heraldry_lord Posted June 28, 2015 Report Share Posted June 28, 2015 Alchemic Kettle - Chaos DistillContinuous Spell Card Any cards sent to your Graveyard are banished instead. It's a simple, but effective effect. It doesn't affect your opponent's Graveyard, so it doesn't hose them like Macro Cosmos or Dark Law, and it provides a way for banish decks (including Ritual Beasts) to still do their thing. I for one would like to see this card released in a future anime set, or a card like it released in a future set to give banish decks some love, but what do you think? Link to comment Share on other sites More sharing options...
Cosmo. Posted June 28, 2015 Report Share Posted June 28, 2015 I really want the alchemy archetype to come out, they were such a cool concept! BUT ONCE AGAIN KONAMI INSTEAD OF MAKING COOL STUF, MAKE BROKEN MESSES! Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 28, 2015 Report Share Posted June 28, 2015 Konami should release this with a "treated as Macro while face-up/in the grave" effect added. Link to comment Share on other sites More sharing options...
Toffee. Posted June 28, 2015 Report Share Posted June 28, 2015 I really want the alchemy archetype to come out, they were such a cool concept! BUT ONCE AGAIN KONAMI INSTEAD OF MAKING COOL STUF, MAKE BROKEN MESSES!Alchemy Beasts would need to have a massive overhaul. All of them are nomis. All of them have unsearchable Spell cards that you use to play them. All of them need Kettle in the first place, for you to play said Spells(if I remember correctly). It's just multiuple layers of inconsistency. Link to comment Share on other sites More sharing options...
Cosmo. Posted June 28, 2015 Report Share Posted June 28, 2015 Alchemy Beasts would need to have a massive overhaul.All of them are nomis.All of them have unsearchable Spell cards that you use to play them.All of them need Kettle in the first place, for you to play said Spells(if I remember correctly).It's just multiuple layers of inconsistency.Well Konami could give 'em a boost, since you know Nekroz exist Link to comment Share on other sites More sharing options...
evilfusion Posted June 29, 2015 Report Share Posted June 29, 2015 And the Alchemy Beasts only had 500 ATK apiece with the ability to attack directly. Really, that whole Deck made almost no sense, and only worked because...um...by all accounts, it shouldn't have worked. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted June 29, 2015 Report Share Posted June 29, 2015 It worked because Banner is a god. But really, there's not a lot of use to this. Macro is great because of affects your opponent, this would at best be used for Golden Homunculus.dek unless the archetype is changed completely. Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 29, 2015 Report Share Posted June 29, 2015 It worked because Banner is a god. But really, there's not a lot of use to this. Macro is great because of affects your opponent, this would at best be used for Golden Homunculus.dek unless the archetype is changed completely.That's the whole point behind this thing - it's a less degenerate Macro Cosmos in that it furthers a D.D. Deck's goal without the possibility of becoming a "screw the opponent" tech. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 29, 2015 Report Share Posted June 29, 2015 I like this card. If only because it makes "Dimension Distortion" and "Chaos Greed" actually usable. And, unless you're netting tons of advantage with the plays, your opponent wouldn't waste an MST or something on this. Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 1, 2015 Author Report Share Posted July 1, 2015 It worked because Banner is a god. But really, there's not a lot of use to this. Macro is great because of affects your opponent, this would at best be used for Golden Homunculus.dek unless the archetype is changed completely. So you're telling me that you thought that Macro's only use was screwing over your opponent's Graveyard? It's not like banish themes exist, and we could get more of them in the future. Just because this thing was used with Alchemy Beasts and Homunculus doesn't mean that's all it's good for. Link to comment Share on other sites More sharing options...
The Warden Posted July 1, 2015 Report Share Posted July 1, 2015 To be fair Heraldry, that WAS Macro's main use. It was quite often used by decks that could either afford the banish, or could find cheeky ways to circumvent it in order to stun your opponent. First turn Macros have been quite killer in screwing over your opponent, same with D.Fissure to a lesser degree. Aside from Ritual Beasts, almost any banish theme deck was complete and utter crap that relied entirely on top-decking Macro or D.Fissure to even remotely function. Getting this as-is wouldn't make them any better as Macro's greatest strength was screwing over Graveyard heavy decks, as this only allows those banish decks to even basically function. Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 1, 2015 Author Report Share Posted July 1, 2015 To be fair Heraldry, that WAS Macro's main use. It was quite often used by decks that could either afford the banish, or could find cheeky ways to circumvent it in order to stun your opponent. First turn Macros have been quite killer in screwing over your opponent, same with D.Fissure to a lesser degree. Aside from Ritual Beasts, almost any banish theme deck was complete and utter crap that relied entirely on top-decking Macro or D.Fissure to even remotely function. Getting this as-is wouldn't make them any better as Macro's greatest strength was screwing over Graveyard heavy decks, as this only allows those banish decks to even basically function. *Sigh* Unfortunately, all of this is correct. Link to comment Share on other sites More sharing options...
The Highlander Posted July 1, 2015 Report Share Posted July 1, 2015 Alchemy Beasts would need to have a massive overhaul.All of them are nomis.All of them have unsearchable Spell cards that you use to play them.All of them need Kettle in the first place, for you to play said Spells(if I remember correctly).It's just multiuple layers of inconsistency.Not like said overhaul could not happen if they would be released, today it becomes a trend of buffing certain anime decks (e.g. speedroid).Make the kettle untargetable and grant it a "seal of orichalcos" (the once per turn part) protection.Next allow the alchemy beasts to shuffle them back into the deck to get their corresponding spell card, add graveyard effects (similar to the one of speed revival(e.g. send this banished card to grave)) and grant them more effects while they are on the field (also prevent them from going the xyz route).Limit the power of negledo/limit the cards you can use during that turn to the archetype cards (thought not too much so you actually get advantage for it, as well as limiting it to once per turn).Remove the limitration of albedo / incerase its power (perhaps add a speed revival effect (e.g. send this banished card to grave) to search 1 process card from the deck by shuffling one other back into the deck).Add searchpower for chaos distill/remove the restreiction of having distill/place one from the deck/graveyard if you do not control one while activating the summon spells. (kitolenix could be changed for this (nobody would need its anime effect).All in all they are far more interesting than recent decks, so it might be worth the effort, also a deck which would actually play with a different place than the grave for lost cards would lead to a more diverse pool of cards. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 1, 2015 Report Share Posted July 1, 2015 Or, y'know, just cut out the Spells entirely like they usually do with anime/manga cards. Link to comment Share on other sites More sharing options...
The Highlander Posted July 1, 2015 Report Share Posted July 1, 2015 Or, y'know, just cut out the Spells entirely like they usually do with anime/manga cards.That would be possible as well. (They would still need to float though).(Though obviously not the process cards). Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 1, 2015 Report Share Posted July 1, 2015 That would be possible as well. (They would still need to float though).(Though obviously not the process cards).Would you or would you not try to tie in Elemental Absorber? Link to comment Share on other sites More sharing options...
The Highlander Posted July 1, 2015 Report Share Posted July 1, 2015 Would you or would you not try to tie in Elemental Absorber?As it already exists I would say they should float if they are banished and can be shuffled back from the hand to add chaos distill, then it should be playable (but so would be allure of darkness).This way it would be tied in to add a bit speed and a wall for a specific attribute you choose. Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 2, 2015 Author Report Share Posted July 2, 2015 Or, y'know, just cut out the Spells entirely like they usually do with anime/manga cards. Considering the Spells represent the 4 processes of creating the Philosopher's Stone, are you sure you'd want them to cut them out? Link to comment Share on other sites More sharing options...
The Warden Posted July 2, 2015 Report Share Posted July 2, 2015 I believe he meant the Spells used to summon the Alchemic Beasts. Link to comment Share on other sites More sharing options...
heraldry_lord Posted July 2, 2015 Author Report Share Posted July 2, 2015 I believe he meant the Spells used to summon the Alchemic Beasts. Derp. Yeah, in that case, they're probably better off without them. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 2, 2015 Report Share Posted July 2, 2015 I believe he meant the Spells used to summon the Alchemic Beasts.Correct. And Planet Alignment would be nice to release. Link to comment Share on other sites More sharing options...
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