Ire Posted July 28, 2015 Report Share Posted July 28, 2015 I realised that I told Night when he asked for SOTW return that I would participate... but I totally forget... :OThat's why I decided to train in order not to be as ridiculous as Tormey -jk, your last one was pretty kewl dope- ridiculous.And then, I suddenly realised that I did not do anything with Ps or Gimp for a while (except 94x94 avatars -_- ) ! :'( Anyway, here's a sheet I want you to CnC, guys ! Have a nice day ! Link to comment Share on other sites More sharing options...
Tormented Posted July 28, 2015 Report Share Posted July 28, 2015 Personally don't like this piece, colours aren't very coherent and different parts are catching my eyes Link to comment Share on other sites More sharing options...
Ire Posted July 28, 2015 Author Report Share Posted July 28, 2015 Personally don't like this piece, colours aren't very coherent and different parts are catching my eyes Thanks for your comment ! yep, that left part adds a focal point that should not be there :Sbut I thought colours were okay :'( Link to comment Share on other sites More sharing options...
Tormented Posted July 28, 2015 Report Share Posted July 28, 2015 I mean I'm not saying they're bad. I just don't appreciate it, I think maybe making the focal stand out a bit more would help. I dunno might just be me. Link to comment Share on other sites More sharing options...
chairman ali Posted July 28, 2015 Report Share Posted July 28, 2015 Needs darker areas. As a beginning tip: Things in the foreground are always darker (lets say 70-85% grey). Things in the background are always lighter because as you go further into the distance their is something called "atmospheric perspective" or "atmospheric depth". (lets say 30% grey) Things in the midground are in between. The midground is usually where the action happens so I'd suggest focusing on that. (lets say 50-60% grey). If you decide to put something in the foreground, darken it and give it some blur. It depends on what you want tbh. Think of it as a camera lens. If the aperture is low (1.4/f) then your focal point will be the only thing with understandable/clear shapes. The bg will have a bokeh effect and the foreground will be blurred to the point you can't really make out what the object/shape is. If the aperture is high (3.5 and above) a lot of things are clear and you'll be able to make out most of the foreground and background. Shallow depth (3.5>) works with artworks that explore more than just a portrait. Link to comment Share on other sites More sharing options...
Ire Posted July 28, 2015 Author Report Share Posted July 28, 2015 Okay thanks guys ! :OAnd many thanks for this very precise tip Ali' (I must admit I knew the overall 'rule', but did not know these figures).Ima keep this in mind for the next SOTW :3 Link to comment Share on other sites More sharing options...
Night Posted July 28, 2015 Report Share Posted July 28, 2015 Filter > Liquify Link to comment Share on other sites More sharing options...
Ire Posted July 28, 2015 Author Report Share Posted July 28, 2015 Filter > Liquify Looks very nice but I personnally never did cool stuff using Liquify :/I always try to add more and more, and then it becomes real crap, when I use it xD I have a lot to train :'( And thanks for your comment ! Link to comment Share on other sites More sharing options...
Night Posted July 28, 2015 Report Share Posted July 28, 2015 I can't smudge to save my life, I'm sure you'd do a better job. Link to comment Share on other sites More sharing options...
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