Slinky Posted August 13, 2015 Report Share Posted August 13, 2015 Once per turn: You can choose a number from 1 to 3, then sendthat many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card. When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase. Send the top 5 cards of your Deck to the Graveyard. Your opponent declares a monster Level. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to theGraveyard. If not, Special Summon the excavated monster, also send the remaining cards to the Graveyard. Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summonit, also send the other revealed cards to the Graveyard. During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also sendthe remaining cards to the Graveyard. BURGESSTOMA All of these cards mill the deck hard and fast to get your traps into the grave for easy activation. Card Blocker is the one that is least likely to go off, whereas both Monster Gate and Reasoning have a large reward but comes at a high risk as you'll be milling most of your deck in the process and as such, milling stuff you don't want to mill.. Trooper nets you draws when killed and Kuribandit adds them to your hand. Needlebug Nest is probably the best one however, as it also triggers the ones in your grave. Alternatively, you can also use a Galaxy Worm --> Dante play, or an ROTA + Raiden engine discuss Link to comment Share on other sites More sharing options...
evil cucumber Posted August 13, 2015 Report Share Posted August 13, 2015 No point in heavy milling if you can only summon 1 from grave per activated Trap.The deck needs a LOT of traps, or at least a way to keep reusing them. Link to comment Share on other sites More sharing options...
Progenitor Posted August 13, 2015 Report Share Posted August 13, 2015 I do think at the very least Kuribandit and possibly reasoning will become staples, but you do have to remember that they only spam themselves when you activate a trap card on the field, and so you need to have a trap that can activate at relatively any safe time (most preferably your opponent's end phase). So running too much mill is extremely counterproductive, as it vastly shortens the deck's staying power in exchange for a bit more explosiveness. Also I think we are forgetting possibly the best tech in this deck when combined with mass mill: No point in heavy milling if you can only summon 1 from grave per activated Trap.The deck needs a LOT of traps, or at least a way to keep reusing them. I'm fairly certain that if you have 2 of them in your grave and activate 1 trap, both of those in the grave can be revived simultaneously, unless I'm reading them wrong. In which case they're kinda garbage. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 13, 2015 Report Share Posted August 13, 2015 Honest question where's Dante? Link to comment Share on other sites More sharing options...
Progenitor Posted August 13, 2015 Report Share Posted August 13, 2015 Honest question where's Dante? except for tour guide and crane a rank 3 xyz is gonna be a bit tough to bring out in a rank 2 spam deck amirite? naw but seriously it's a valid option. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 13, 2015 Report Share Posted August 13, 2015 oh nvm I like how the main discussion topic isn't even mentioned by name except in tags, nvm :D Link to comment Share on other sites More sharing options...
Slinky Posted August 13, 2015 Author Report Share Posted August 13, 2015 Honest question where's Dante? someone didn't read the OP Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 13, 2015 Report Share Posted August 13, 2015 someone didn't read the OP"All of these cards mill the deck hard and fast to get your traps into the grave for easy activation." That's all OP says lol Link to comment Share on other sites More sharing options...
Slinky Posted August 13, 2015 Author Report Share Posted August 13, 2015 "All of these cards mill the deck hard and fast to get your traps into the grave for easy activation." That's all OP says lol then scroll down :/ there's like 15 more lines of text Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 13, 2015 Report Share Posted August 13, 2015 then scroll down :/ there's like 15 more lines of textNeither of which mention the new Korean archetype. Your point? And why wouldn't you still run a rank 3 engine for Dante for even more milling? The Traps take up 12 slots. Link to comment Share on other sites More sharing options...
Dog King Posted August 13, 2015 Report Share Posted August 13, 2015 someone didn't read the OPsomeone didnt write in the OP LOL Link to comment Share on other sites More sharing options...
evil cucumber Posted August 13, 2015 Report Share Posted August 13, 2015 I'm fairly certain that if you have 2 of them in your grave and activate 1 trap, both of those in the grave can be revived simultaneously, unless I'm reading them wrong. In which case they're kinda garbage.From what ive seen, their wordings match with Kagetokage/Ghostick Specter trigger clauses, and you cant summon 2 or more of them at the same time by their effects....so yea, deck is not that good now Link to comment Share on other sites More sharing options...
Dog King Posted August 13, 2015 Report Share Posted August 13, 2015 "deck" your hardly going to call 5-9 main deck cards a deckdeck isnt goodbut the traps are as they make rank 2s and that archetype specific xyz which pops cardsthey are good as some kind of engine with other stuff thay can span lv2s Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 13, 2015 Report Share Posted August 13, 2015 "deck" your hardly going to call 5-9 main deck cards a deckdeck isnt goodbut the traps are as they make rank 2s and that archetype specific xyz which pops cardsthey are good as some kind of engine with other stuff thay can span lv2sOJAMAS TIER 1 THE DREAM Link to comment Share on other sites More sharing options...
Slinky Posted August 13, 2015 Author Report Share Posted August 13, 2015 Neither of which mention the new Korean archetype. Your point? And why wouldn't you still run a rank 3 engine for Dante for even more milling? The Traps take up 12 slots. someone didnt write in the OPLOL http://i.snag.gy/Gu18V.jpg Writing is clearly there. And what deck wants to mill traps? The implication is pretty high here given what was just revealed a few hours ago :/ If it's really that large of a problem I'll edit it in in Size 60 bold font Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 13, 2015 Report Share Posted August 13, 2015 Dude, don't try to get out of it. For someone who barely glanced on cards or didn't see them, this looks like a mill discussion topic. Yeah, not bringing up the main point of the discussion is kinda stupid. It's like I made a topic about Dante but intending it in Ghostricks or whatever and didn't openly say "Ghostricks" in OP. Link to comment Share on other sites More sharing options...
Expelsword Posted August 13, 2015 Report Share Posted August 13, 2015 Card Blocker is terrible, but otherwise this is lifted straight out of the Infernoid playbook. Link to comment Share on other sites More sharing options...
Toffee. Posted August 13, 2015 Report Share Posted August 13, 2015 Card Blocker, honestly, should have been made/printed/etc in the same set that had Card Trooper. Or at least, the set before it. Releasing it later on just left it in the dust :/ Link to comment Share on other sites More sharing options...
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