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We're not in Kansas anymore... ~ Kozmo [TCG/OCG]


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x3 Ghost Ogre & Snow Rabbit

x2 Honest

x3 Kozmo Dorothy Skywalker

x3 Kozmo X-Wing Fighter

x3 Kozmo Glinda Wan Kenobi

x3 Kozmo Y-Wing Ruby Slippers

 

x3 Chicken Race

x3 E-Teleport

x1 Gold Sarc

x1 Instant Fusion

x3 Kozmotown (totally not Geartown)

x1 Raigeki

x2 Terraforming

 

x1 BTH

x3 Fiendish Chain

x1 Jar of Avarice

x1 Ring of Destruction

x1 Solemn Warning

x1 Torrential Tribute

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x1 Panzer Dragon

x1 Norden

x1 Ancient Fairy

x1 Black Rose

x1 Goyo Guardian

x1 Leo

x1 Scrap Dragon

x1 Thought Ruler

 

x1 Castel

x1 Infinity

x1 Nova

x1 DRXD

x1 Exciton

x1 Alucard

x1 Leviair

 

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This deck is amazing as long as you near brick, but you shouldn't actually brick. The main objective surrounds Farmgirl, searching all the Kozmo cards needed, including Sliprider and Town. It makes Teleport insane, if you can wipe your opponent's field, and attack with several summoned Girls to deal about 3k and get stuff for Town. Lance supports Girl in case of hindering things like Mirror Force or D Prison, as well as the spaceships.

 

Along with Witch being able to search infinitely as long as you make damage with it, the other abusable aspect of the deck is that Town can search itself. Popping it with Ogre & Rabbit chaining to its mulligan eff works, as well as Scrap Dragon and Sliprider. With Sliprider, Rider pops it and gets another Town, and activating it revives the banished Girl, and you can probably choose to rinse and repeat next turn. Race works with Terra to add some draw boost. Despite it being costly, the other Kozmo cost burns are a bit minor, so using this searchable draw is not that bad after you replace it with Town. In a way I like it more than Upstart.

 

Gold Sarc might as well be the equivalent of Wen -> Kannahawk in a way. If you don't have anyway to get Girl, banish it with Sarc, and then use Town on her to add her to the hand. Of course, this can be used for any Kozmo monster as well. The banish techs like D-Fissure and Macro are for testing, since Kozmo don't work in the Grave, and it could benefit them in the long run.

 

To add on top of this madness, Sliprider is a Level 5 LIGHT Machine. Which can only mean....Infinity is playable. Instant can get Panzer, which can be overlaid with Sliprider to get Nova. Alternatively, Panzer is fit with Ogre & Rabbit to get Scrap Dragon to pop a Town as well. Norden also works reviving dead Kozmos in the Graveyard, and sets up for Rank 4 plays, but also, you can use it on Ogre & Rabbit to get a Level 7 Synchro off the bat.

 

And then trap staples are trap staples. Only gripe I have with this deck is the Extra Deck selection, but overall I'm proud building this functional deck. CnC?

 

 

EDIT: Taken out Fissure and Cosmos. They might be good to cripple, but for my sake when using Norden and Rabbit, and to utilize the Spaceship trigger effs, they are replaced. Avarice added to recycle Towns since they get popped so quickly.

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