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The Sun Is Dead: Infernoids


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3 Infernoid Antra
3 Infernoid Attondel
1 Infernoid Devyaty
3 Infernoid Harmadik
1 Infernoid Onuncu
3 Infernoid Patrulea
1 Infernoid Pirmais
3 Infernoid Seitsemas
2 Lumina, Ligthsworn Summoner
1 Lyla, Lightsworn Sorceress
2 Raiden, Hand of the Lightsworn
 
1 Book of Moon
1 Burial from a Different Fimension
2 Charge of the Light Brigade
2 Dark Hole
1 Foolish Burial
2 Galaxy Cyclone
1 Monster Gate
1 Raigeki
3 Reasoning
1 Reinforcement of the Army
2 Void Seer
 
1 Ancient Sacred Wyvern
1 Crimson Blader
1 Michael, the Arch-Lightsworn
1 Scrap Archfiend
1 Star Eater
1 Stardust Spark Dragon
1 Abyss Dweller
1 Castel, the Skyblaster Musketeer
1 Dante, Traveler of the Burning Abyss
1 Divine Dragon Knight Felgrand
1 Evilswarm Exciton Knight
1 Gem-Knight Pearl
1 Mecha Phantom Beast Dracossack
1 Minerva, the Exalted Lightsworn
1 Number 11: Big Eye
 
1 Archlord Kristya
2 Infernoid Decatron
1 Jinzo
1 Kycoo, the Ghost Destroyer
1 Spell Canceller
3 Exchange
2 Mystical Space Typhoon
1 Void Seer
3 Breakthrough Skill
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Bleh, no points for aesthetics.

I can see it's all about offense though, and I guess that's ok. but a couple of things stand out to me.

 

7 Reasoning targets seems like a lot, even if you can search them, I would think you can get away with putting Lyla or Ehren into the side. Ehren especially seems more like a side card.

 

Foolish Burial really does not seem great. You could throw away Raiden if you have Lumina, or an Infernoid otherwise, but there's gotta be better you can do with the slot, since it's not very strong by itself (Perhaps, Dark Hole, for even more OTK shenanigans?)

 

Speaking of OTK shenanigans, where's Ancient Sacred Wyvern? That things an OTK waiting to happen, and playing it is a big plus for Lightsworn builds.

 

3 Exchange in the side seems really wierd. Giving your opponent your Infernoids isn't a great idea, as you can't access them in their hand. If you're looking to tear up the hand, I think Dragged Down is a better choice. You get to take stuff away AND advance at the same time (theoretically, whatever you take from them is better than what the opponent will draw.)

 

Also, no Spell Canceller?

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Ehren? It's just a Djinn out. Cut it and a Raiden for a Pirmais and an Antra (it's a Diamond out among other things). You definitely need canceller in the side as well.

Reflex to put it in. I got triple Antra already though.

 

7 Reasoning targets seems like a lot, even if you can search them, I would think you can get away with putting Lyla or Ehren into the side. Ehren especially seems more like a side card.

 

Foolish Burial really does not seem great. You could throw away Raiden if you have Lumina, or an Infernoid otherwise, but there's gotta be better you can do with the slot, since it's not very strong by itself (Perhaps, Dark Hole, for even more OTK shenanigans?)

 

Speaking of OTK shenanigans, where's Ancient Sacred Wyvern? That things an OTK waiting to happen, and playing it is a big plus for Lightsworn builds.

 

3 Exchange in the side seems really wierd. Giving your opponent your Infernoids isn't a great idea, as you can't access them in their hand. If you're looking to tear up the hand, I think Dragged Down is a better choice. You get to take stuff away AND advance at the same time (theoretically, whatever you take from them is better than what the opponent will draw.)

 

Also, no Spell Canceller?

Yeah I'll cut down an Ehren and maybe another Raiden too.

 

So Burial isn't good but Decatron is the savior? :P I considered Dark Holes as well, might actually put them in the Ehren/3rd Raiden slots, but I'd rather keep Foolish, the effect is just immediate and opens up some stuff.

 

Huh, forgot Wyvern exists. I'll find a slot.

 

Well, giving them Infernoids is exactly the point. You take away a live card and give them a completly dead one. I guess Dragged Down could work, but I like Exchange a bunch because it actually lets you use the card you steal from them and doesn't give them an extra draw.

 

And I knew I forgot about something.

 

tl;dr

 

-1 Ehren

-1 Raiden

+2 Dark Hole

 

-1 thing

+1 ASW

 

-1 Galaxy Cyclone in side

+1 Spell Canceller

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So Burial isn't good but Decatron is the savior? :P

Well, giving them Infernoids is exactly the point. You take away a live card and give them a completly dead one. I guess Dragged Down could work, but I like Exchange a bunch because it actually lets you use the card you steal from them and doesn't give them an extra draw.

 

Though you seem unserious, Dekatron is itself an Infernoid that provides fuel, and also lets you use the effect and Level of what you bury. It's really not comparable, and the only reason I didn't suggest a direct substitution is because you already had so many Normal Summons. 6 is where I would draw the line personally; with Charges of course.

 

As for Exchange, there's no guarantee you'll be able to take anything of value to use. What use do you have for, say, a Manju? Since you can't be sure you'll make value of the card you steal, it might turn out to be a mutual detriment.

 

Dragged Down does have the downside of letting them draw, but it keeps your Infernoids where you can use them (not their hand), and you get the same value of subtracting a card they can use. A fair trade, I would say.

 

Against Infernoids though?

Go first and take Reasonings. No doubt you'll win.

 

I would recommend Chaos Hunter though, since it hurts some decks while protecting you (and no one thinks about 7 since Blaster's funeral).

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As for Exchange, there's no guarantee you'll be able to take anything of value to use. What use do you have for, say, a Manju? Since you can't be sure you'll make value of the card you steal, it might turn out to be a mutual detriment.

 

Dragged Down does have the downside of letting them draw, but it keeps your Infernoids where you can use them (not their hand), and you get the same value of subtracting a card they can use. A fair trade, I would say.

 

Against Infernoids though?

Go first and take Reasonings. No doubt you'll win.

 

I would recommend Chaos Hunter though, since it hurts some decks while protecting you (and no one thinks about 7 since Blaster's funeral).

Honestly? A level 4 for Synchro/Xyz. Even something as shitty as a level 4 with no benefit will be more of an use for me than an Infernoid for them.

 

Well yeah but as I brought up before, Exchange makes me lose an Infernoid for a card from my opponent. Dragged Down makes my opponent lose a card and draw another one. Personally I'll take the first option. Really, you won't convice me because it's personal preference.

 

Plot twist: if I played Exchange vs Infernoids I'd steal the reasoning and immediately use it. I'd win even harder.

 

Uh, Kycoo does exactly the same with added benefit of banishing stuff from opponent once it connects?

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