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Igknights


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We will ride with fire burning hot towards the night sky
In the land of long ago forever in our souls
Fly on wings of shining steel are burning so bright
In ancient lands of warriors we're riding on again


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3 Royal Magic Library
3 Igknight Derringer
3 Igknight Gallant
3 Igknight Margrave
3 Igknight Paladin
3 Igknight Templar
3 Igknight Uzi
1 Archfiend Eccentrick
 
3 Chicken Game
2 Pot of Riches
1 Raigeki
3 Reinforcement of the Army
3 Summoner's Art

1 Bottomless Trap Hole
1 Solemn Warning
3 Tyrant's Throes
1 Vanity's Emptiness
 
1 Abyss Dweller
1 Artifact Durendal
1 Castel, the Skyblaster Musketeer
1 Constellar Ptolemy M7
1 Daigusto Emeral
1 Evilswarm Exciton Knight
1 Gagaga Samurai
1 Gauntlet Launcher
1 Majester Paladin, the Soaring Dracoslayer
1 Number 39: Utopia Beyond
1 Number 80: Rhapsody in Berserk
1 Number 86: Heroic Champion - Rhongomyniad
1 Gauntlet Launcher
1 Shark Fortress
1 Wind-Up Arsenal Zenmaioh
 
3 Denko Sekka
2 Ghost Ogre & Snow Rabbit
2 Maxx "C"
2 Archfiend Eccentrick
3 Wavering Eyes
1 Skill Drain
2 Tyrant's Tirade
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Your opponent's not gonna pop it if you have to and they'll just draw and have 1 more card to avoid being OTK'ed

There's still the chance that the extra card they get won't help them at all, and by paying 1000, they get themselves even further into the lethal range.

 

I don't know. Upstart feels "safer" to use, but it does make it harder to OTK.

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Honestly, with Igknights and having 6 RotA's, you don't need an Upstart card. I'd suggest actually going with Ignition Pheonix since that's going to accomplish something similar while actually making OTK's easier than Chicken Race or Upstart. On top of that, Rescue Hamster is absolutely busted with Igknights and you're missing out not running that card in 3.

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Honestly, with Igknights and having 6 RotA's, you don't need an Upstart card. I'd suggest actually going with Ignition Pheonix since that's going to accomplish something similar while actually making OTK's easier than Chicken Race or Upstart. On top of that, Rescue Hamster is absolutely busted with Igknights and you're missing out not running that card in 3.

 

 

Realistically both make it harder to OTK. Might even be worth playing neither.

Fair points as well. I generally don't need any more cards to draw, the deck's already consistent as sheet, I might just add in more power from different angles, more floodgates, or whatever.

 

Ignition Phoenix is bad-ish though. By having to play it + pop at Igknight, you lose 2 cards from hand to gain 1, which is the same as a regular Igknight pop, just not doable more than once per turn, I'm not a fan of it.

 

And I'm aware of Rescue Hamster's power, however, I found this deck to be consistent/powerful enough with this setup of draw. Plus RML takes up the Normal Summon in this deck, so I don't see Hamster being useful. I'm just looking to polish out the weak sides, mostly the complete lack of defense a lot of people insist on in Igknights. I might move Skill Drain to maindeck and find 2 more cards to put in.

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Except Hamster is useful WITH Magical Library because of its pendulum effect recovering 2 Igknights and setting up another draw with RML with Hamster ALONE. Sure it's OPD, but it's still an insanely useful effect and Hamster is still great collateral for when your aggro plays aren't enough to cinch the game (reminder that Igknights are fragile af).

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They're not fragile. They make a board full of bosses, and if they get cleared out, do it again next turn easily. Plus even if, adding more power/summons isn't a way to make a fragile list better. I'm tempted to run Tyrant's Tirade maindeck, because it's pretty much a Mistake that you're not affected by.

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They're not fragile. They make a board full of bosses, and if they get cleared out, do it again next turn easily. Plus even if, adding more power/summons isn't a way to make a fragile list better. I'm tempted to run Tyrant's Tirade maindeck, because it's pretty much a Mistake that you're not affected by.

I've taken on Igknights when Keybeetle was a thing and they summoned CDI and 86 turn-1, and I still beat them very soundly. The deck overextends naturally and without single-card plays your deck is going to fall to pieces if those scales are broken. Single-card combos are going to save the deck by being collateral; because even if things go horribly wrong you've still got one card that can assure you at least one play. Dragon's Mirror is also good for that, since First of the Dragons is also a beast to deal with.

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I've taken on Igknights when Keybeetle was a thing and they summoned CDI and 86 turn-1, and I still beat them very soundly. The deck overextends naturally and without single-card plays your deck is going to fall to pieces if those scales are broken. Single-card combos are going to save the deck by being collateral; because even if things go horribly wrong you've still got one card that can assure you at least one play. Dragon's Mirror is also good for that, since First of the Dragons is also a beast to deal with.

Dragon Mirror is among the things I wanted to try out.

 

Thing is, the simplest way to nearly guarantee a comeback next turn is to simply hold onto 2 Igknights in your hand. If your current scales get popped, replay and re-summon. That's why the deck isn't so bad. It's not fragile, neither it overextends by nature. People build it glass cannon, go balls to the walls, and think the deck is actually like that while it isn't.

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Just wondering, would Dark Factory of Mass Production be worth it to recover 2 Igknights after detaching them from an Xyz?

That's actually semi-interesting, but I feel like Pot of Riches does that job better since it puts them back into deck to be searched and and while Factory also "draws" 2 cards, they will always be Igknights meanwhile Pot can possibly draw into other things.

 

Interesting idea though, might give it a shot.

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That's actually semi-interesting, but I feel like Pot of Riches does that job better since it puts them back into deck to be searched and and while Factory also "draws" 2 cards, they will always be Igknights meanwhile Pot can possibly draw into other things.

 

Interesting idea though, might give it a shot.

Actually, Factory is exactly what this deck needs. IMO, just having two scales in-hand isn't enough to guarantee plays the next turn. Any player worth their mettle is going to expect that sort of thing if you have cards in hand and prepare for it, and only having one back-up isn't going to do you much good. Dark Factory is perfect because it's a one-card combo that sets up your scales and gets you more plays. Honestly, I only ever feel comfortable with my fields if I have two back-up plans in hand (and even then), and Dark Factory doesn't stop you from making Xyz plays and going for the win.

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Factory is a dead card turn 1 and you don't want dead cards turn 1 in a deck reliant on every card. Riches is good because it doesn't require an Xyz to have died.

 

Factory is a call for the late-game, and at 2 the likelihood of it causing a dead hand is really low. It's a card that guarantees continual plays if things go wrong, while Riches restricts what you can do in a turn and requires an equal amount of setup (you also typically don't want to sacrifice your ED Pendulums unless you've got more than 5 or absolutely necessary), as well as relying a lot more on luck instead of guaranteeing what you're putting into your hand.

 

Besides, knowing this game, if you're making an Xyz on turn-1 there's a very solid chance it's going to die before your next turn.

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No, pot can always shuffle back inconveniently levelled or spare knights from the extra.

Well, if I wanted to still run Pot, I definitely need to run more defensive stuff. Otherwise it just feels so eh to know that you can do nothing in a turn aside from summoning a few not-even-that-big beaters.

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