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The YCM Championship Series #3 - Round 3 Begins Shortly


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I wanna play greydle (woah spoilers) but idk when it will be on DN.

 

EDIT: (It should be legal cus we know the english release date,

 

Release dates Japanese

  • July 18, 2015

English

  • November 6, 2015

So it should be on DN soon i guess!)

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for this tournament can royal magical library please be banned? probably no one will use those otk decks but just incase can it be banned?

if there are any FTK decks, they will probably just be dis-allowed by dae anyway so dnt worry.

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also i dont understand by the "there is no time limitnin rounds so there is no need for tie breakers"

isnt the point of tie breakers for e.g.

if there is 1 guy who 4-0 and 4 who 3-1

then tiebreakers would determine which 3 of the 3-1 people get into top 4?

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if there are any FTK decks, they will probably just be dis-allowed by dae anyway so dnt worry.

I trust you guys to keep it fun and fair. FTKs aren't going to be allowed because they are not fun to have and make something like this a nuisance for the players.

 

 

also i dont understand by the "there is no time limitnin rounds so there is no need for tie breakers"

isnt the point of tie breakers for e.g.

if there is 1 guy who 4-0 and 4 who 3-1

then tiebreakers would determine which 3 of the 3-1 people get into top 4?

That should only occur if there is 19-20 people registered for this. Last time, there was only 14. I can fix the point system if that so happens, but the problem with tiebreakers being set up is that I would have to be around for each and every game and keep track of the time; To cause more hindrance to the players since they are working around their own time together. It isn't worth it for such a problem. It is easier to put in point breakers at bigger events because that is something that actually matters.

 

The math involved when doing breakers is set on 1 point for ties and 3 points for winners. I would set it up where there would be points given for each game won, and then for the overall match since there is no time restraints. This would go into decimals, and 33% percentage. Points determined earlier in the Round Robin will be more rewarding then later, and if there is an uneven amount of 4-0, 3-1, etc, then players who face off against people with different records due to the drops will be paired down, and circumvent a different percent tally - dropping from a 33% percent calculation.

 

I would end up setting it so the equation would be: Points in round / (Rounds played x 3). This will be for the active player, then I was also determine it based on games played within the match. A loss in a 3 round match will go in to account for a 33% (.33)drop in points due to calculation for those wanting to keep tallies. The .33 is given due to easier algirthyms since I don't really want to go through the entire process of game winnings since there is no time calculation part of the subject. (If an opponent drops, the player still in contention will be given a 2-0 straight win.) Win percentage to determine it for breakers will also accumulate the opponents win record if it comes to things if they are too close.

 

I can post an update on players once a round is completed and keep the standings posted at the end of each round. 

 

This good for you?

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Where does time come into it? Tie-breakers are based on the records of the people each person played in the round, so someone finishing 3-1 whose opponents finished 3-1, 3-1, 4-0 and 2-2 will make it in ahead of someone whose opponents went 1-3, 1-3, 3-1 and 2-2. 

 

If my logic is correct it's possible to have 5 people on 3-1 or higher with as little as 17 people (which is why strictly speaking a 17+ tournament should have a top 8), but I suppose in a tournament with so few rounds it shouldn't be difficult to work out tie-breakers with a pen and paper anyway. 

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I was definitely over complicating things, sorry.

 

I'll keep every the same in the formula for Player Win Percentage: Points in Round / (Rounds played x 3) for personal record.
Then take into account the Opponent's Win Percentage, since competitors will never face against each other again. Should only take a few seconds for each anyways.

Post standings at the end of each round. I'll fix the wording in the OP.

 

I also confused breakers with draws, so the made everything go south for everyone, but that is easily fixed. Tiebreakers =/= draws.

 

And your logic follows. I chose not to do a top 8 under the speculation that there would be less than 19 people to follow through, and it only 4 rounds. Top 4s are easier to manage for the most part, and faster to finish toward the end. The breakers should be easy to identify and state top 4 anyways

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if there are any FTK decks, they will probably just be dis-allowed by dae anyway so dnt worry.

That would be good.

 

What about some OTKs? Don't mind my opinion if it's too silly, but... some OTKs like Qliphs and Igknights can do are plain simple to accomplish. Madolche and some others require many moves and can break easier, so I don't think they're THAT much of a threat.

If so, maybe semi-limiting or limiting some cards beforehand?

 

(For the record, I may join but schedule's tighter than before so I'll need more luck to manage this time :& )

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That would be good.

 

What about some OTKs? Don't mind my opinion if it's too silly, but... some OTKs like Qliphs and Igknights can do are plain simple to accomplish. Madolche and some others require many moves and can break easier, so I don't think they're THAT much of a threat.

If so, maybe semi-limiting or limiting some cards beforehand?

 

(For the record, I may join but schedule's tighter than before so I'll need more luck to manage this time :& )

Hold up now.

 

FTKs are only of note because of their relative lack or relevance, as well as the fact that they only serveto degrade a competitive environment.

 

if we start picking, choosing, banning, we're turning a, at least somewhat, competitive competition into a casual tournament with decks we don't like banned.

 

There is a time and place for that, but not sometjing like this which allows good tedting, potentially.

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OTKs still give to the fact that you play a game, and taking away from each archetype is going to loosen the competitive structure. I see no reason to nuke an environment for sheet because people don't like playing against OTKs, where you don't even play a game because of FTKs. They are different speeds, and unweilding to the point that there is almost nothing to be done against FTKS is you're on the draw.

 

I am not limiting, semi-limiting things that are relevant. FTKs are few and from in the current metagame, and the point of this is to test the metagame; not create our own simply because you don't like a certain deck. This is competitive and based around the newly birthed format, while also including recently printed cards, which will make their way into TCG, that are available on DN.

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Whilst I disagree that this is "testing the metagame" because this isn't anything resembling a metagame, but you hit the nail on the head that OTKs still allow you to play and realistically although decks like Qli can OTK this doesn't happen often unless you have a totally empty field.

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OTKs still give to the fact that you play a game, and taking away from each archetype is going to loosen the competitive structure. I see no reason to nuke an environment for sheet because people don't like playing against OTKs, where you don't even play a game because of FTKs. They are different speeds, and unweilding to the point that there is almost nothing to be done against FTKS is you're on the draw.

 

I am not limiting, semi-limiting things that are relevant. FTKs are few and from in the current metagame, and the point of this is to test the metagame; not create our own simply because you don't like a certain deck. This is competitive and based around the newly birthed format, while also including recently printed cards, which will make their way into TCG, that are available on DN.

I'm starting to really like you Dae. I haven't seen such pure profesisonalism in ages.

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Whilst I disagree that this is "testing the metagame" because this isn't anything resembling a metagame, but you hit the nail on the head that OTKs still allow you to play and realistically although decks like Qli can OTK this doesn't happen often unless you have a totally empty field.

Okay, not testing the meta. Facing off against each other with their own abilities and what is believed to be already bounds as the metagame settles itself. It is still as much of testing knowledge as it is testing people's abilities, though. Glad you disagree, though, you're catching me where I go wrong and I appreciate that.

 

 

I'm starting to really like you Dae. I haven't seen such pure profesisonalism in ages.

Appreciation! Thanks. I said I wanted to host this. I want to do it right, as well!

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Hold up now.

 

FTKs are only of note because of their relative lack or relevance, as well as the fact that they only serveto degrade a competitive environment.

 

if we start picking, choosing, banning, we're turning a, at least somewhat, competitive competition into a casual tournament with decks we don't like banned.

 

 

OTKs still give to the fact that you play a game, and taking away from each archetype is going to loosen the competitive structure. I see no reason to nuke an environment for s*** because people don't like playing against OTKs, where you don't even play a game because of FTKs. They are different speeds, and unweilding to the point that there is almost nothing to be done against FTKS is you're on the draw.

 

I am not limiting, semi-limiting things that are relevant. FTKs are few and from in the current metagame, and the point of this is to test the metagame; not create our own simply because you don't like a certain deck. This is competitive and based around the newly birthed format, while also including recently printed cards, which will make their way into TCG, that are available on DN.

 

 

Couldn't be better explained... Understood.  :)

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doesnt challonger already calculate the tiebreakers? and you dont need to know the time for each match

I noted that later. That was for time-based draws, which there is no need to calculate into this situation. I was corrected.

Does Challonger calculate breakers? I didn't know that, cool!

 

Couldn't be better explained... Understood.  :)

Cheers!

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http://swisstriangle.net/

that can be used to find out if we will actually need the tiebreakers

 

Also would people be interested for event coverage on my blog?

this would include deck profiles, duel coverage, interviews with duelists, deck breakdowns, side deck choices (basically most chosen side deck cards), and other cool stuff

i would probably need some volunteers for this to happen

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