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Woops I'm copying Lonk kinda [Spellbook Pendy Magicians]


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[spoiler=Deck List]


2x Justice of Prophecy (for getting reaper into hand fast-ish)


2x Prophecy Destroyer (a searchable recurring level 6 is always nice)


3x Reaper of Prophecy (a good card that gets better when it becomes an instant rank 6)


3x Spellbook Magician of Prophecy (gotta search out spellbooks somehow)


3x Dragonpit Magician (main scale and a wall when necessary, can also deal with backrow)


3x Dragonvein Magician (other main scale, a level 4 for xyz shenanigans, and can deal with monsters)


2x Inferior Dragon Magician (a Level 6 that can recycle pends. Yay!)


3x Insight Magician (for when I would brick without him)


 


3x Pendulum Call (gets me into prime shenanigan position, also protects my scales which is nice)


3x Spellbook of Eternity (recovering banished books is nice, also a name in grave)


Spellbook of Fate (you know why)


2x Spellbook of Power (love that boost and search)


3x Spellbook of Secrets (makes shenanigans all the more easy)


3x Spellbook of the Master (see secrets)


2x Spellbook of Wisdom (protection is noice)


2x The Grand Spellbook Tower (recycling, drawing, and floating all in one card? Sign me up!)


 


2x Castel


Ptolemy M7 (a bouncer and potential recycler)


2x Daigusto Emeral (recycle recycle recycle)


DRXD (for when I need to fite)


Gauntlet Launcher (for when I want to go in for the kill)


2x Magi Magi * Magician Gal (A Change of Heart/ Monster Reborn with a body is always cool)


Norito the Moral Leader (Pesky backrow, always ruining my plans. Well no more!)


101


Ragnazero (because original atk is for losers)


Strike Bounzer (monster effects? HA.)


Sword Breaker (What's that, you're using tellars/ some other monotype deck? Not anymore!)


 


Alright so disclaimer I have like no idea what I'm doing but I like the concept of this deck. Any help would be greatly appreciated~ CnC?


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3 Eternity/Master is too much, and causes heavy bricking.

Would cut both to two.

Also, please run Upstarts, this is a Spellbook deck (that isn't compatible with Crescent), and an inconsistent Spellbook deck at that.

Also, concept is fun... bricking is not fun... just warning you in advance.

Power at 2 might be a bit too much, but it's mostly a matter of preference.

Most people do run it at 1, though.

EDIT: in a deck without crescent you're actually better off with two, since it's another Spellbook you can get into the grave for T2 fate loop.

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3 Eternity/Master is too much, and causes heavy bricking.

Would cut both to two.

Also, please run Upstarts, this is a Spellbook deck (that isn't compatible with Crescent), and an inconsistent Spellbook deck at that.

Also, concept is fun... bricking is not fun... just warning you in advance.

Power at 2 might be a bit too much, but it's mostly a matter of preference.

Most people do run it at 1, though.

EDIT: in a deck without crescent you're actually better off with two, since it's another Spellbook you can get into the grave for T2 fate loop.

I suppose I could cut down master to 2, but without 3 eternity destroyer and fate become pretty heavy investments. And yes, bricking isn't fun, but I don't really have room to run upstarts. If you can somehow manage to find 3 things to ditch (2 if I end up ditching a master) ,I'd put in upstarts, but for now pendulum call and insight are my anti-bricks, since call lets me ditch a useless spellbook or w/e and insight helps to set up scales and get a monster on field. 

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