The Nyx Avatar Posted August 9, 2015 Report Share Posted August 9, 2015 I made an archetype named after members of YCM (except Malice of the Awakening Legend and Manifestation of the Awakening Legend). However, I'm not sure if this archetype's done, or if more members would want to be cards. Everyone except the staff are Main Deck cards; the staff and/or moderators are Extra Deck monsters. [spoiler=Show Monsters] LORE:When this card is Normal Summoned, you can banish 1 "Awakening Legend" monster from your Deck. When this card is banished (except by the effect of "Awakening Legend: The Nyx Avatar"), you can pay 500 Life Points; banish 1 card on the field. LORE:You can Normal Summon this card without Tributing, but its original ATK and DEF become 1000. When this card is banished, you can destroy 1 card on the field. While you control a non-Tuner "Awakening Legend" monster, you can Special Summon this card from your hand. LORE:While this card is in your Graveyard, you can banish 1 "Awakening Legend" monster you control, except "Awakening Legend: Tinkerer"; Special Summon this card from your Graveyard. If you do, you can target 1 monster on the field; increase or decrease its Level/Rank by 1 or its ATK and DEF by 500. You can only use the effect of "Awakening Legend: Tinkerer" once per turn. LORE:While you control a "Awakening Legend" monster, you can Normal Summon this card without Tributing. This card can be treated as a Level 4 monster for the Synchro Summon of an "Awakening Legend" monster. When this card is banished, you can add 1 "Awakening Legend" Spell/Trap Card from your Deck to your hand. LORE:While this card is face-up on the field, neither player can activate Spell/Trap cards if they have 3 or more cards in their Spell & Trap Card Zone. When this card is banished, you can inflict 1000 damage to your opponent. LORE:When this card is destroyed by battle, you can banish 1 "Awakening Legend" card from your Deck, except "Awakening Legend: Agro". When this card is destroyed by a card effect, you can Special Summon 1 Level 5 or lower "Awakening Legend" monster with a different name from your hand or Graveyard. When this card is banished, you lose 800 Life Points. LORE:Pendulum Effect:You cannot Pendulum Summon monsters, except "Awakening Legend" monsters. Monsters cannot activate their effects in response to being sent to the Graveyard. Once per turn, you can target 1 face-up "Awakening Legend" monster you control; increase or decrease its Level by 1. Monster Effect:When this card is Normal Summoned, you can Special Summon 1 of your banished "Awakening Legend" monsters, except "Awakening Legend: Cosmo."; its ATK and DEF become 0 and it is destroyed during the End Phase. When this card is Special Summoned, you can target 1 monster on the field; increase or decrease its Level/Rank by 1. When this card is banished, you can shuffle 1 card on the field to the respective owner's Deck. LORE:Pendulum Effect:Monsters cannot activate their effects in response to being sent to the Graveyard. During your Main Phase: You can destroy this card, and if you do, add 1 "Awakening Legend" monster with a different name from your Deck to your hand. You can only use the effect of "Awakening Legend: Toyo" once per turn. Monster Effect:Your opponent takes no Battle Damage from battles involving this card. When this card is Special Summoned, you can target 1 monster on the field; increase or decrease its Level/Rank by up to 2. When this card is banished, you can return 1 card on the field to the top of the respective owner's Deck. LORE:Pendulum Effect:You cannot Pendulum Summon monsters, except "Awakening Legend" monsters. Monsters cannot activate their effects in response to being sent to the Graveyard. Once per turn, you can target 1 "Awakening Legend" monster you control; increase or decrease its Level by up to 3. Monster Effect:When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower banished "Awakening Legend" monster. When this card is Special Summoned, you can target 1 monster on the field; increase or decrease its Level/Rank by 1. When this card is banished, you can target 1 monster on the field; increase or decrease its ATK by 1000. LORE:Pendulum Effect:You cannot Pendulum Summon monsters, except "Awakening Legend" monsters. Monsters cannot activate their effects in response to being sent to the Graveyard. Once per turn, you can target 1 "Awakening Legend" monster you control; increase or decrease its Level by up to 2. Monster Effect:When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Awakening Legend" monster from your hand or Graveyard, but its ATK and DEF become 0 and it is destroyed during the End Phase. When this card is Special Summoned, you can target 1 monster on the field; increase or decrease its Level/Rank by 1. When this card is banished, you can target 1 monster on the field; negate its effects (even in the Graveyard). LORE:Cannot be Normal Summoned/Set. If this card is banished, you can Special Summon this banished card. You can only use the effect of "Awakening Legend: GarlandChaos" once per turn and only once during that turn. LORE:During the turn this card was Normal Summoned, you can Normal Summon 1 "Awakening Legend" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Special Summoned, you can banish 1 "Awakening Legend" monster from your Graveyard, except "Awakening Legend: Lord CowCow". When this card is banished, you can Special Summon 1 "CowCow Token" (Beast-Warrior-Type/LIGHT/Level 3/ATK 1000/DEF 1100). LORE:FLIP:Banish 1 card on the field and 1 monster in your hand or Graveyard.While this card is face-up on the field or in your Graveyard, this card is also treated as a Rock-Type monsters. If this face-up Attack Position monster battles a monster, this card's ATK and DEF are switched until the end of the Damage Step. When this card is banished, you can Special Summon 1 "Awakening Legend" Tuner monster from your hand or Graveyard. LORE:Pendulum Effect:You cannot Pendulum Summon monsters, except "Awakening Legend" monsters. Monsters cannot activate their effects in response to being sent to the Graveyard. Once per turn, you can target 1 "Awakening Legend" monster you control; increase or decrease its Level by up to 3. Monster Effect:When this card is Normal Summoned, you can banish 1 "Awakening Legend" card in your Graveyard; if it was a monster, this card gains ATK and DEF equal to the banished monster's ATK, otherwise, this card gains 800 ATK and DEF. When this card is banished, you can Special Summon 1 of your banished "Awakening Legend" monsters, except "Awakening Legend: Reborn Creator". You can only use each of the effects of "Awakening Legend: Reborn Creator" once per turn. LORE:During either player's turn, you can discard this card; banish 1 card in either player's Graveyard or increase/decrease the Level/Rank of 1 card on the field by 1. LORE:This card is treated as a Level 7 monster in your hand. You can Normal Summon this card without Tributing, but its original ATK and DEF become 1400. When this card is Pendulum Summoned: You can destroy up to 2 Spell/Trap Cards on the field or halve the ATK of 1 monster on the field. When this card is banished: You can pay 1000 Life Points; take control of 1 monster your opponent controls. [spoiler=Show Spell Cards] LORE:Activate when yout opponent Special Summons a monster from their Extra Deck. Special Summon 1 "Awakening Legend" monster from your Deck. Immediately after this card resolves, Synchro Summon 1 monster. LORE:Pay 500 Life Points; banish 1 card from your Graveyard, and if it was a monster, all monsters currently on the field lose ATK and DEF equal to the banished monster's original ATK, otherwise all monsters lose 800 ATK. LORE:Equip only to an "Awakening Legend" monster; it gains 200 ATK and DEF and it is unaffected by other card effects. During the End Phase, banish any monster equipped to this card. When this card is banished, you can Special Summon 1 "Jord the 200th Token" (Thunder-Type/LIGHT/Level 3/ATK 0/DEF 0) and target 1 of your banished "Awakening Legend" monsters; its original ATK and DEF become equal to that banished monster's ATK. LORE:Activate only if you control a face-up "Awakening Legend" monster. Special Summon 1 "Awakening Legend" monster in your Graveyard or Banished Card Zone, and if you do, its Level becomes equal to the Level of a face-up "Awakening Monster" you control. Immediately after this card resolves, Xyz Summon 1 monster. LORE:Shuffle 1 of your banished "Awakening Legend" monsters into your Deck; then draw 1 card. When this card is banished, you can increase your Life Points by 800. LORE:You can only control 1 face-up "Malice of the Awakening Legend". If an "Awakening Legend" card would be sent to the Graveyard, you can banish it instead. When this card is destroyed by a card effect, you can shuffle 1 of your banished "Awakening Legend" monsters into your Deck. When this card is banished, you can target 1 "Awakening Legend" monster you control; until your next End Phase, it can attack all monsters your opponent controls once each. LORE:Once per turn, you can banish 1 "Awakening Legend" card from your hand or Graveyard, then target 1 "Awakening Legend" monster you control; increase or decrease its Level by 1 or its ATK and DEF by 500 until the End Phase. When this card is destroyed by a card effect, you can add 1 of your banished "Awakening Legend" monsters to your hand. When this card is banished (except by the effect of "Manifestation of the Awakening Legend"), you can destroy 1 Spell/Trap Card on the field. [spoiler=Show Trap Cards] LORE:Special Summon this card as an Effect Monster (Warrior-Type/DARK/Level 3/ATK 100/DEF 100). (This card is also still a Trap Card.) Once per turn, you can target 1 "Awakening Legend" monster you control; increase or decrease its Level by 1. During either player's End Phase, while you control no monsters, you can Special Summon this card from your Banished Card Zone. LORE:Activate when your opponent activates a Spell/Trap Card Effect. Banish 1 "Awakening Legend" monster from your Graveyard; negate the effect and banish the card. When this card is banished, you can send 1 monster on the field to the Graveyard. LORE:Banish 1 monster your opponent controls; then your opponent can Special Summon 1 "Awakening Legend" monster from your Banished Card Zone to their side of the field. When this card is banished, you can inflict 500 damage to your opponent. LORE:Special Summon this card as an Effect Monster (Warrior-Type/LIGHT/Level 7/ATK 2500/DEF 1000). (This card is also still a Trap Card.) Once per turn, you can banish 1 "Awakening Legend" card from your Graveyard; increase the ATK of all "Awakening Legend" monsters on the field by 500 until the End Phase. When this card is banished, you can target 1 monster with 2000 or more ATK on the field; destroy it. [spoiler=Show Synchro Monsters] LORE:1 "Awakening Legend" Tuner monster + 1 or more non-Tuner monstersOnce per turn, you can banish 1 monster from your hand or Graveyard; activate 1 of the following effects:● This card is unaffected by your opponent's Spell/Trap Card effects until the End Phase.● Destroy 1 card on the field; this card cannot declare an attack the turn you activate this effect.● Attack your opponent directly; Battle Damage from this card is halved this turn. LORE:Pendulum Effect:You cannot Pendulum Summon monsters, except "Awakening Legend" monsters. Monsters cannot activate their effects in response to being sent to the Graveyard. Once per turn, you can target 1 "Awakening Legend" monster and declare a Level between 1 and 8; that card's Level becomes the delared Level until the End Phase. Monster Effect:When this card is Synchro Summoned, you can shuffle up to 3 of your banished "Awakening Legend" monsters into your Deck. During your Main Phase, you can place this card in a Pendulum Card Zone. When this card is banished, you can add up to 3 of your banished "Awakening Legend" monsters to your hand, except "Awakening Legend: Remiscant". You can only use each of the effects of "Awakening Legend: Remiscant" once per turn. Link to comment Share on other sites More sharing options...
Peridank Posted August 9, 2015 Report Share Posted August 9, 2015 The archetype seems to work more or less. Much better than my attempt. That earns a rep. Although some of the cards seem slightly underwhelming. Although that might just be me. Quick q on my card... don't I make people miss timing? I Banish then I negate... so cards like Rinne that have a effect upon being banished don't get it... right? Overall wonderful work... Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 12, 2015 Author Report Share Posted August 12, 2015 "Awakening Legend: egotisticalghost" added to the archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 16, 2015 Author Report Share Posted August 16, 2015 Bump. Link to comment Share on other sites More sharing options...
Draconus297 Posted August 17, 2015 Report Share Posted August 17, 2015 Wow.This is considerably more complete than my "Grand Maker" attempt at this. And a lot more cohesive. Although, slight correction, for future reference: It's just "Banished Zone". Link to comment Share on other sites More sharing options...
Wolter19 Posted August 19, 2015 Report Share Posted August 19, 2015 I really like everthing about this deck, its a little bit slower than meta decks but its pretty amazing. Especially because they can be teched with banishing decks, or even my archetype, haha. Don't the pendulum prevent agro from activating its effect? Also gotta catch 'em all ;) Link to comment Share on other sites More sharing options...
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