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Vanity's Emptiness


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The key thing is that it's not a spell card - people side it or even main it just to out Spell Canceller and Secret Village because the deck can't do so otherwise.

Not sure why Village would make them worry, when they have Spellcasters. Though, I guess playing the odds with a deck like Nekroz would be too counterprodutive/pointless to waste your searchers on Spellcasters/etc, when merely playing the Pend would solve all of yuor problems.

Either way, I have that noted.

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Not sure why Village would make them worry, when they have Spellcasters. Though, I guess playing the odds with a deck like Nekroz would be too counterprodutive/pointless to waste your searchers on Spellcasters/etc, when merely playing the Pend would solve all of yuor problems.

Either way, I have that noted.

 

Generally the spellcasters that don't need to be ritual summoned suck more than Zefrasaber, although a lot of people are using Dance Princess as an alternative.

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You really do not understand the fundamental problems of these kinds of cards, do you?

Vanity is different. You can't normally advance your gamestate after you play it without losing it. My desire to have Oppression back is questionable, but Vanity is one of the fairest floodgate cards there are

 

Special summoning is the cancer that ruined this game.

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Vanity is different. You can't normally advance your gamestate after you play it without losing it. My desire to have Oppression back is questionable, but Vanity is one of the fairest floodgate cards there are

 

Quite the opposite. You're actually able to advance your gamestate hugely BEFORE using it, whereas with something like Lose 1 Turn you can't substantially advance your gamestate before you flip it in a lot of cases. Also it's less likely to kill you if you lose your advantage because if your field dies Vanity's dies too, whereas if the opponent can out the monsters backing up oppression you're now in trouble if you can't put up a board under oppression.

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What? A single limited card that's relatively easy to out isn't going to force people to play different decks. That's the whole point, it's not reliable enough to make changing your deck worthwhile so that when you do have it it's super easy to win. Vanity's is absolutely not needed, neither is Skill Drain.

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What? A single limited card that's relatively easy to out isn't going to force people to play different decks. That's the whole point, it's not reliable enough to make changing your deck worthwhile so that when you do have it it's super easy to win. Vanity's is absolutely not needed, neither is Skill Drain.

But the sole threat of it existing and possibly being in the backrow is there so long it's not banned.

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But the sole threat of it existing and possibly being in the backrow is there so long it's not banned.

 

And? People aren't changing their playstyle at all to play round it, its existence is having no significant impact on the game in general. The only impact it has is that people are agreeing to keep it out of their deck games 2 and 3.

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Quite the opposite. You're actually able to advance your gamestate hugely BEFORE using it, whereas with something like Lose 1 Turn you can't substantially advance your gamestate before you flip it in a lot of cases. Also it's less likely to kill you if you lose your advantage because if your field dies Vanity's dies too, whereas if the opponent can out the monsters backing up oppression you're now in trouble if you can't put up a board under oppression.

I mean lose one turn is the figurehead of a balanced Floodgate. And while Vanity allows for the Derpy plays of vomit SS on board then flip, unlike a truly unhealthy floodgate like Skill Drain or Macro Cosmos, it lacks the game movement after activation. It's a relatively less evil card

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Vanity's needed in this game because the moment it stops existing altogether, lots of decks will go simply rampant. Same for Skill Drain.

 

Maybe I WANT them to go rampant because seeing the same three Decks fill out an entire 128-player bracket every format is getting funking boring.

 

This format's flavor is is:

  1. Nekroz
  2. Qli
  3. Ritual Beast
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Quite the opposite. You're actually able to advance your gamestate hugely BEFORE using it, whereas with something like Lose 1 Turn you can't substantially advance your gamestate before you flip it in a lot of cases. Also it's less likely to kill you if you lose your advantage because if your field dies Vanity's dies too, whereas if the opponent can out the monsters backing up oppression you're now in trouble if you can't put up a board under oppression.

I mean lose one turn is the figurehead of a balanced Floodgate. And while Vanity allows for the Derpy plays of vomit SS on board then flip, unlike a truly unhealthy floodgate like Skill Drain or Macro Cosmos, it lacks the game movement after activation. It's a relatively less evil card

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Maybe I WANT them to go rampant because seeing the same three Decks fill out an entire 128-player bracket every format is getting funking boring.

 

This format's flavor is is:

  1. Nekroz
  2. Qli
  3. Ritual Beast

 

 

 

Maybe I WANT them to go rampant because seeing the same three Decks fill out an entire 128-player bracket every format is getting funking boring.

 

This format's flavor is is:

  1. Nekroz
  2. Qli
  3. Ritual Beast

 

Next format's flavor is gonna be deck X, Y and Z. Last format's flavor were decks A, B, and C. Your point? Meta will always exist.

 

also ritual beasts what the funk

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Wait, did you really say certain decks would go "rampant" if Vanity's were banned? Nekroz are the definition of a deck that loses to Vanity's and yet they're still doing pretty well for themselves, and it's not as if decks like Qli don't still have 5 "you can't play Yugioh" cards so they're hardly going to be so much worse off without a Vanity's, Some builds didn't even PLAY Vanity's. 

 

You can discuss ideal game states and game health until you're blue in the face, the only way to understand how banworthy Vanity's is is to look at the Nekroz mirror, and I think that alone is reason enough to ban Vanity's. Sure, Nekroz may no longer be around in the future but there's always going to be a backrow-light deck that special summons a lot and whenever the next one comes around we'll have the same problem.

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Yeah, bad choice of words. I just meant that any deck that might play a tiny bit more conservatively currently because Vanity's MIGHT be there will just go "funk it" and vomit everything they have out because Vanity's is sure not be there.

 

I'm not talking about an "ideal gamestate", just saying what I feel, and I feel like Vanity's being around is a pretty good safety valve. Like personally I'd see it at 3 again but that's probably a bad idea.

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The way I see it is that it causes problems wherever it is on the list. At 3 it means floodgate decks have so many floodgates that you need to draw multiple outs to have even a chance, at 1 it causes problems as a one-off in special summoning decks, and at 2 it has problems from both ends. It's really a 3 or 0 card and I am definitely tending towards 0.

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But the sole threat of it existing and possibly being in the backrow is there so long it's not banned.

That sort of implies that people will see that threat as insurmountable and not even try, which isn't true. Running Special Summon decks with Vanity's around is a calculated risk, and one you're either okay or not okay with, but saying the okay crowd doesn't exist is dumb. If nobody took calculated risks, nobody would play Yugioh at all.

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Sure, Nekroz may no longer be around in the future but there's always going to be a backrow-light deck that special summons a lot and whenever the next one comes around we'll have the same problem.

 

At the same time, shouldn't they, if it's such a problem, suck it up and start playing defensive cards?

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