Jump to content

rejected sotw attempts LOL


Madsen

Recommended Posts

shitty text version cuz funk u kids

hyUghIe.png

 

clean cuz pls im sorry accept me again

BOvmNIn.png

 

2late4me2think about doing sheet properly so im just going with the flow and doing sheet that might look nice

 

oh wait thats all ive ever done while tagging lel

Link to comment
Share on other sites

<3 u dae, even tho u missed the tag after ur first post you now give me the opportunity to update this s*** without editing more posts rofl

8YToyCR.png

this needs a white bar on the side i swear

 

also idk i still like the 2nd text on that dankness one its the low opac white diagonal bars that are bothering me but its so so empty without:

5vBiPOQ.png

 

and no text is even worse imo and idk im a sucker for messy ass compositions based on filthy good textures

VHSER6v.png

 

edit: hnghh its whatever, sidestep more than improvement imo

ROf7V5B.png

Link to comment
Share on other sites

I think there's a fine line between cluttered and intricate backgrounds. In general, it's fine, but if the focal lacks a pop, an overly detailed background can distract. This is mostly for the second tag.

 

I love the texture experiments in this though.

 

VHSER6v.png

Link to comment
Share on other sites

The last one is pretty sic I've got to say. Background, filter and pose all really works well together. Also, Tokyo ghoul <3

The person with the grey face, green background etc looks too unorganised. It makes it less enjoyable to look at since you have no sense of knowing what is happening, the best pictures IMO are the ones that tell stories or ones that catch your interest.

With this you have nothing that really makes you want to look at it, its just a jumble of colours with a face and hands near it.

The face looking sort of corroded looks cool though, I like that. The colors next to the hair make it look like she has slick green hair which looks good aswell. It sort of looks like there is a persons neck in the background with their head blotted out by something, to make it more obvious maybe you could make it look like the head was shot at in the picture, putting a gun hole there? I mean, the picture is green which means envy, so she could be envious of someone and shot at them in the background?

 

I'm not sure this is helpful at ALL. I'm just throwing ideas around to help you since you asked, so take it with a pound of tolerance pls.

Link to comment
Share on other sites

try making the bg pattern smaller and duplicating it more to create a pattern. Maybe make it less translucent.

 

liking your new experiments

damn ur vision for improvements is incredible, i just did that

isY5vjn.png

don't know how close that is to what you were thinking of but that's freaking hot imo altho empty

 

I think there's a fine line between cluttered and intricate backgrounds. In general, it's fine, but if the focal lacks a pop, an overly detailed background can distract. This is mostly for the second tag.

 

I love the texture experiments in this though.

 

VHSER6v.png

yeah it felt difficult to give purpose to the clutter in the background there but i just kept at it

ty for the feedback tho

 

The last one is pretty sic I've got to say. Background, filter and pose all really works well together. Also, Tokyo ghoul <3

The person with the grey face, green background etc looks too unorganised. It makes it less enjoyable to look at since you have no sense of knowing what is happening, the best pictures IMO are the ones that tell stories or ones that catch your interest.

With this you have nothing that really makes you want to look at it, its just a jumble of colours with a face and hands near it.

The face looking sort of corroded looks cool though, I like that. The colors next to the hair make it look like she has slick green hair which looks good aswell. It sort of looks like there is a persons neck in the background with their head blotted out by something, to make it more obvious maybe you could make it look like the head was shot at in the picture, putting a gun hole there? I mean, the picture is green which means envy, so she could be envious of someone and shot at them in the background?

 

I'm not sure this is helpful at ALL. I'm just throwing ideas around to help you since you asked, so take it with a pound of tolerance pls.

 

dude there are so many good tokyo ghoul renders out there. ty for the feedback, don't worry about it, its great to get opinions from non showcase regulars. very refreshing

Link to comment
Share on other sites

f*** it im gonna double post cause edits are lame

did shop, did shop things

really happy with this first one tbh, both vers altho i prefer the color one which tormy suggested i do, ty bb

Fg8Idse.png

Ri7B53A.png

 

less happy with this one and im prolly gonna revisit it if the customer dislikes it as well but i had no idea what to do with the render lol

D7L4a5j.png

did a different sharpen real quick and makes it look better right away imo, really should just bring the dope ass smudge to focus here imo

PI3SlGQ.png

Link to comment
Share on other sites

BOvmNIn.png
 

I probably like this one most. Personally I think the colors look nice together. Though nothing really...hmm...stands out too much. Idk, I've said before I don't really know what I'm talking about.

 

Also a question, I don't understand the purpose of the text on most of them, they seem out of place often.

Link to comment
Share on other sites

BOvmNIn.png

 

I probably like this one most. Personally I think the colors look nice together. Though nothing really...hmm...stands out too much. Idk, I've said before I don't really know what I'm talking about.

 

Also a question, I don't understand the purpose of the text on most of them, they seem out of place often.

 

text is to help a personal feeling of emptyness

i understand people dont like it often which is why i post a lot of no text vers

 

played around with the shop request more and im still nowhere close to happy with ANYTHING i do so im just gonna redo it once im less tired

i did get some interesting things going on in the background and i have no idea why i slapped the render and text on here but whatever LOL

rFQEywT.png

 

okay fuKC it final attempt on localspinda's request i just used the manga shot and did simple s***

UvKc30a.png

b0BXNtm.png

 

edit:

5bQVYHL.png

O6XWWsk.png

Link to comment
Share on other sites

edit:

5bQVYHL.png

O6XWWsk.png

 

i think you're doing a great job experimenting and posting more work. make sure you don't burn out though. when you feel you don't want to do anymore, take a few hours break then get back to it.

 

for the coloured one i suggest toning down the darkness near the legs (the bottom third generally) and using some of the bg elements near the legs and that area (keep away from the edges/corners. Anything you place there will take the viewer's eyes from the focal). Don't spam the bottom quarter with fx though. Be smart about it.

 

for the b/w I'd say it needs more depth (blurring imo would do.) You can take some of the bg elements, place them in the foreground and blur them as well as blurring a bit of the bg. experiment with different version and areas of blurring. Make sure you use the blur tool instead of filters.

Link to comment
Share on other sites

i think you're doing a great job experimenting and posting more work. make sure you don't burn out though. when you feel you don't want to do anymore, take a few hours break then get back to it.

 

for the coloured one i suggest toning down the darkness near the legs (the bottom third generally) and using some of the bg elements near the legs and that area (keep away from the edges/corners. Anything you place there will take the viewer's eyes from the focal). Don't spam the bottom quarter with fx though. Be smart about it.

 

for the b/w I'd say it needs more depth (blurring imo would do.) You can take some of the bg elements, place them in the foreground and blur them as well as blurring a bit of the bg. experiment with different version and areas of blurring. Make sure you use the blur tool instead of filters.

 

yeah don't worry about that, i dont force myself to work otherwise it feels like a chore. kinda like the hassle of teams and sheet imo lol

ty for the tips man, super helpful

anything on the stuff post-square tag v1?

again cheers for the help

Link to comment
Share on other sites

yeah don't worry about that, i dont force myself to work otherwise it feels like a chore. kinda like the hassle of teams and s*** imo lol

ty for the tips man, super helpful

anything on the stuff post-square tag v1?

again cheers for the help

 

Ri7B53A.png

 

rFQEywT.png

 

Top two will always be difficult to pull off unless you ditch the background and make your own (textures, etc.) or turn it into a photomanip which means ditching anything out of place (non-realistic to the scene).

 

The first one's problems start with the fact that your vanishing point is set below the appropriate level which is making the focal look one of two things: he's flying or he's incredibly tall. Fix that and it'll fix the way it looks. Then comes the unsaturated bg + saturated focal which only works if parts of the focal is saturated.

 

Second has an over contrasted render. I think what could work is if the tonal range of the bg is lower (meaning less tones which kind of gives an unblended colour effect. You currently have blue and green mixed in together giving tons of strokes in each section). Make the bg looks more like crystals/gems. (squared/triangular and vectored if you know what I mean).

 

UvKc30a.png

 

Id say with renders like this, go crazy with texturing like your previous ones.

Link to comment
Share on other sites

O6XWWsk.png

 

sick s*** yo, really, everything here is looking pretty fire.

 

I think some more vibrant colors would be cool though; more of this imo

bwvKVQT.png

 

cheers cm, ill try to get more funky color/texture combos out for you rofl

 

Ri7B53A.png

 

rFQEywT.png

 

Top two will always be difficult to pull off unless you ditch the background and make your own (textures, etc.) or turn it into a photomanip which means ditching anything out of place (non-realistic to the scene).

 

The first one's problems start with the fact that your vanishing point is set below the appropriate level which is making the focal look one of two things: he's flying or he's incredibly tall. Fix that and it'll fix the way it looks. Then comes the unsaturated bg + saturated focal which only works if parts of the focal is saturated.

 

Second has an over contrasted render. I think what could work is if the tonal range of the bg is lower (meaning less tones which kind of gives an unblended colour effect. You currently have blue and green mixed in together giving tons of strokes in each section). Make the bg looks more like crystals/gems. (squared/triangular and vectored if you know what I mean).

 

UvKc30a.png

 

Id say with renders like this, go crazy with texturing like your previous ones.

 

aight, i might go back on that first one with that cuz i feel like that one has potential, 2nd & 3rd were really experiments after finishing up a tag anyway so 2 is just gonna sit in the folder. might go back and funk around with #3 tho. cheers ali, ur a godsend

Link to comment
Share on other sites

i am AN HOOLIGAN so double posts again

 

s*** edit, would have to redo this for it to go anywhere god idk this seems okayish in ps but when i post it it doesnt do it for me. perspective still iffy. funk it

C0oeN0j.png

minor tweaks to this bw

MuxhOOL.png

random low nov new s*** LOL

ZYrhT8H.png

idk

dJRbD1m.png

dae req f*** it stupid render so i f***ed around idk i like it, learned some new things

NImXVGC.png

Ql6YC1T.png

Link to comment
Share on other sites

NImXVGC.png

 

this one's good, real good. 

 

you might be able to improve it by adding wide strokes of light coming out of the textures. It'll be hard to pull off but give it a try. Try incorporating the smudge tool with strength of 80-90 to give it the same textural look as the bg.

 

something like this 

 

glow-3.jpg

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...