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Ansatsu Kyojitsu! ~ Deskbots [TCG/OCG]


Βyakuya

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https://www.youtube.com/watch?v=hMYhMnRxj-0

 

zX4ShQO.png

 

x1 Ancient Gear Box

x2 Deskbot 001

x3 Deskbot 002

x3 Deskbot 003

x4 Deskbot 004

x3 Deskbot 005

x3 Deskbot 006

x2 Geargiaccelerator

x3 Geargiauger

x2 OERD

 

x1 Limiter Removal

x3 Machine Duplication

x3 MST
x1 One for One

x1 Raigeki

x3 Wavering Eyes

 

x1 Jar of Avarice

x1 Traptrix Trap Hole Nightmare

x1 Treacherous Trap Hole

==========================

x1 Black Rose

x1 Deskbot Jet

x1 Herald of the Arc Light

x1 Leo

x1 Scrap Dragon

x1 Star Eater

x1 Trishula

 

x1 Castel

x1 Ptolemys M7

x1 Exciton

x2 Gear Gigant X

x1 Herald of Pure Light

x1 Tiras

x1 Traptrix Rafflesia

 

 

The objective of the deck is to maintain a presence of Deskbots by using Pendulums or Machine Dupe and either agro the board and/or OTK immediately. Auger + Accelerator opens to a Gigant play, whom will help a lot with retrieving Deskbots from the Deck AND Graveyard. Especially Graveyard, since a lot of Deskbots go dead there. Wavering Eyes and other effects pop the Deskbot Pendulums, allowing Deskbots to be recycled from grave. It's more of a midgame strategy but empowers the Extra Deck and recycles regular Deskbots for pure beatdown or summoning of Jet. Primary weaknesses involve losing access to Pendulum scales after overuse and general helplessness during lategame since most Deskbots can only SS from the deck (barring 004). Overall, it's still pretty decent and opens to high level Synchros, including Trish and Leo. So far, it's been incredibly successful as there's a fair amount of versatility with the Pendulums, now that both are out, and the possibilities of beatdown plays are endless.

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I have a few tips:
Should probably not run one timespace and one treacherous, as there is a stronger option for decks running little backrow, being Solemn Scolding.

I'll also recommend (only do this if the deck can be slow/bricks, as I'm not sure if it does, seeing as I don't play it) adding some Chicken Game(s), as the card makes you get to your OTK pieces faster, and also keeps you safe from your opponent's OTKs.

Also, Wavering Eyes for the win!

                                                                                                                          300px-SolemnScolding-NECH-EN-ScR-1E.png

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I have a few tips:

Should probably not run one timespace and one treacherous, as there is a stronger option for decks running little backrow, being Solemn Scolding.

I'll also recommend (only do this if the deck can be slow/bricks, as I'm not sure if it does, seeing as I don't play it) adding some Chicken Game(s), as the card makes you get to your OTK pieces faster, and also keeps you safe from your opponent's OTKs.

Also, Wavering Eyes for the win!

                                                                                                                         

 

Scolding seems like a big cost and seems to do too much to stop something. It would be good in other decks where there are more fragile plays and/or can muster good advantage like D/D/D, but the Trap Holes stay. Rafflesia is trending a lot in OCG where decks are starting to lessen down on backrow, and as long as I can get a good Rank 4 setup, it stops a lot of threatening monster plays my opponent does by just playing from the Deck.

 

Chicken Game was indeed a possibility, since Deskbots can inflict huge damage at once and alter advantage of the Chicken Game, but I felt that it doesn't need to be used here. The power of Deskbots can be mustered in searching with Gigant and 002, and from there, the deck unholds on itself. Draw power might be something to worry in the future, but I don't think Chicken Game is ideal here. It's good in other decks and I have used it well, but I ain't wasting space for x3 and some Terraformings.

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Oh, I'm dumb XD.

Completely forgot you had Rafflesia in there.

If so, then the trap setup looks good, although it could use a BTH vs pendulums.

 

BTH has been rarely used in many rafflesia based engines, but since the only problem with Pendulums is Majespecter, and everything else can be dealt with, I'll test BTH soon.

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