Madsen Posted July 17, 2015 Report Share Posted July 17, 2015 someone throw me some render packs or some s*** i need resources here's no sheet text version if ull excuse me ill go work on more sheet tags to dump in this topic Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 17, 2015 Report Share Posted July 17, 2015 so much potential. this has all the basics done right, and it is pleasing. but there isn't anything that makes it pop out, missing something. wow factor. otherwise, could be dope sheet, just pleasant. Link to comment Share on other sites More sharing options...
Madsen Posted July 17, 2015 Author Report Share Posted July 17, 2015 shitty text version cuz funk u kids clean cuz pls im sorry accept me again 2late4me2think about doing sheet properly so im just going with the flow and doing sheet that might look nice oh wait thats all ive ever done while tagging lel Link to comment Share on other sites More sharing options...
chairman ali Posted July 17, 2015 Report Share Posted July 17, 2015 pretty coot style. now find a wow factor. first post is p good esp. the text version. You have a slight problem with the whites in it, they don't shine, they're greyed out. Maybe use a brightness-contrast adj. layer and increase the brightness a bit. Should do wonders. Link to comment Share on other sites More sharing options...
Madsen Posted July 18, 2015 Author Report Share Posted July 18, 2015 edits cuz its ali, i dont usually go back on tags and i dont plan to go back on this one any further, just two minor adjustments idk Link to comment Share on other sites More sharing options...
chairman ali Posted July 18, 2015 Report Share Posted July 18, 2015 edits cuz its ali, i dont usually go back on tags and i dont plan to go back on this one any further, just two minor adjustments idk so good, great atmo Link to comment Share on other sites More sharing options...
Madsen Posted July 18, 2015 Author Report Share Posted July 18, 2015 cheers ill dump all of the things im making to shake off rust here i guess edit:WIP cuz im leaving midway thru working on it edit2:k kinda done with this Link to comment Share on other sites More sharing options...
Simping For Hina Posted July 18, 2015 Report Share Posted July 18, 2015 Text is gross on the second edit. There is a lot going on that mess with composition, where it is just weird. Link to comment Share on other sites More sharing options...
Madsen Posted July 18, 2015 Author Report Share Posted July 18, 2015 <3 u dae, even tho u missed the tag after ur first post you now give me the opportunity to update this s*** without editing more posts roflthis needs a white bar on the side i swear also idk i still like the 2nd text on that dankness one its the low opac white diagonal bars that are bothering me but its so so empty without: and no text is even worse imo and idk im a sucker for messy ass compositions based on filthy good textures edit: hnghh its whatever, sidestep more than improvement imo Link to comment Share on other sites More sharing options...
chairman ali Posted July 18, 2015 Report Share Posted July 18, 2015 try making the bg pattern smaller and duplicating it more to create a pattern. Maybe make it less translucent. liking your new experiments Link to comment Share on other sites More sharing options...
.Rai Posted July 18, 2015 Report Share Posted July 18, 2015 I think there's a fine line between cluttered and intricate backgrounds. In general, it's fine, but if the focal lacks a pop, an overly detailed background can distract. This is mostly for the second tag. I love the texture experiments in this though. Link to comment Share on other sites More sharing options...
Spinny Posted July 18, 2015 Report Share Posted July 18, 2015 The last one is pretty sic I've got to say. Background, filter and pose all really works well together. Also, Tokyo ghoul <3The person with the grey face, green background etc looks too unorganised. It makes it less enjoyable to look at since you have no sense of knowing what is happening, the best pictures IMO are the ones that tell stories or ones that catch your interest.With this you have nothing that really makes you want to look at it, its just a jumble of colours with a face and hands near it.The face looking sort of corroded looks cool though, I like that. The colors next to the hair make it look like she has slick green hair which looks good aswell. It sort of looks like there is a persons neck in the background with their head blotted out by something, to make it more obvious maybe you could make it look like the head was shot at in the picture, putting a gun hole there? I mean, the picture is green which means envy, so she could be envious of someone and shot at them in the background? I'm not sure this is helpful at ALL. I'm just throwing ideas around to help you since you asked, so take it with a pound of tolerance pls. Link to comment Share on other sites More sharing options...
Madsen Posted July 18, 2015 Author Report Share Posted July 18, 2015 try making the bg pattern smaller and duplicating it more to create a pattern. Maybe make it less translucent. liking your new experimentsdamn ur vision for improvements is incredible, i just did thatdon't know how close that is to what you were thinking of but that's freaking hot imo altho empty I think there's a fine line between cluttered and intricate backgrounds. In general, it's fine, but if the focal lacks a pop, an overly detailed background can distract. This is mostly for the second tag. I love the texture experiments in this though. yeah it felt difficult to give purpose to the clutter in the background there but i just kept at itty for the feedback tho The last one is pretty sic I've got to say. Background, filter and pose all really works well together. Also, Tokyo ghoul <3The person with the grey face, green background etc looks too unorganised. It makes it less enjoyable to look at since you have no sense of knowing what is happening, the best pictures IMO are the ones that tell stories or ones that catch your interest.With this you have nothing that really makes you want to look at it, its just a jumble of colours with a face and hands near it.The face looking sort of corroded looks cool though, I like that. The colors next to the hair make it look like she has slick green hair which looks good aswell. It sort of looks like there is a persons neck in the background with their head blotted out by something, to make it more obvious maybe you could make it look like the head was shot at in the picture, putting a gun hole there? I mean, the picture is green which means envy, so she could be envious of someone and shot at them in the background? I'm not sure this is helpful at ALL. I'm just throwing ideas around to help you since you asked, so take it with a pound of tolerance pls. dude there are so many good tokyo ghoul renders out there. ty for the feedback, don't worry about it, its great to get opinions from non showcase regulars. very refreshing Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Author Report Share Posted July 19, 2015 f*** it im gonna double post cause edits are lamedid shop, did shop thingsreally happy with this first one tbh, both vers altho i prefer the color one which tormy suggested i do, ty bb less happy with this one and im prolly gonna revisit it if the customer dislikes it as well but i had no idea what to do with the render loldid a different sharpen real quick and makes it look better right away imo, really should just bring the dope ass smudge to focus here imo Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 19, 2015 Report Share Posted July 19, 2015 I probably like this one most. Personally I think the colors look nice together. Though nothing really...hmm...stands out too much. Idk, I've said before I don't really know what I'm talking about. Also a question, I don't understand the purpose of the text on most of them, they seem out of place often. Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Author Report Share Posted July 19, 2015 I probably like this one most. Personally I think the colors look nice together. Though nothing really...hmm...stands out too much. Idk, I've said before I don't really know what I'm talking about. Also a question, I don't understand the purpose of the text on most of them, they seem out of place often. text is to help a personal feeling of emptynessi understand people dont like it often which is why i post a lot of no text vers played around with the shop request more and im still nowhere close to happy with ANYTHING i do so im just gonna redo it once im less tiredi did get some interesting things going on in the background and i have no idea why i slapped the render and text on here but whatever LOL okay fuKC it final attempt on localspinda's request i just used the manga shot and did simple s*** edit: Link to comment Share on other sites More sharing options...
chairman ali Posted July 19, 2015 Report Share Posted July 19, 2015 edit: i think you're doing a great job experimenting and posting more work. make sure you don't burn out though. when you feel you don't want to do anymore, take a few hours break then get back to it. for the coloured one i suggest toning down the darkness near the legs (the bottom third generally) and using some of the bg elements near the legs and that area (keep away from the edges/corners. Anything you place there will take the viewer's eyes from the focal). Don't spam the bottom quarter with fx though. Be smart about it. for the b/w I'd say it needs more depth (blurring imo would do.) You can take some of the bg elements, place them in the foreground and blur them as well as blurring a bit of the bg. experiment with different version and areas of blurring. Make sure you use the blur tool instead of filters. Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Author Report Share Posted July 19, 2015 i think you're doing a great job experimenting and posting more work. make sure you don't burn out though. when you feel you don't want to do anymore, take a few hours break then get back to it. for the coloured one i suggest toning down the darkness near the legs (the bottom third generally) and using some of the bg elements near the legs and that area (keep away from the edges/corners. Anything you place there will take the viewer's eyes from the focal). Don't spam the bottom quarter with fx though. Be smart about it. for the b/w I'd say it needs more depth (blurring imo would do.) You can take some of the bg elements, place them in the foreground and blur them as well as blurring a bit of the bg. experiment with different version and areas of blurring. Make sure you use the blur tool instead of filters. yeah don't worry about that, i dont force myself to work otherwise it feels like a chore. kinda like the hassle of teams and sheet imo lolty for the tips man, super helpfulanything on the stuff post-square tag v1?again cheers for the help Link to comment Share on other sites More sharing options...
Catman25 Posted July 19, 2015 Report Share Posted July 19, 2015 sick sheet yo, really, everything here is looking pretty fire. I think some more vibrant colors would be cool though; more of this imo Link to comment Share on other sites More sharing options...
chairman ali Posted July 19, 2015 Report Share Posted July 19, 2015 yeah don't worry about that, i dont force myself to work otherwise it feels like a chore. kinda like the hassle of teams and s*** imo lolty for the tips man, super helpfulanything on the stuff post-square tag v1?again cheers for the help Top two will always be difficult to pull off unless you ditch the background and make your own (textures, etc.) or turn it into a photomanip which means ditching anything out of place (non-realistic to the scene). The first one's problems start with the fact that your vanishing point is set below the appropriate level which is making the focal look one of two things: he's flying or he's incredibly tall. Fix that and it'll fix the way it looks. Then comes the unsaturated bg + saturated focal which only works if parts of the focal is saturated. Second has an over contrasted render. I think what could work is if the tonal range of the bg is lower (meaning less tones which kind of gives an unblended colour effect. You currently have blue and green mixed in together giving tons of strokes in each section). Make the bg looks more like crystals/gems. (squared/triangular and vectored if you know what I mean). Id say with renders like this, go crazy with texturing like your previous ones. Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Author Report Share Posted July 19, 2015 sick s*** yo, really, everything here is looking pretty fire. I think some more vibrant colors would be cool though; more of this imo cheers cm, ill try to get more funky color/texture combos out for you rofl Top two will always be difficult to pull off unless you ditch the background and make your own (textures, etc.) or turn it into a photomanip which means ditching anything out of place (non-realistic to the scene). The first one's problems start with the fact that your vanishing point is set below the appropriate level which is making the focal look one of two things: he's flying or he's incredibly tall. Fix that and it'll fix the way it looks. Then comes the unsaturated bg + saturated focal which only works if parts of the focal is saturated. Second has an over contrasted render. I think what could work is if the tonal range of the bg is lower (meaning less tones which kind of gives an unblended colour effect. You currently have blue and green mixed in together giving tons of strokes in each section). Make the bg looks more like crystals/gems. (squared/triangular and vectored if you know what I mean). Id say with renders like this, go crazy with texturing like your previous ones. aight, i might go back on that first one with that cuz i feel like that one has potential, 2nd & 3rd were really experiments after finishing up a tag anyway so 2 is just gonna sit in the folder. might go back and funk around with #3 tho. cheers ali, ur a godsend Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Author Report Share Posted July 19, 2015 i am AN HOOLIGAN so double posts again s*** edit, would have to redo this for it to go anywhere god idk this seems okayish in ps but when i post it it doesnt do it for me. perspective still iffy. funk itminor tweaks to this bwrandom low nov new s*** LOLidkdae req f*** it stupid render so i f***ed around idk i like it, learned some new things Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 19, 2015 Report Share Posted July 19, 2015 The fact that the ant-trail doesn't go around her head/hourglass where they are near each other feels like an error. Link to comment Share on other sites More sharing options...
Madsen Posted July 19, 2015 Author Report Share Posted July 19, 2015 its connected on the render itself and i cba to pentool the selection like that tbh, just a lazy effect alternative version Link to comment Share on other sites More sharing options...
chairman ali Posted July 19, 2015 Report Share Posted July 19, 2015 this one's good, real good. you might be able to improve it by adding wide strokes of light coming out of the textures. It'll be hard to pull off but give it a try. Try incorporating the smudge tool with strength of 80-90 to give it the same textural look as the bg. something like this Link to comment Share on other sites More sharing options...
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