all costs". They are mostly level 4s, but are very adept at altering each others' levels for Rank 5-6s. Though the monsters don't benefit from having no monsters in the Graveyard, it is a restriction that holds true for a lot of their Spells/Traps. They have 3 XYZ bosses." We'll call it Spiritualism And yes, I will be using the actual card Spiritualism as a basis for effects. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 9, 2015 Report Share Posted December 9, 2015 I'm going to get started on an archetype for this post "An archetype that likes to keep its Graveyard clean at all costs... Or should I say "using all costs". They are mostly level 4s, but are very adept at altering each others' levels for Rank 5-6s. Though the monsters don't benefit from having no monsters in the Graveyard, it is a restriction that holds true for a lot of their Spells/Traps. They have 3 XYZ bosses." We'll call it Spiritualism And yes, I will be using the actual card Spiritualism as a basis for effects.In the game, it's Rosospiritualism. Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted December 9, 2015 Report Share Posted December 9, 2015 I'll probably get around to posting the Void Shards tomorrow, as I'm almost 100% done with the first set of them (I'm not sure how great they are atm so I want to look over with a fresh pair of eyes before posting them) Link to comment Share on other sites More sharing options...
- Minimania - Posted December 9, 2015 Report Share Posted December 9, 2015 In the game, it's Rosospiritualism. I decided against Rosospiritualism Because apparently I had already used the name in the past, and I'm not ready to give it up that easily I supposed that Spiritualism was close enough, sorry Link to comment Share on other sites More sharing options...
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