Smear Posted July 19, 2015 Report Share Posted July 19, 2015 it turned out way different to what i thought it would and i cant tell if its good or bad lmao edit:v2 Link to comment Share on other sites More sharing options...
Spinny Posted July 19, 2015 Report Share Posted July 19, 2015 I'm a bit confused by it. So, he's walking to somewhere, somewhere that is brightly lit. But then there are thick shadows either side. It's pretty to look at and it looks quite melodramatic but I have no idea how to improve it. Link to comment Share on other sites More sharing options...
Smear Posted July 19, 2015 Author Report Share Posted July 19, 2015 I'm a bit confused by it. So, he's walking to somewhere, somewhere that is brightly lit. But then there are thick shadows either side. It's pretty to look at and it looks quite melodramatic but I have no idea how to improve it. it's not really telling a story, but cool idea hahaand thanks Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 19, 2015 Report Share Posted July 19, 2015 The use of contrast is actually really nice. Of course, I will mention (as I always do) that I know next to nothing regarding graphix, so anything I say should be taken with a grain of salt. Rather than acting as a path, the height of which the left shadow strikes the body creates more of a windowed effect. This is actually really nice, as it helps direct the eye to where it needs to be (while some more subtle work within the shadows prevents it from being empty space). In my opinion, the biggest issue is in how the left portion seems to be broken at about shoulder-height. It makes the render more visible, but at the same time I kinda feel like it interrupts the flow of the piece. Does that make sense? Idk sheet. Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Report Share Posted July 19, 2015 hnghh i like it, colors are neat. get me a v2 where you do that nice sharpened smudge from the left side on the right side, gives more texture and would help with the blurryness of that smudge on the right hand side, just needs some sharper elements imo. also decrease the contrast on that blue effect by the arm Link to comment Share on other sites More sharing options...
Smear Posted July 19, 2015 Author Report Share Posted July 19, 2015 like dis bruh Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Report Share Posted July 19, 2015 somewhat, the texture change is noticeable and is an improvement but i feel like the colors on that smudge are slightly iffy. cool tag but idk if theres much point to doing further edits. gogogo more tags dont let me be the only one rofl Link to comment Share on other sites More sharing options...
Catman25 Posted July 20, 2015 Report Share Posted July 20, 2015 Really like the softness with the colors and all, but maybe more texture/definition to the smudge to differentiate more from just blur. You kinda hit that with the sharpening, but I'm sure there's diff brush settings and stuff you could experiment with, idk, I'm garbage at smudge Link to comment Share on other sites More sharing options...
Smear Posted July 20, 2015 Author Report Share Posted July 20, 2015 Really like the softness with the colors and all, but maybe more texture/definition to the smudge to differentiate more from just blur. You kinda hit that with the sharpening, but I'm sure there's diff brush settings and stuff you could experiment with, idk, I'm garbage at smudge yeah, this is like the first or second time i've done smudging in a tag so i have basically no idea what im doing, def gunna play around with the settings more Link to comment Share on other sites More sharing options...
chairman ali Posted July 20, 2015 Report Share Posted July 20, 2015 Right now it seems too flat. Try adding depth. You can do this by adding some darker values to the white section Link to comment Share on other sites More sharing options...
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