CLG Klavier Posted June 28, 2015 Report Share Posted June 28, 2015 1 Edge Imp Sabres1 Ghostrick Jackfrost3 Ghostrick Jiangshi3 Ghostrick Lantern3 Ghostrick Mary3 Ghostrick Specter3 Mathematician 1 Allure of Darkness1 Book of Moon1 Foolish Burial2 Pot of Duality1 Raigeki2 Rank-Up-Magic Astral Force2 Recurring Nightmare1 Soul Charge 3 Call of the Haunted1 Crush Card Virus1 Ghostrick Scare3 Ghostrick Vanish2 Mirror Force1 Solemn Warning1 Vanity's Emptiness 1 Artifact Durendal1 Constellar Pleiades1 Crimson Knight Vampire Bram1 Dante, Traveler of the Burning Abyss3 Ghostrick Alucard3 Ghostrick Angel of Mischief2 Ghostrick Dulahan1 Mechquipped Angineer1 Number C65: King Overfiend1 Number F0: Utopic Future Link to comment Share on other sites More sharing options...
Wildflame Posted June 28, 2015 Report Share Posted June 28, 2015 Math + Foolish is kinda random..., you don't particularly want to mill anything. I'd suggest Crane Crane over TGU engine, it's live more often in here. Grenosaurus + N61 is another cool Astral Force combo you can consider. And then there are some tech choices that I find weird like CotH, Recurring Nightmare and Soul Charge. Really iffy on them, but testing will tell you better. Link to comment Share on other sites More sharing options...
CLG Klavier Posted June 29, 2015 Author Report Share Posted June 29, 2015 Math + Foolish is kinda random..., you don't particularly want to mill anything. I'd suggest Crane Crane over TGU engine, it's live more often in here. Grenosaurus + N61 is another cool Astral Force combo you can consider. And then there are some tech choices that I find weird like CotH, Recurring Nightmare and Soul Charge. Really iffy on them, but testing will tell you better.Mathematician dumps Sabres, which you can revive to make Alucard into Angel of Mischief. It's like makeshift extra copies of Tour Guide. Thing with Crane Crane is that you gotta enable it first, and Mathematician is a turn 1 play. Unless you open Mathematician + Sabres. THEN you're funked. Call revives Jiangshi at end of opponent's turn and on yours you flip it down and back up for a search, or a dead Xyz to overlay Angel onto, or a dead RUM target you went into before you drew it...you catch my drift? Recurring Nightmare is a free +1 that also recycles Dulahan and Bram back into the extra deck, which is really relevant. And Soul Charge is just a generic "revive grave, do stuff" thing, but with Angel, RUM and Alucard being in this deck, it nets you CRAZY amounts of advantage. Link to comment Share on other sites More sharing options...
CLG Klavier Posted June 29, 2015 Author Report Share Posted June 29, 2015 -1 King Overfriend+1 Utopic Future Removing 2 dead Angels from board to open up Astral Force plays sounds good. Link to comment Share on other sites More sharing options...
Progenitor Posted July 1, 2015 Report Share Posted July 1, 2015 This build looks rediculously fast, but as I look through it it looks like your run into the problem of getting over stuff. Dulahan is not something to overlook, but it seems like your main power players all revolve around RUM, and since you don't play the field spell and cards like book of eclipse it may be kinda hard to play Angel beatdown. I may be completely off here don't get me wrong, but level 1 Ghostricks can't spam your board very hard without the field spell unless you have a blank board or a specter in hand, so it seems like Dulahan won't have the opportunity to be made more often than not when you really need him. Your build seems a bit more focused on Rank 3s, since all your RUM targets are rank 5. Maybe your should squeeze in another RUM or work in a Doll + a field spell so you can play a bit more beat down oriented. Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 5, 2015 Report Share Posted July 5, 2015 if your playing tour guide for sabers, and maths for sabers, why not just run 3 math which can always do something and net you the draw effect, rather than play a 1 of tour guide which only has one target in the whole deck, and if that target it out, has no other use then and is a dead card in hand? Link to comment Share on other sites More sharing options...
werewolfjedi Posted July 5, 2015 Report Share Posted July 5, 2015 on a side note, modifications I made for personal style and tastes- jackfrost, 1 mary, -1 vanish, -1 tour guide+1 sabers, +1 ghost-go-round (great angel target), + math, +1 metaion the time lord cause it's funny to watch them never be prepared for this to hit. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 6, 2015 Author Report Share Posted July 6, 2015 -1 TGU-1 Duality +1 Math+1 RMU I might probably need to add another RUM target in the extra just in case. King Overfiend sounds really tempting again because it makes Dulahan get over ANYTHING (first halve, then -1000) but I don't think I quite have space for that. Maybe a Leviair. It's a really corner case where I get to summon anything off him because I banished it for Allure. Actually I might just do that. Link to comment Share on other sites More sharing options...
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