Azure Wolf Posted August 7, 2015 Report Share Posted August 7, 2015 ・ During each of your Standby Phases, send half the cards in your Deck to the Graveyard. If you cannot, destroy this card.・ Once per turn, during your Main Phase 1, Special Summon 1 random Level 4 or lower monster from your Deck in face-up Attack Position.・ You cannot Normal Summon or Set monsters.・ All monsters Special Summoned by this card's effect and all monsters your opponent controls must attack, if able.・ When an opponent's monster declares an attack, destroy that monster, and inflict damage to your opponent equal to half of that monster's ATK.・ This card cannot be destroyed by the effects of other Spells, Traps, or Effect Monsters.・ Your opponent must pay this card's maintenance cost. Was mucking around with this card on YGOPro in a variety of decks and it is fun it sets up graveyard plays for some decks like dragons, it burns your opponent when the are forced to attack, can't be destroyed so it can still lose to Castel and the likes and destroys your opponents deck, it does lock you Normal Summon but in some decks you don't really need it. So discuss this broken card which should never see the light of day. Link to comment Share on other sites More sharing options...
BlackBeartic Posted August 7, 2015 Report Share Posted August 7, 2015 If we take monster effect bouncing out. This card is stupid. With Castel? This card is stupid. It basically means if you can't make castel your deck goes bye bye. Link to comment Share on other sites More sharing options...
Bringerofcake Posted August 7, 2015 Report Share Posted August 7, 2015 This would break infernoid if they could pay its maintenance cost Link to comment Share on other sites More sharing options...
Hexanort Posted August 7, 2015 Report Share Posted August 7, 2015 i think that's the effect of the modified card, the card real effect is unknown (though the anime dialogue indicated that the controller pay the cost and only cant be destroyed by s/t) .cannot normal summon but special summon any lv 4 from lower from deck....the drawback pale in comparison of the real effect....force attack while destroying the attacking monster and burn LP.....the immunity to destruction just be a nice addition since non destruction removal are pretty common in most deck, cost of milling half the deck is ridiculous, opponent has to pay actually works better since it can backfire and if the owner that has to pay its way too abusable since they can just run grave centric deck with this its just pile of brokeness in form of a card Link to comment Share on other sites More sharing options...
Zauls Posted August 7, 2015 Report Share Posted August 7, 2015 This card, while ridiculous, does introduce some interesting wording and mechanics. I like the idea of a random Special Summon from the deck. If the effect was watered down considerably, or even some of the ideas transferred to a new card altogether, it would be very interesting. Link to comment Share on other sites More sharing options...
Queen of the Abyss Posted August 7, 2015 Report Share Posted August 7, 2015 This card, while ridiculous, does introduce some interesting wording and mechanics. I like the idea of a random Special Summon from the deck. If the effect was watered down considerably, or even some of the ideas transferred to a new card altogether, it would be very interesting.Maybe Can't NS or Set, but:- Idea 1: During each Standby Phase, the turn player rolls and player can SS a monster from hand or Deck with Level equal to the roll?- Idea 2: OPT the turn player can pick 3 monsters of different Levels, opp chooses 1 at random and you SS itOT: I am with Zauls. I want to see this in a Dragons of Legend set nerfed just because of how awesome some of the mechanics of this card really are. It does way too much rn, but I could see it being as interesting as Chicken Game when you don't think of it as an Upstart Link to comment Share on other sites More sharing options...
-kyo- Posted August 7, 2015 Report Share Posted August 7, 2015 make the first effect the turn player millsmake the sixth effect one per turnthats all i got Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.