Big Bad Pennar Posted July 26, 2015 Report Share Posted July 26, 2015 Seeing as I have a few ideas that I emptied from my head recently, I had a look at one and Thought "Maybe I should release this one for Public use" But I wanted to make sure it isn't too Overpowering before I actually do so: Godweave Starfield{Spell/Field}During your Standby Phase: Target 1 Continuous Spell Card in your Graveyard; Activate it. If you control 3 or more Continuous Spell Cards and no Monsters: You can place all Continuous Spells you control in your Monster Card Zone as Monsters until they leave your side of the field, They become Level 7 LIGHT Fairy-type Monsters and their Original ATK and DEF become 2400. (They keep their Effects). If this card leaves the field, Place them into your Spell/Trap Zone as Continuous Spells. Those Monsters cannot be used as Materials for a Synchro or Xyz Summon [spoiler=Godweave Starfield FAQ & Rulings]I know there are a few questions involving some of the wording I used for this card... so I'll Answer them ahead of time... Q: "If you control 3 or more Continuous Spell Cards and no Monsters: You can place all Continuous Spells you control in your Monster Card Zone as Monsters until they leave your side of the field" Is this considered any form of Summon? Are they Still Spells?A: No, You just simply place them there rather than Summon them, This is Intentional for Flavor Purposes, Giving your Spells Life, Likewise, They are also not treated as Spells while in the Monster Zone Q: "They become Level 7 LIGHT Fairy-type Monsters and their Original ATK and DEF become 2400. (They keep their Effects)." There is no Token Stat Block! Why is this written like that?A: Some Monsters treat themselves like Continuous Spells, Such as Pumprincess and the Crystal Beasts, When they get Placed back onto the Monster Zone by this card's Effect, They keep their Monster Effects, but gain the Boosts (And Restrictions) that this card Provides. "(They keep their Effects)" Refers to when an Actual Continuous Spell(s) gets placed by this card's effect, it simply means they keep their effects as if they were still Continuous Spell Cards (Messenger of Peace still prevents Attacks from 1500+ ATK Monsters even while Animated as a Monster, You also still pay Maintenance Costs) Link to comment Share on other sites More sharing options...
VCR_CAT Posted July 26, 2015 Report Share Posted July 26, 2015 Unfortunately, balance takes precedence over flavor. The initial effect of being able to instantly recycle continuous spells is really, really good and there are some very solid choices to choose from that can potentially create some problematic combos. The other problem is that this really should follow the pattern of Trap Monsters and go by Special Summoning. Simply having it place dodges way too many effects and already creates a lot of big problems balance-wise. I understand it's not with the flavor, but it's going to break the card and make things way, way too strong. Also, the effects should be negated for the spell cards. Its effect should also read: Special Summon all Continuous Spell Cards you control as [Effect or Normal] Monsters (Fairy-Type/LIGHT/Level 7/ATK 2400/DEF 2400). (They are also still Spell Cards). The effects should be negated IMO, and even if you prevent Synchro/Xyz summons, there are still a lot of things you can do with 3+ instant 2400 bodies; which is already a fairly dangerous effect. Finally, the final effect should remove or banish all Continuous Spells that it brings back if it leaves the field; being able to just do a 100% recycle on them is pretty ridiculous and hardly a downside. Even now, though, consider that Spell-Monster focused cards have been created in DP and that's going to create a lot of busted problems with this card, so I'd suggest looking through the spells accessible on DP before submitting this. The idea is interesting, but the execution isn't balanced. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted July 27, 2015 Author Report Share Posted July 27, 2015 The initial effect of being able to instantly recycle continuous spells is really, really good and there are some very solid choices to choose from that can potentially create some problematic combos. Despite Rarely seeing it activate on Testing, I could add a cost to it and make it optional if that is fine, or if not, add other Restrictions to it The other problem is that this really should follow the pattern of Trap Monsters and go by Special Summoning. Simply having it place dodges way too many effects and already creates a lot of big problems balance-wise. I understand it's not with the flavor, but it's going to break the card and make things way, way too strong. Also, the effects should be negated for the spell cards. Its effect should also read: Special Summon all Continuous Spell Cards you control as [Effect or Normal] Monsters (Fairy-Type/LIGHT/Level 7/ATK 2400/DEF 2400). (They are also still Spell Cards). Ah yes, that's one of the questions that I covered in the FAQ Spoiler, I wrote it like that intentionally because of stuff like Crystal Beasts interacting with the card. which I DON'T want their Summon Effects Triggering when Summoned by this card, but intended for the Continuous Spells to keep their effects I could Negate their effects until the end of your Next turn The effects should be negated IMO, and even if you prevent Synchro/Xyz summons, there are still a lot of things you can do with 3+ instant 2400 bodies; which is already a fairly dangerous effect.I could Lower their ATK/DEF to 2k/2k apiece Finally, the final effect should remove or banish all Continuous Spells that it brings back if it leaves the field; being able to just do a 100% recycle on them is pretty ridiculous and hardly a downside. Even now, though, consider that Spell-Monster focused cards have been created in DP and that's going to create a lot of busted problems with this card, so I'd suggest looking through the spells accessible on DP before submitting this. I could have the Removal of Starfield destroy all Continuous Spell Cards and all Spells made into monsters by this effect instead... keeping it's flavor and adding to it It is Submitted already for Testing and other criticism, But it is Sharable but not Public yet Link to comment Share on other sites More sharing options...
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