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Train Dolls


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  This is the deck theme I've come up 2 days ago. Fun to use and yes, Shaddolls are doing their thing.

 

This deck is the updated one, including cards/techs suggested in the topic:

4VKUkiF.png

 

[spoiler=Initial deck, info about the choices]

t2wF0oV.png

 

 

       MAIN DECK
2x   Effect Veiler
1x   Express Train Trolley Olley
3x   Heavy Freight Train Derricrane
1x   Maxx "C"
2x   Night Express Knight
3x   Ruffian Railcar
1x   Shaddoll Beast
3x   Shaddoll Dragon
3x   Shaddoll Falco
2x   Shaddoll Hedgehog
1x   Shaddoll Hound
2x   Shaddoll Squamata
1x   Snow Plow Hustle Rustle
 
1x   El Shaddoll Fusion
1x   Foolish Burial
2x   Revolving Switchyard
3x   Shaddoll Fusion
1x   Special Schedule
 
1x   Call of the Haunted
1x   Shaddoll Core
3x   Sinister Shadow Games
1x   The Transmigration Prophesy
1x   Vanity's Emptiness
 
       EXTRA DECK
1x   El Shaddoll Construct
3x   El Shaddoll Shekhinaga
2x   El Shaddoll Winda
1x   Vulcan the Divine
1x   Castel, the Skyblaster Musketeer
1x   Daigusto Emeral
2x   No. 81: Superdreadnought Rail Cannon Superior Dora
2x   Skypalace Gangaridai
2x   Superdreadnought Rail Cannon Gustav Max
---------------------------------
 
  The main goal of the deck is to Special Summon Shekhinaga and the most Level 10 Trains possible (which makes me think, did Konami plan Shekhinaga be the way it is, knowing Train support would come? :/ )
 
  While its structure does not maximize the goal's success, it can do so very well and can slightly alter the way it functions, depending each situation's needs.
 -Besides Railcar, I added 1 Trolley. The reason is that sometimes, the deck would deplete all Railcars, or it's not necessary to waste one for specific occassions.
 -Express Knight at 2 is balanced. At 3, it helps Summon the boss monsters more quickly BUT it is usually Normal Summoned, not letting you widen your plays and options for the turn. The deck, also, is not Train-dedicated, so...
 -Snow Plow is 50/50 as a choice. While not easy to Summon, it's a Battle Fader under certain conditions with very high stats, so why not? In addition, it's a good pickup for Railcar if you expect to be hit next turn. If I find it be very clongy or less useful from Knight, I'll switch these two.
 -The only monsters in question for my Shaddoll choices are Falco and Squamata. The first is useless if there aren't any monsters to revive and the second... let's say I prefer other cards to dump from the deck instead of it.
 -Shaddoll Fusions, of course. Why only 1 El Shad Fusion though? I don't think it's a must for the deck but wouldn't mind doubling it ,if it's way more useful than a card or two that are possible candidates to leave.
 -Switchyard at 3 would be better, I think. The reason I have it at two is because I don't always want to rely on it, however I do know that (1) it can replenish a useless with a useful Lvl 10 Train and (2) speeds the deck. 
 -...As for Transigration, I added it merely because I may run out of cards and need to return them back to deck (or the ED). Although weak, it does have its usefulness, e.g. in cases where the opponent needs specific cards to be in their Graveyard or if they activate effects that target cards in there. Not only that, Gardna, Breakthrough and Electro will not bother you.
 -Special Schedule is worse than CotH, but the reasons it's in here are: (1) to work as bait, (2) to be triggered by Shad Dragon or Snow Plow and (3) can be activated instantly (remember, it works for Ranks as well).
 
  Now, for the Extra Deck:
 -Shekhinaga, the Shaddoll "Core" for the deck. Special Summon this, trigger Switchyard and/or Derricrane, possibly NS Knight, 2 Lvl 10 killers. Great isn't it?
 -Winda simply works as semi-Vanity's and Construct as an alternative, so 2 at most.
 -3 Falco in the deck => Synchro potentiality. Vulcan fits the case.
 -Since Lvl 10's will not always be my answer, there are a couple of R4 monster to help. Castel for the removal and Daigusto for the recycling.
 -2 R10 for immunity, 2 R10 for destruction, 2 R10 for huge damage. All of them accompanied by Derricrane which becomes a Raigeki Break when detached.
 
  The "Side Deck" does not serve as such. These are alternative cards for the deck or cards I couldn't find room for. As I said, the deck is new, so I didn't firuge what cards to Side.
 
  In general, the deck does pretty well. Offence and defence, together for the win. Statistically, if I've dueled against, let's say, 10 people, at least 5 of the games were won. Unfortunately, it's still not tested against most of the meta decks...
 

 

 

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Huh...why's the list so messy? You don't really need any trains outside of 3 Railcars, 3 Night Express and 3 Derricranes, they're undeniably the best, rest are just cute techs.

 

You should be running 3 Shaddoll Beast, it's one of the better ones. 3 Dragons are seriously overkill. Hound's pretty bad, you will almost never get off its flip effect, and its dump effect is subpar.

 

Mathematician's amazing in here since aside from triggering Shaddolls, it can also dump Railcar to search out Crane/Knight.

 

Switchyard's the backbone of the deck and you should be running 3 copies. You could also consider running more El Shaddoll Fusions, OCG lists run only 1 because it's limited over there.

 

Random Transmigration Prophecy? If you want something to recycle your things, Jar of Avarice is better for that. Although I've seen some lists run Exodius, because it recycles your Grave AND is a easily summonable level 10 for Superior Dora.

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Huh...why's the list so messy? You don't really need any trains outside of 3 Railcars, 3 Night Express and 3 Derricranes, they're undeniably the best, rest are just cute techs.

  A messy list is not always a bad thing. I should know, since I won the previous YCMCS with a "messy" deck and I recently beat a Graydle deck with the deck I use for the current tournament. ;)

 As for the Trains: Snow Plow will say bye-bye if it slows the deck a lot (as I said, a 50/50 choice) but Trolley hm, depends to the finalized deck.

 

 

You should be running 3 Shaddoll Beast, it's one of the better ones. 3 Dragons are seriously overkill. Hound's pretty bad, you will almost never get off its flip effect, and its dump effect is subpar.

  -If I run 3 El Shad Fusion then fine with 3 Beasts. It sucks when I draw Beast and no other more flexible card when my options are minimal.

  -I saw that coming... Dragons are not overkill. They work as CED when on field (even for S/T) and as Typhoons when sent to the Graveyard. I wouldn't drop any of them unless I have good alternatives (Maybe drop 1 if there are 3 Squamata, which for some reason I can't really trust).

  -I was also thinking Hound is bad, but it proved me wrong numerous times. Tbh, the second effect has helped a lot more than its Flip one (escape an opponent monster's attack/switch position for easier kill/trigger my Set monster if Sinister is not on my field etc.)

 

 

Mathematician's amazing in here since aside from triggering Shaddolls, it can also dump Railcar to search out Crane/Knight.

...

If you want something to recycle your things, Jar of Avarice is better for that. Although I've seen some lists run Exodius, because it recycles your Grave AND is a easily summonable level 10 for Superior Dora.

  Mathematician and Exodius, totally forgot about them (although I often use Mathe in my builds :P )

I also considered JoA, and I know it's versatile in this deck, but the reason I exchanged it with Transmigration is because I don't always want to fill my deck with cards I don't wanna redraw. I think it's more useful when there are at least some ED monsters to recycle (not to all builds of course! ;) ), but it's still a potential candidate to add.

 

 

Switchyard's the backbone of the deck and you should be running 3 copies.

  I know, I know. I just couldn't fit it within the current build. I'll see what I can do, although I don't guarantee it 100%.

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A messy list is not always a bad thing. I should know, since I won the previous YCMCS with a... "messy" deck and I recently beat a Graydle deck with the deck I use for the current tournament. ;)

Good for you. Doesn't mean this list is far from optimal.

 

 As for the Trains: Snow Plow will say bye-bye if it slows the deck a lot (as I said, a 50/50 choice) but Trolley hm, depends to the finalized deck.

Be my guest, but I'll save you the trouble: they're bad.

 

-If I run 3 El Shad Fusion then fine with 3 Beasts. It sucks when I have Beast w/o a Shad Fusion Card (happened many times).

They...why not do that? It's not that either Beast or ESF are bad cards.

 

-I saw that coming... Dragons are not overkill. They work as CED when on field and as Typhoons when sent to the Graveyard. I wouldn't drop any of them unless I have good alternatives (Maybe drop 1 if there are 3 Squamata, which for some reason I can't really trust).

They are. You can't judge Shaddolls only be their flip effects, because you will semi-rarely get them off. The dump effect matters more, and Dragon is an MST, sure, but a conditional one, that's why you run only 2.

 

-I was also thinking Hound is bad, but it proved me wrong numerous times. Tbh, the second effect has helped a lot more than its Flip one (escape an opponent monster's attack/switch position for easier kill/trigger my Set monster if Sinister is not on my field etc.)

It's bad.

 

I also considered JoA, and I know it's versatile in this deck, but the reason I exchanged it with Transmigration is because I don't always want to fill my deck with cards I don't wanna redraw. I think it's more useful when there are at least some ED monsters to recycle (not to all builds of course! ;) ), but it's still a potential candidate to add.

But Prophecy is really bad because it's a -1 for you while Jar replaces itself.

 

I know, I know. I just couldn't fit it within the current build. I'll see what I can do, although I don't guarantee it 100%.

...dude, please.

 

It looks like you clearly don't want help and you know better because you won the YCMCS so for some reason it proves your point bad lists are fine. But sure! Continue to run a subpar deck, full of missing cards, needlessly cute techs and not maxing out the cards that make the deck good. Be my guest ^^

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Um...............

 

Oops, did it sound so bad?

 

My ovethinking is beyond limits, I can give that. However, I didn't mean to ignore the every suggestion you gave me..! At least, that's what I see from most of my explanations... :|

 

 

Continue to run a subpar deck, full of missing cards, needlessly cute techs and not maxing out the cards that make the deck good. Be my guest ^^

That's because I have to choose: "Maximize" or "Play with what you've got". I want to maximize but not always lose the cute techs for the sake of it. A matter of opinion I guess...

I'll try the changes and see the results.

 

They are. You can't judge Shaddolls only be their flip effects, because you will semi-rarely get them off.

Maybe they serve better as CED in other builds? I've used them in a Worm Doll deck and they did wonders. Haven't tested them elsewhere yet.

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  The deck is updated according to the suggestions.

 

 

I should've paid close attention to the section's rules. Since I post in here, it's only natural that I accept the suggestions, no matter what my reasons and explanations are...

 

 

Are we good Medivh?

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You might want to cut down on the Falcos and go to 1 Dragon (1 is often enough) as well as put Sinister Shadow Games down to 2 maybe. Then, maximize on Terraformings and Mathematicians. Mathman helps on consistency quite a bit, while also being a very solid material for Shekhinaga if you can't use Railcar. Terraforming helps thin the deck while also getting you one of the most key components of the deck. Falco is more of a useful tech than anything in a Train Dolls build, and you don't even need to run him at all. Dragon can be cloggy sometimes.

I'm also partial to no more than 5 fusions (my choice is 2 El and 3 Shaddoll, but that's a personal preference) simply because then it's impossible to open 5 fusions and then draw into your 6th, but that's also a very, very unlikely scenario so do whatever you feel works best.

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  So basically, you suggest a more Train-based deck, while Medivh wants to maximize both parts.

 

  I've made some changes, the deck now is 3x Beast/all basic Trains/Switcyard/(El) Shad Fusion, 2x Mathe/Falco/Dragon/Squamata/Hedgehog/Sinister and all the other cards at 1.

 

  Before posting it, I'd like one more opinion about the cards below. Do you think they should be removed completely? If yes, I can fill the gap with some Shaddoll/Train cards or cards like Terraforming and other speedy ones.

Jar of Avarice, 1 Beast for 3rd Hedgehog/Falco, Call of the Haunted, veiler, 3rd El Shad, Special Schedule

 

It's difficult to merge the ideas of both of you, so the best I could come up with is the updated image at the OP.

The most puzzling card is JoA, not sure with what to trade it.

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Well, I'm not exactly saying "More Trains". Allow me to explain.

My overall suggestions are basically to pair down both engines to their essentials; such as 3 NEK, 3 Crane, and 3 Ruffian for the Train monsters, 3 Mathmans, and ~8/9 Shaddoll monsters with 3 Hedgehog and 3 Beast. The idea is not so much to be equal parts a Shaddoll and Trains deck, but to make use of Shaddolls as an engine for faster and stronger Rank 10 plays and to maximize consistency.

Speaking of consistency, I would still strongly suggest the 3 Terraformings. I cannot stress enough how good of a card Revolving Switchyard is and how much you're going to want it in your hand. Also a fair note: Switchyard discards as a cost, so you cannot trigger Shaddoll effects off of it (unfortunately).

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