ems97 Posted July 12, 2015 Report Share Posted July 12, 2015 ? Level 8 monsters Cannot be destroyed by battle except with "Number" monsters. During either player's turn, when your opponent activates the effect of a Spell Card: You can negate that effect, then banish that Spell Card and this card. If this card banished by this effect is Special Summoned: Attachthe Spell Card banished by this card's effect to this card as an Xyz Material. When an opponent's monster declares an attack: You candetach 1 Xyz Material from this card; change the attack target to this card. When an Xyz Monster you control is destroyed: This card gainsATK equal to the destroyed monster's original ATK. When this card isdestroyed: Target 1 Xyz Monster you control; it gains ATK equal to the ATK this card had on the field. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 12, 2015 Report Share Posted July 12, 2015 That name tho. Holy sheet. Link to comment Share on other sites More sharing options...
Slinky Posted July 12, 2015 Report Share Posted July 12, 2015 TCG name is most likely either going to be Galaxy Utopia or Utopic Galaxy depending on if its kanji says its a Utopia monster or just a Hope monster, since I'm too lazy to check. Link to comment Share on other sites More sharing options...
Forest Fire Posted July 12, 2015 Report Share Posted July 12, 2015 it appears to just be hope, but i could be wrong Link to comment Share on other sites More sharing options...
Progenitor Posted July 12, 2015 Report Share Posted July 12, 2015 So...it banishes itself to negative a spell, but if you do it has no way back on its own. However if you do somehow bring it back, it gets back a material. Ok then. Then it can either boost itself or boost your other guys, and can redirect an attack to itself to boost your other guys. Seems very situational and dumb. Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 12, 2015 Report Share Posted July 12, 2015 So...it banishes itself to negative a spell, but if you do it has no way back on its own. However if you do somehow bring it back, it gets back a material. Ok then. Then it can either boost itself or boost your other guys, and can redirect an attack to itself to boost your other guys. Seems very situational and dumb. The Numbers are plot devices, and in the manga, they were literally molded to suit the current situation. I'm sure that this effect will be improved if/when Harbinger is released IRL. Link to comment Share on other sites More sharing options...
evilfusion Posted July 12, 2015 Report Share Posted July 12, 2015 I always hated the idea of this card. It was a blank Number molded by a character. Then it was remolded by a different character into a completely different Number. With a different numeral. Cool...so now there is a single card that contained two different Numbers. That's...nonsensical in terms of the plot involving gathering the Numbers. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 12, 2015 Report Share Posted July 12, 2015 It's needlessly complex, has way more effects than an OCG card will get, and it cannot resummo itself. My predictions for the OCG: -Ability to Xyz Change on a Galaxy-Eyes-Making the Spell effect work like Evilswarm Thunderbird-Keeping the effect to boost itself-Losing the other effects. Link to comment Share on other sites More sharing options...
Pibb247 Posted July 13, 2015 Report Share Posted July 13, 2015 What if the TCG/OCG spell-negating effect didn't involve banishing at all, and went straight to gaining a Material? Something to the effect of... "During either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, attach it to this card as an Xyz Material." None of the other effects seem particularly wonderful though, so I'm not sure what the point of building up Material would be. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 13, 2015 Report Share Posted July 13, 2015 What if the TCG/OCG spell-negating effect didn't involve banishing at all, and went straight to gaining a Material? Something to the effect of... "During either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, attach it to this card as an Xyz Material." None of the other effects seem particularly wonderful though, so I'm not sure what the point of building up Material would be.Presumably at least one effect would require a Detach in the OCG, likely the ATK boost. Link to comment Share on other sites More sharing options...
Pibb247 Posted July 13, 2015 Report Share Posted July 13, 2015 Presumably at least one effect would require a Detach in the OCG, likely the ATK boost.So protection from Spells while it builds up its own ATK. That sounds halfway decent. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 13, 2015 Report Share Posted July 13, 2015 So protection from Spells while it builds up its own ATK. That sounds halfway decent.Hard to say what they'll do with it. Given the buff Lightning got, this guy may be able to dodge ANY effect, not just Spells. Link to comment Share on other sites More sharing options...
Pibb247 Posted July 14, 2015 Report Share Posted July 14, 2015 Hard to say what they'll do with it. Given the buff Lightning got, this guy may be able to dodge ANY effect, not just Spells.Do you think if they buff it that much, they'll keep the banishing part of the effect, probably making it like Thunderbird, OR will they make it "negate and attach"? I feel like a hard OPT clause would be needed with the latter. And I hope he gets another buff or revision of any kind, because gaining ATK is a tired effect to give a "big" monster. Link to comment Share on other sites More sharing options...
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