Jump to content

Kozmo is so fun.


Recommended Posts

3x Kozmo Goodwitch

3x Kozmo Farmgirl

3x Kozmo Sliprider

3x Kozmo Forerunner

2x Ghost Ogre & Snow Rabbit

2x Honest

3x Kozmotown
2x Emergency Teleport

2x Terraforming

2x Galaxy Cyclone

1x Light of Redemption

1x D.D.R. - Different Dimension Reincarnation

1x Book of Moon

1x Raigeki

1x Gold Sarcophagus

1x Soul Charge

2x Fiendish Chain

2x Mirror Force

1x Bottomless Trap Hole

1x Solemn Warning

1x Jar of Avarice

 

--

 

So fun.  It's honestly an awesome Deck.  Not going for the OTK style build because I find this one more fun, but yeah.  Ghost Ogre is too good here.

Link to comment
Share on other sites

There is no reason to not run 3. It summons Dorothy, and can even do so during the battle phase.

I get the argument, but I feel like I've drawn into it so many times when I couldn't use it, or had to like go out of my way to get something in Deck I can bring out with it.  I'm not opposed to trying it again, though.

Link to comment
Share on other sites

I get the argument, but I feel like I've drawn into it so many times when I couldn't use it, or had to like go out of my way to get something in Deck I can bring out with it.  I'm not opposed to trying it again, though.

When could you not use it. Seriously, you have 5 targets (I would even make an argument for a third ghost bunny) and all of them are stellar.

Link to comment
Share on other sites

in this deck i would use five if i could

you really do need it at 3, kozmogirl on opponents turn is fun plays

I agree, but the problem is not having a Machine in hand that I can use the effect for, so it's just sitting there otherwise.  I've been struggling to draw into the higher level guys for whatever reason.  To the point where I almost considered adding a Sacred Sword of Seven Stars or two.

 

When could you not use it. Seriously, you have 5 targets (I would even make an argument for a third ghost bunny) and all of them are stellar.

 

Depends on the matchups I guess.  Like against Qli/Magicians, I'd prefer to have the Ghost Ogre in hand so that I can use the effect rather than worry about a synchro play.  In the majority of games I've played, I ended up cycling through all the Farmgirls and I didn't have any left in Deck, other than using like Jar of Avarice or something to get them back.  But like I said, I guess I'll bump it back up to 3 and see what happens.

Link to comment
Share on other sites

Komaeda_%2812%29.png

 

Shouldn't be no reason to run less than 3 Teleports. The main point is to increase the chances you'll open with it or least draw it with the Town mulligan effect. Dorothy is incredibly crucial to trigger off early off and it's even more better when you can have more Dorothys attacking to get some Towns and spaceships. It ain't anything like trying to run 2 Pendulum Call in Magicians.

 

What's the point of Soul Charge anyways? I'd rather want to avert the chances of Dorothy from hitting the Grave in all ways possible, and it's pointless trying to revive your previous faults from the Grave and pay some crucial LP and a BP, 2 things that Kozmos should definitely not fall back on.

 

Ever try using Generation Force and/or Limiter Removal in Kozmos? Because of the Spaceship's trigger use off destruction and Doroth/Glinda's Quick Effects, you can push for an OTK through this method if you had some good copies of these.

Link to comment
Share on other sites

I haven't use a Kozmo Deck though. But yeah, Kozmo was really an extremely fun Deck, and easy to play, and it also can create a fast OTK. Like this steps

1- Attack with "Farmgirl", once she inflicts damage to the opponent, fetch a Machine "Kozmo" from your Deck.

2- Banish "Farmgirl", Special Summon a Machine "Kozmo" from your hand, then attack your opponent directly with it.

3- Once the Machine "Kozmo" attacked directly, destroy it with "Generation Shift" to trigger its eff, add a copy of it and Special Summon a "Goodwitch"

4- Attack directly with "Goodwitch", then banish "Goodwitch" to Special Summon another Machine "Kozmo" from your hand.

5- Attack directly with the Machine "Kozmo" to end the game.

The OCG players will cry because this archetype are TCG exclusives XD

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...