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[Lock] [Leaderboard] Death Bishop vs. Forest Fire (DRAW)


Death Bishop

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It has been a solid 5 years since I returned. However, now that I have made a comeback, I've decided to contest someone in making a Yu-Gi-Oh original monster type card.

 

Rules:

1) All YCM rules apply.

 

2) You must create a Monster type card that has an effect. The card can have any type of attribute.

 

3) I will take on anyone as a challenger, however I will take on the first person to PM me. Once the challenger has been selected, I will comment in the thread saying that the challenger has been selected, and I will add their card to the original post.

 

4) If you have been selected as the challenger, you must send me the imgur link to your card. Follow the steps as listed here.

 

5) Deadline for voting will be 20/07/2015 at 5pm (Australian Eastern Standard Time).

 

6) First to 3 votes wins. You must vote by commenting below in this thread. All votes must contain a valid reason as to why they chose the winning card. No valid reason = no valid vote.

 

7) Prize is 1 rep and 50 points.

 

Good luck!

 

[spoiler=Card A] UgJs5AZ.jpg

 

This card cannot be Special Summoned. When this card is Normal Summoned successfully, select 1 Warrior-type monster on the field. This card gains the same name and effect of the selected monster. When the selected monster is destroyed, flip a coin. The card's effect becomes the result:

Heads: Whenever a card is drawn outside the Draw Phase, 500 Life Points are gained.

Tails: Whenever a card is discarded from the hand due to a card effect, draw 3 cards from the top of the deck.

 

[spoiler=Card B] ldTV1il.jpg

 

 

When a monster(s) you control are destroyed (either by battle or by an opponent's card effect), you can Special Summon this card (from your hand). If this card is Summoned this way, Special Summon a number of "Animated Corpse Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) equal to the number of your monsters destroyed; if you cannot Summon "Animated Corpse Tokens" exactly equal to the number of destroyed monsters, destroy this card. You can only Summon 1 "Sorrowful Revival Angel" per turn.

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Alright, let's get to work.

 

Card A

500/500 LV7 that can't be Special Summoned? Surely it needs something to make it worth running. It copies another Warrior's effects, which might be decent depending on the valid targets available on Summon. Just know that you don't get any on-Summon effects off other Warriors. You're giving up 2 monsters for this, and under most circumstances unless you've been consistently fielding Tribute fodder you probably won't have a lot of good targets to choose from.

 

Oh, there's a backup effect after the initial target is lost, too. Heads is pretty lame, but Tails is just amazing, since it doesn't check who's discarding. Yes, I would like to turn my Dark World Dealings into a net +5, or get a ridiculous amount of advantage just by activating Mind Crush, regardless of whether I call correctly or not. Dear gods. The only solace is that you can't control the coin and have no guarantee whether the backup effect lands on mediocre or why can't I hold all these cards.

 

Let's not forget that this card is still a 500/500 through and through, so the opponent can still beat up on this card the old fashioned way.

 

Card B

Helps you maintain a degree of advantage following a board wipe. It's nice, but still is kinda lacking. The Tokens are still vanilla 0/0s, meaning that they'd only be good for absorbing hits, or as Tribute/Synchro fodder, the card itself doesn't do anything after its Summon (but can still hold its own in battle with its stats), and careful timing with rarely seen cards can just have this card backfire. Under most circumstances, if a Summon effect is on the stack but there's no valid space to do it, it just resolves without effect. But with this card, on top of getting nothing, you also get more nothing as your attempted 2500 ATK beater out of nowhere becomes dust.

 

The Verdict

Both cards have failed to impress me. Are Card C votes permitted here?

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Card A requires that you Tribute Summon it and is dependent on if there is a Warrior-Type on the field that it can successfully copy.

If it had gained the stats of the monster it copied, that might've helped it to survive; 500 ATK/DEF isn't great on its own.

 

Looking at the coin toss one (effect where targeted monster goes, then stuff happens), the Heads effect isn't too special nowadays.

Tails effect kind of screams Dark World + other pluses from discard effects. Luckily, Card Destruction and Morphing Jar are banned; although there is still Dark World Dealings, anti-Triverr in 'tellars and some other stuff.

 

Granted, there are a good amount of Warrior-Type Decks out there (and/or commonly used ones), but otherwise it is rather dead weight.

 

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Card B is nice as an anti-Mirror Force / Raigeki (or whatever effect destroys stuff), but yes it does have the side effect of blowing up if you cannot summon said Tokens.

As Gadjiltron mentioned, the Tokens are only good for wall stuff and Synchro/Fusion/Tribute bait.

 

For the most part, it shouldn't have problems (unless your opponent decides to clog up your monster zones when you trigger this or you don't have space).

At the least, you'll get at least one Token, but that's it.

 

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So, we have a card that is pretty much situational, but can be a major pain if certain things are done & a SS beater that kills itself if it cannot summon Tokens.

If card B didn't blow itself up after it fails to SS a Token, I might've voted for it, but as is, card C.

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Card A

This thing takes an enormous amount of effort to bring out, but it's not impossible. However it's uses are extremely limited. Most warriors in the game nowadays either have effects that resolve on summon (tellarknights) or effects that activate when the card is sent to te grave (most HEROs). So unless you are copying a boss monster, this won't have very much use, and you already need 2 tributes to summon it. The heads effect is ok. The tails effect is absolutely broken. Turning a -1 cost into a +1 cost is just never an good thing.

 

Card B

This card is close. It has potential. It self splashes when your stuff is destroyed, and provides cover with some tokens. However, what is the point? Splash your field full of tokens if you get raigekied and hope your opponent kills your stuff more to make room so you can actually play next turn? This thing isn't a Tuner, so interesting synchro plays are out of the question, and it's stats are incredibly mediocre and has absolutely no self protection, so WHY does it have the potential to nuke itself? Self nuking effects are put on cards that are purposely overpowered, so as to limit their long term options. This thing would either need to (A) be a Tuner, (B) have absolutely incredible stats, or © have amazing self protection to watery that clause.

 

Following the trend, I'm unfortunately going to have to give this one a Card C vote.

Card B is very close to being a unique and interesting card, but as it sits I'm not comfortable giving it my vote.

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