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3 D/D Lilith

2 D/D Night Howling

1 D/D Swirlal Slime

2 D/D Cerberus

2 D/D Magical Astronomer Galilei

3 D/D Magical Astronomer Kepler

3 D/D/D Oblivion King Abyss Ragnarok

 

1 Book of Moon

3 Chicken Game

3 Covenant with the Hellgate

3 Covenant with the Swap King

1 Foolish Burial

1 One for One

1 Raigeki

 

1 Bottomless Trap Hole

2 Covenant of the Mistaken Seal

1 Covenant with the Valkyrie

1 Crush Card Virus

3 Mistake

1 Skill Drain

1 Solemn Warning

1 Vanity's Emptiness

 

2 D/D/D Blaze King Temujin

3 D/D/D Oracle King D'Arc

1 D/D/D Wave Oblivion King Ceasar Ragnarok

1 Chaos King Archfiend

2 D/D/D Gale King Alexander

1 Abyss Dweller

1 Castel, the Skyblaster Musketeer

1 D/D/D Founding King Kali Yuga

1 D/D/D Sniping King Tell

1 D/D/D Wave King Ceasar

1 Evilswarm Exciton Knight

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Only real problem I have with it is the 2 Galilei. Why 2?

What do you mean? Too little, too much? 2 feels about right since it's a nice lifebuoy sort of thing for the monsters or Covenants in case of being hit by removal, but 3 feels like it would be too much, and 1 is too little, so 2 feels about right.

 

I don't see the point in 2 Alex. Maybe bump Caesar up to 2 instead?

Well, I might, just summoning 2 Ceasars in a game seems as unlikely as 2 Alexanders.

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