Aerion Brightflame Posted August 5, 2015 Report Share Posted August 5, 2015 Bash seems silly. Ancestral Knowledge and Burgle seem interesting, the jousters might be good in something like ramp druid I guess? Injured Kadvir seems like it could be good in Priest. Uncertain about it since what do I really know about HS? Link to comment Share on other sites More sharing options...
Shradow Posted August 5, 2015 Report Share Posted August 5, 2015 The Joust mechanic seems really neat, I like it. Injured Kvaldir might be useful in Priest, it's like taking a 2/3 for 2 away from Injured Blademaster (though that's not seeing as much play in Priest these days, either). Link to comment Share on other sites More sharing options...
Althemia Posted August 5, 2015 Report Share Posted August 5, 2015 New legends. Link to comment Share on other sites More sharing options...
mido9 Posted August 5, 2015 Report Share Posted August 5, 2015 Aviana is the most dangerous thing to leave on the board ever. Like not even antonidas is more dangerous to have on the board. Also use it in ramp druid. After a lot of nourish + lore + etc card draw you can aviana + ancient of war or something, or innervate + aviana + rag + loatheb or so Link to comment Share on other sites More sharing options...
Miror B Posted August 5, 2015 Report Share Posted August 5, 2015 Aviana is the most dangerous thing to leave on the board ever. Like not even antonidas is more dangerous to have on the board. Also use it in ramp druid. After a lot of nourish + lore + etc card draw you can aviana + ancient of war or something, or innervate + aviana + rag + loatheb or soDon't forget turn 10 Aviana Ironbark Link to comment Share on other sites More sharing options...
Wizarus Posted August 5, 2015 Report Share Posted August 5, 2015 I dont know about Avi. She seems like she relies on a perfect storm rather than something you know youre gonna get value from. Turn 10 to combo her with something that could have been dropped without her is a long time. Link to comment Share on other sites More sharing options...
Miror B Posted August 5, 2015 Report Share Posted August 5, 2015 I dont know about Avi. She seems like she relies on a perfect storm rather than something you know youre gonna get value from. Turn 10 to combo her with something that could have been dropped without her is a long time.What you call turn 10 I call turn 7. Because you're forgetting about Druid ramp. Link to comment Share on other sites More sharing options...
Spinny Posted August 5, 2015 Report Share Posted August 5, 2015 I dont know about Avi. She seems like she relies on a perfect storm rather than something you know youre gonna get value from. Turn 10 to combo her with something that could have been dropped without her is a long time.ITT: Innervate doesn't exist.Hell, This to ancient of lore to innverate is some serious value. Link to comment Share on other sites More sharing options...
Wizarus Posted August 5, 2015 Report Share Posted August 5, 2015 So drop her naked? Because that the only way I can see her getting dropped that early, and ramping into a 5/5 with no instant value leaves it vulnerable to stuff like kill command. Link to comment Share on other sites More sharing options...
Miror B Posted August 5, 2015 Report Share Posted August 5, 2015 So drop her naked? Because that the only way I can see her getting dropped that early, and ramping into a 5/5 with no instant value leaves it vulnerable to stuff like kill command.No, you ramp into her and another creature :/ Link to comment Share on other sites More sharing options...
Wizarus Posted August 5, 2015 Report Share Posted August 5, 2015 No, you ramp into her and another creature :/So Wild Growth before Turn 7, then get to Turn 7(8) without being outempo'd, than Innervate + Avi + another 7+ drop. I'm not saying it can't work but I don't think it's a standard play, just an optimal one. You're more than likely going to need that Innervate earlier if you draw it. Link to comment Share on other sites More sharing options...
Miror B Posted August 5, 2015 Report Share Posted August 5, 2015 So Wild Growth before Turn 7, then get to Turn 7(8) without being outempo'd, than Innervate + Avi + another 7+ drop. I'm not saying it can't work but I don't think it's a standard play, just an optimal one. You're more than likely going to need that Innervate earlier if you draw it. You're acting as if Druid doesn't have ways to keep Tempo before turn 7 with all of its taunts and bodies and keeper of the groves and etc Link to comment Share on other sites More sharing options...
.Rai Posted August 6, 2015 Report Share Posted August 6, 2015 I don't think Aviana's that good. Firstly, I don't agree with the claim that she's dangerous to keep on the board. Like, how often in the lategame does a Druid play more than one minion a turn? Apart from the turn you play her, she'll often be a vanilla 5/5. With an Innervate, she is an 8 mana play because no-one would ever play her without another creature. She relies on incredibly good hands for her to be good. Half of those hands, there is a better play (i.e. playing your Ancient three turns earlier). Like, I guess you could combo lots of sheet with her in the late, lategame, but you'd need more fatties than usual, and if you're doing that, you might as well just fit in the Force-Roar combo instead. Link to comment Share on other sites More sharing options...
Wizarus Posted August 6, 2015 Report Share Posted August 6, 2015 You're acting as if Druid doesn't have ways to keep Tempo before turn 7 with all of its taunts and bodies and keeper of the groves and etcWe really don't. That's why Ramp Druid has a bad matchup against Tempo Mage and Midrange Hunter for example. Link to comment Share on other sites More sharing options...
Night Posted August 6, 2015 Report Share Posted August 6, 2015 So drop her naked? Naked Aviana In my opinion she's got a lot of potential, looks like she'll fit in my dragon drood deck rather well. I run 2x nourish, 2x wg, 2x innervate and a bunch of late game drops with adequate early-mid game that usually keeps me alive until like turn 7 at which point I drop threat after threat and give no fucks Link to comment Share on other sites More sharing options...
Althemia Posted August 6, 2015 Report Share Posted August 6, 2015 This is hilarious. Link to comment Share on other sites More sharing options...
.Rai Posted August 6, 2015 Report Share Posted August 6, 2015 wait what that's really odd Link to comment Share on other sites More sharing options...
Rodrigo Posted August 6, 2015 Report Share Posted August 6, 2015 I can already see salty kids shouting "THIS CARD MIGHT AS WELL READ ADD A RANDOM TIRION TO YOUR HAND" Link to comment Share on other sites More sharing options...
Shradow Posted August 6, 2015 Report Share Posted August 6, 2015 I like how Brave Hunter is a card for Hunter that looks a little like Merida from Brave. Also, I've been thinking about Druid of the Saber and I like it even more because a 3/2 with Stealth is more useful for trading up than a 2/3 with Stealth. And you could safely keep it around for Druid of the Fang. Grand Crusader could be interesting. Paladin's got a good amount of valuable class cards that I'd like to get from its Battlecry. Link to comment Share on other sites More sharing options...
Miror B Posted August 6, 2015 Report Share Posted August 6, 2015 I like how Brave Hunter is a card for Hunter that looks a little like Merida from Brave. Also, I've been thinking about Druid of the Saber and I like it even more because a 3/2 with Stealth is more useful for trading up than a 2/3 with Stealth. And you could safely keep it around for Druid of the Fang. Grand Crusader could be interesting. Paladin's got a good amount of valuable class cards that I'd like to get from its Battlecry.Problem being that a 3/2 dies to more AoE spells. So I feel it'll be a big thing on preference. (Or me being too paranoid about being hit by any kind of AoE) Link to comment Share on other sites More sharing options...
Shradow Posted August 6, 2015 Report Share Posted August 6, 2015 Well, I'm thinking more on the fact that it will trade into an early 3 or 4 drop better than a 2/3 will, and that early in the game I'm not worried about my 3/2 getting AoE'd. Link to comment Share on other sites More sharing options...
Althemia Posted August 6, 2015 Report Share Posted August 6, 2015 Well this is certainly going to help create a lot of variants. Link to comment Share on other sites More sharing options...
Shradow Posted August 6, 2015 Report Share Posted August 6, 2015 That's hilarious, I'm gonna have to try that card out just for the shenanigans. Link to comment Share on other sites More sharing options...
Spinny Posted August 6, 2015 Report Share Posted August 6, 2015 I'm gonna start playing priest now just for this card, I love switching effects like that. This is a great day. Link to comment Share on other sites More sharing options...
Shradow Posted August 6, 2015 Report Share Posted August 6, 2015 The art's pretty awful, unfortunately. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.