JessicaMuddy Posted June 30, 2015 Report Share Posted June 30, 2015 Decided I would touch-up one of my very first cards. So, here it is: "Red Eyes B. Dragon" + "Blue Eyes White Dragon" + "Summoned Skull"Must be Fusion Summoned (from your Extra Deck) by banishing the above Fusion Material monsters from your side of the field or Graveyard, and cannot be Special Summoned by other ways (You do not use "Polymerization") When this card is Summoned, your opponent cannot activate cards or effects. Once per turn, when this card is targeted by or would be destroyed by a card effect: You can negate that effect, and if you do, destroy it. You can target 1 card your opponent controls: Return it to the hand. You can only use this effect of "Black & Blue Skull Dragon" once per turn. This card cannot attack the turn you activate this effect. You can only control 1 "Black & Blue Skull Dragon". Link to comment Share on other sites More sharing options...
JessicaMuddy Posted July 1, 2015 Author Report Share Posted July 1, 2015 Bump. Link to comment Share on other sites More sharing options...
The Highlander Posted July 1, 2015 Report Share Posted July 1, 2015 So you get 3 specific high-level normal monsters on the field and then exclude them from the game/banish ... just to get a monster with 5k atk which cannot even attack directly and can only bounce 1 card per turn via its effect and at that only opponent's cards ... while not having any king of defense except for its stats ?Seems totally worth it, however I assume this is supposed to be a card which just exists to show a bond between certain cards ... then again this does fullfill a purpose, you can use fusion reserve or fusion conscription to add 1 of 3 high-level normal monsters, which usually do not want to end in your hand (except if you have trade-in or sacred sword of seven stars to instantly get rid of them again), unless you play them in a pendulum deck for whatever reason.Come on could you not add at least a targeting protection or a dimensional matter transporter effect ? Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted July 2, 2015 Report Share Posted July 2, 2015 Take out the effect restricting it from attacking directly, and perhaps add an effect where it cannot attack during the turn where you sent a card back to the hand. Other than that, it's a cool concept, and I'd love to see if the artwork can become better! Haha Link to comment Share on other sites More sharing options...
JessicaMuddy Posted July 2, 2015 Author Report Share Posted July 2, 2015 So you get 3 specific high-level normal monsters on the field and then exclude them from the game/banish ... just to get a monster with 5k atk which cannot even attack directly and can only bounce 1 card per turn via its effect and at that only opponent's cards ... while not having any king of defense except for its stats ?Seems totally worth it, however I assume this is supposed to be a card which just exists to show a bond between certain cards ... then again this does fullfill a purpose, you can use fusion reserve or fusion conscription to add 1 of 3 high-level normal monsters, which usually do not want to end in your hand (except if you have trade-in or sacred sword of seven stars to instantly get rid of them again), unless you play them in a pendulum deck for whatever reason.Come on could you not add at least a targeting protection or a dimensional matter transporter effect ?I'm thinking about adding an immunity, but the thing is:- Giving it battle protection would be useless- A 5000 ATK beatstick that can't be destroyed by effects is OPThe only thing I can think of is giving it immunity when it's Summoned (The prevent BTH and stuff) Take out the effect restricting it from attacking directly, and perhaps add an effect where it cannot attack during the turn where you sent a card back to the hand. Other than that, it's a cool concept, and I'd love to see if the artwork can become better! HahaMaybe... I'll think about it.I just whipped up the image in Photoshop in about 5 minutes... It's the best thing I've made using that program :( Link to comment Share on other sites More sharing options...
The Highlander Posted July 2, 2015 Report Share Posted July 2, 2015 I'm thinking about adding an immunity, but the thing is:- Giving it battle protection would be useless- A 5000 ATK beatstick that can't be destroyed by effects is OPThe only thing I can think of is giving it immunity when it's Summoned (The prevent BTH and stuff)The summon protection would be great, as for the targeting immunity, you could always add an effect similar to the one of shining blue-eyes white dragon and limit it to one use per turn, this way one could not just use compulse or something on it, you should also add an once per turn destruction protection, the investment for this monster is immense, and if it can be raigeki'd or compulsory'd then it would in no way be worth the summon conditions, especially if it cannot attack if it uses its effect, still the no attack clause for the effect and the removal of the no direct attack clause would make it far more powerful (to the point (with the 3 protection effects) that it would be worth the investment). Link to comment Share on other sites More sharing options...
JessicaMuddy Posted July 2, 2015 Author Report Share Posted July 2, 2015 The summon protection would be great, as for the targeting immunity, you could always add an effect similar to the one of shining blue-eyes white dragon and limit it to one use per turn, this way one could not just use compulse or something on it, you should also add an once per turn destruction protection, the investment for this monster is immense, and if it can be raigeki'd or compulsory'd then it would in no way be worth the summon conditions, especially if it cannot attack if it uses its effect, still the no attack clause for the effect and the removal of the no direct attack clause would make it far more powerful (to the point (with the 3 protection effects) that it would be worth the investment).Okay, I'm going to add some of these it. I originally though it would have been too powerful for protection, since it's a 5000 ATK monster that can bounce a card OPT, but it's very easy to get rid of things these days, so thank you for adding the recommendation. Link to comment Share on other sites More sharing options...
The Highlander Posted July 2, 2015 Report Share Posted July 2, 2015 Okay, I'm going to add some of these it. I originally though it would have been too powerful for protection, since it's a 5000 ATK monster that can bounce a card OPT, but it's very easy to get rid of things these days, so thank you for adding the recommendation.Great, limiting both to one effect might be too restrictive, then again ... nah it is honestly perfectly fine, I would also recommend you would add the changes Lazer Yoshi suggested, if he cannot attack after using his effect the possiibility of him attacking directly would not be too dangerous.Oh and for the picture, you could add the horns of summoned skull onto the head you currently have (preferably above the visible eyes of blue-eyes). Link to comment Share on other sites More sharing options...
JessicaMuddy Posted July 2, 2015 Author Report Share Posted July 2, 2015 Ok, I'll make the change to the effect, but right now I honestly cannot be bothered changing the image. Maybe if I have some spare time later I'll do it. Link to comment Share on other sites More sharing options...
The Highlander Posted July 2, 2015 Report Share Posted July 2, 2015 Ok, I'll make the change to the effect, but right now I honestly cannot be bothered changing the image. Maybe if I have some spare time later I'll do it.Sure the picture is fine as it is, I was just stating an easy change if you would decide to change it, however the card itself should be the main focus. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.