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In Courage and Gallantry [Normal Pendulum]


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https://www.youtube.com/watch?v=1CPq2RSTSyw

dbueOtr.png

 

2 Tune Warrior

1 Dragon Horn Hunter

3 Dragoons of Draconia

2 Flash Knight

2 Focault's Cannon

2 Lancephorhynchus

2 Mandragon

2 Risebell the Summoner

3 Sky Dragoons of Draconia

2 Archfiend Eccentrick

 

1 Fire Formation - Tenki

1 Fossil Dig

2 Mystical Space Typhoon

2 Painful Decision

1 Polymerization

2 Pot of Riches

1 Raigkei

1 Reinforcement of the Army

3 Summoner's Art

2 Wavering Eyes

 

2 Lose 1 Turn

1 Torrential Tribute

 

1 First of Dragons

1 Azure-Eyes Silver Dragon

1 Ignister Prominence the Blasting Dracoslayer

1 Metaphys Horus

1 Castel the Skyblaster Musketeer

1 Dark Rebellion Xyz Dragon

1 Evolzar Solda

1 Majester Paladin the Soaring Dracoslayer

1 Number 101 Silent Honor ARK

1 Number 103 Ragnazero

1 Number 39 Utopia Beyond

1 Number 61 Volcasaurus

1 Stellarknight Delteros

1 Wind-Up Arsenal Zenmaioh

 

This is a lot of fun. Being able to be rid of sea dragoons is really great, and eccentric is a far and away superior choice.

 

I've decided to try a blend of three different extra deck methods to see if the deck can get away with using them all. Trying to find space for Dark Factory of Mass Production to recycle Tune Warrior, Poly targets (if I fuse from hand obv) and stuff sent by Decision.

 

At one point I ran Fusion Substitue since it better took advantage of Pendulums and turned FoD into an upstart when they eventually got over it, but the flexibility of Poly ended up winning out.

 

Risebell seems pretty good on paper, and in the one test game I managed to sneak in it performed well. Since everything is within a level of each other, the idea that I have something to enable stronger extra deck plays is something that i like.

 

Again, once more testing gets done this will probably be updated again, and I may even end up writing a guide or something, idk

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  • 2 weeks later...

Update:

 

I don't have a pic to post, but changes are forthcoming.

 

Pendulum area isn't too great, since if you end up with a boss like an xyz or something it's dead. I might as well just run vanity's, it does the exact same thing without killing scales.

 

I'm really torn on luster pendulum. On one hand having a copy in the deck for majester/ignister is handy, but it's dead a lot, since my best level is 5 in the deck. I traded it for Tune Warrior, which opens up access to other cool synchro options (7s, 8s, Azure-eyes, Leo), while being more searchable than luster (ROTA and decision)

 

Wavering eyes is huge in here also. Being able to ignight with your scales means you can set up power plays, and getting rid of problem cards if your opponent is also playing pendulum is just another plus.

 

Painful decision is nuts, but it suffers from similar problems to rescue rabbit, in that running too few copies ends up making the card dead, but the deck gets cluttered when you run 3 of everything.

 

To combat this, in updated builds I ran 1 more flash knight and dropped DHH and a Lance, but DHH is too useful of a card to lose completely, even if she is the worst low scale.

 

Otherwise I will try to have an updated version tonight to best reflect these changes.

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