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Traptrix Rafflesia


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2 Level 4 monsters
Unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects, and cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn, when the activation timing of a "Hole" Normal Trap Card in your Deck is correct: You can detach 1 Xyz Material from this card and send an appropriate "Hole" Normal Trap Card from your Deck to the Graveyard; apply this effect as the sent Trap Card's effect.


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Needless to say, it took OCG by storm, finding its way into virtually any extra deck out there. Discuss.

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How would treacherous even work >.>

It sends as cost so when the effect resolves it should miss timing? idk anymore.....

The trap's effect becomes Rafflesia's effect, not the trap itself gets activated. It works. You still need to have no traps in grave (DN wording makes it clearer), but it most certainly works and is the most common first trap to ditch with Rafflesia.
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Its scary the fact that you can change the Hole card to one of your choice by a simple Detatch. It suddenly makes a good few of the Hole Cards godly.

 

The fact it is any Level 4 makes it splashable too. I would have preferred 2 Traptrix monsters as the Materials but this is fine I guess.

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all u really need is like 2 trap hold cards and you can splash this into any deck that can make rank 4s

Considering that BTH is pretty much a Staple, I am sure it wouldn't be difficult to Gert the other needed.

 

With the amount of support that Traptrix has for recycling holes and the like, I see this being played a lot.

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Performapal Mages abuse this the best. Yet despite the fact that throwing out Treacherous is almost virtually a costless Icarus Attack, the fact that any Rank 4 can play this, can basically intimidate your opponent down into a lock situation where any potential summon or effect will trigger some bad circumstances. Is he going to BTH or Nightmare? Add on top a solid 2500 DEF stat and being unaffected by other Traps like Fiendish AND Breakthrough, it's pretty much a big nuisance, especially when the trend is starting to pop up in OCG. Yet you can't hate it completely because loli harems are just impeccable.

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Performapal Mages abuse this the best. Yet despite the fact that throwing out Treacherous is almost virtually a costless Icarus Attack, the fact that any Rank 4 can play this, can basically intimidate your opponent down into a lock situation where any potential summon or effect will trigger some bad circumstances. Is he going to BTH or Nightmare? Add on top a solid 2500 DEF stat and being unaffected by other Traps like Fiendish AND Breakthrough, it's pretty much a big nuisance, especially when the trend is starting to pop up in OCG. Yet you can't hate it completely because loli harems are just impeccable.

Confirmed for the Loli Harem part lol.

 

The artwork is absolutely fantastic

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Considering that BTH is pretty much a Staple, I am sure it wouldn't be difficult to Gert the other needed.

 

With the amount of support that Traptrix has for recycling holes and the like, I see this being played a lot.

Believe it or not, BTH is actually the least used out of the 3 non-treachurous traps. It's pretty much Treach+Nightmare or treach+time space every time.

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I want to admit that I underestimated this girl in the beginning. With such low atk and apparent inability to deal with current threats, I thought she was only good as a first-turn or early-game rank4. Turns out she is actually amazing at that, and a big deal in decks that can consistently make rank4s. Also correct me if I'm wrong but can't she actually deal with current threats through treacherous? that makes her even better.

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I want to admit that I underestimated this girl in the beginning. With such low atk and apparent inability to deal with current threats, I thought she was only good as a first-turn or early-game rank4. Turns out she is actually amazing at that, and a big deal in decks that can consistently make rank4s. Also correct me if I'm wrong but can't she actually deal with current threats through treacherous? that makes her even better.

Only in the early part of the Duel. She is great overall but TTH loses itsbite once there is Traps in the Grave. She's a fantastic Turn1 play though as it will keep the opponent guessing.

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I actually underestimated this card, too, when I saw the stats. The effect is fantastic but I didn't like that it's stats made it just another reactive Rank 4 when we need more proactive ones. However it seems I was proved wrong. It's quite severely disruptive and 2500 DEF means her arse is bigger than Kim Kardashian's.

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You know, I love how each of the Traptrix correspond so well with their respective creature.
Atrax is based on the Australian funnel-web spider, a poisonous arachnid that builds trap-like webs, then quickly bites them with a paralytic venom. Likewise, Atrax is aggressive and quick to lock down foes.
Myrmeleo is based on the larva of the antlion. These ant-like larva burrow into the sand and create pitfall-like traps to ensnare prey. Groups of them can work together to make sure a foe trying to avoid one trap falls into another. Likewise, Myrmeleo synergizes well with the others, making more Trap Holes, and taking care of other threats.
Nepthenes is based on the pitcher plant. The pitcher plant secretes nectar that lures insects into the pitcher itself, causing them to fall into a vat of acid that serves as the plant's stomach. The stench of the dissolving can attract more insects, in addition to the nectar. Likewise, Nepthenes lures more Traptrix onto the field after successfully catching some prey.
Dionaea is based on the Venus flytrap. This plant uses special fibers to trigger its twin jaws when prey is inside of its "mouth", resetting itself once the food is digested. Likewise, Dionaea resets fellow Traptrix and other Traps upon Summon.
And finally, Rafflesia is based on the Rafflesia flower. The flower itself is parasitic, latching onto other plants, then subsuming them, while secreting a stench like rotten flesh to attract insects for pollination. Likewise, Rafflesia attracts attackers away from its comrades, and can parasitically copy other Trap Hole cards by taking them over.

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Only in the early part of the Duel. She is great overall but TTH loses itsbite once there is Traps in the Grave. She's a fantastic Turn1 play though as it will keep the opponent guessing.

You summon her on your first turn in defense. If you are going first, you pass turn. If you are going second, you TTH their sheet, then pass turn. Either way, they will have to deal with either a Bottomless Trap Hole or a Void Trap Hole, preventing them from setting up any sort of significant defense against your OTK.

 

Traptrix Rafflesia is the single strongest generic rank 4 monster in the game, and supports a shitty playstyle.

 

I love Traptrix, but this card is cancerous to the game.

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You summon her on your first turn in defense. If you are going first, you pass turn. If you are going second, you TTH their sheet, then pass turn. Either way, they will have to deal with either a Bottomless Trap Hole or a Void Trap Hole, preventing them from setting up any sort of significant defense against your OTK.

 Traptrix Rafflesia is the single strongest generic rank 4 monster in the game, and supports a shitty playstyle.

 I love Traptrix, but this card is cancerous to the game.

Which is why I really wanted it to be 2 Traptrix monsters rather then Generic Level 4. This is too easy to get out for such a powerful effect
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