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Tuned Dragon


JessicaMuddy

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Because I'd like to see Double Tuning extent beyond 2 Level 12 Red Dragon Archfiend monsters. I know the effect isn't much, but it's a start.

qraMLoQ.jpg
2 Tuners
When this card is Synchro Summoned: Add 1 Tuner Monster from your Deck to your hand. Once per turn, this card cannot be destroyed by card effects.

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Wouldn't This, like, make much more sense as a Level 6, if only becuase Level 3 Tuners tend to have a lot of ways to get themselves to the field, and you could effectivly make Level-3-Tuners.dek out of copies of This card?

I mean, it's an idea.

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^ Actually, I was surprised at that point. Level 2 and 3 tuners are the most prolific, but there are surprisingly few of them that get themselves on the field effectively. I was building a level 3 spam deck the other day and really the only one that could get to the field easily was Genex Birdman with the others callable by E-tele, etc.

 

As for the card, I think it is good for what it does. It is pretty basic. As Armz said, though, 7 isn't the easiest double tuning number to reach. Of course, if you do keep it at 7, I would recommend its summoning conditions to be "2 or more tuner monsters".

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Wouldn't This, like, make much more sense as a Level 6, if only becuase Level 3 Tuners tend to have a lot of ways to get themselves to the field, and you could effectivly make Level-3-Tuners.dek out of copies of This card?

I mean, it's an idea.

 

^ Actually, I was surprised at that point. Level 2 and 3 tuners are the most prolific, but there are surprisingly few of them that get themselves on the field effectively. I was building a level 3 spam deck the other day and really the only one that could get to the field easily was Genex Birdman with the others callable by E-tele, etc.

 

As for the card, I think it is good for what it does. It is pretty basic. As Armz said, though, 7 isn't the easiest double tuning number to reach. Of course, if you do keep it at 7, I would recommend its summoning conditions to be "2 or more tuner monsters".

That is probably a good suggestion, so I'll change it later when I can.

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Yeah I agree with Armz, too.

Level 6 makes a lot of sense. This card could have a deck based around it.

Genex Ally Birdman.

Junk Synchron

Crane Crane recycling

Emergency Teleport

You could probably even get away with weird techs like An Unexpected Dai

 

The monster itself can be a +0 with Crane Crane, and then it goes +1 with searching a Tuner, and then it can easily combo with nukes like Black Rose, Dark Hole, Torrential, Needle Ceiling, Scrap Dragon, and it can dodge the opponent if needed.

It even survives the destruction of Call of the Haunted. Not saying Double Cyclone shenannigans are optimal right now, but it can be fun, too.

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