Nathanael D. Striker Posted July 23, 2015 Report Share Posted July 23, 2015 Rules: All Leaderboard rules apply. PM the card to me. Cards due 8:11am PDT on 7/25. First to 3 votes or most votes by 7:13am PDT on 7/27 wins. If there are no votes after the deadline, next vote wins. All voters must elaborate on their votes. My opponent and I have the right to refuse votes, but must explain why we don't accept it. Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) Create a monster that supports Meklord Emperors. Rewards: The winner gets a rep from the loser. All voters get a rep for voting.Card AMeklord Igniter IDARK*Machine/Effect(1) You can discard this card; add 1 "Meklord Emperor" monster from your Deck to your hand. (2) Once per turn, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 monster you control and 1 monster your opponent controls; destroy the first target, and if you do, the second target is now treated as a Synchro Monster. You can only activate the (1) effect of "Meklord Igniter I" once per turn.ATK: 0 / DEF: 0Card BMeklord Vassal Wastrel -0- DARK ** Machine / Effect (1) When this card is Normal Summoned: You can activate this effect; you cannot Summon monsters during this turn, except for "Meklord" monsters, also, you can add 1 "Meklord Emperor" monster from your Deck to your hand, and if you do, destroy this card. (2) Once per turn, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 monster your opponent controls; that target is now treated as a Synchro Monster. You can only use the (1) effect of "Meklord Vassal Wastrel -0-" once per turn. ATK: 800 / DEF: 1000 Link to comment Share on other sites More sharing options...
The Warden Posted July 23, 2015 Report Share Posted July 23, 2015 Let's dance. The requirement is to make a monster card that supports the Meklord Emperors. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 23, 2015 Author Report Share Posted July 23, 2015 Let's dance. The requirement is to make a monster card that supports the Meklord Emperors.Something I haven't really tried before. Very well, let's go. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 25, 2015 Author Report Share Posted July 25, 2015 Game on, I guess. *crosses fingers* Link to comment Share on other sites More sharing options...
Northern Sage Posted July 25, 2015 Report Share Posted July 25, 2015 Wow, these are quite similar. They both deal with difficulties Meklords have in non-existent searchability and only affecting a very limited type of card. So it boils down to how and where they do stuff.A has a +0 search with no other drawbacks. Appearing from the hand, it is also harder to stop. The second effect requires you to have a monster you want to destroy, but this can also lead to further triggers for Wisel, Skiel and Granel. Also, you can dupe it to get out Asterisk, I guess.B can immediately trigger a searched Emperor, but restricts your Summons that turn. Furthermore, needing to be NSed makes it a bit more vulnerable. The second effect just being banishing for an instant target helps, on the other hand.I guess I'm voting for B for being faster, even if it is riskier in some regards. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 25, 2015 Author Report Share Posted July 25, 2015 0-1 Card B Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 26, 2015 Author Report Share Posted July 26, 2015 Oi, where are my votes? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 27, 2015 Report Share Posted July 27, 2015 Both cards are indeed similar in terms of searching out a Meklord + turning an opponent's monster into equip fodder.Let's see where this goes. Card A requires that you have another monster to blow up while this exists in the Graveyard, however you can discard it and set up from there. Card B can search/blow self up and go into whatever Meklord of your choosing off the bat, although yeah it will restrict you from summoning anything but the Emperors or their Army monsters. ---------In a way, I'm casting my vote for B, given the amount of help it provides to the Deck as a whole, specifically getting an Emperor out + setting up for the kill quicker.A has its own perks (such as being discardable + not locking down your summons for the turn; plus Duplication eligibility), but yeah it's a bit slower. Technically, you could discard A; add Meklord to hand, then summon a monster of your own + blow that up, but that requires you go turn 2 OR you somehow get a monster on the opponent's field. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 27, 2015 Author Report Share Posted July 27, 2015 0-2 Card B Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted July 27, 2015 Author Report Share Posted July 27, 2015 Broke. N wins 0-2. Link to comment Share on other sites More sharing options...
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