Spinny Posted June 27, 2015 Report Share Posted June 27, 2015 Card Effect(s)[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Choose one of your rear-guards, that unit gets [Power]+4000 until end of turn, at the end of that turn, draw a card, and retire that unit.[AUTO](VC):During your end phase, when your rear-guard is put into your drop zone, choose a card from your damage zone, and turn it face up. So, I really love great nature but moreso this card's art-*shot*In all seriousness though, I really do like the concept of the deck and this card. Although, I don't know how viable this card actually is. Discuss! Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 27, 2015 Report Share Posted June 27, 2015 It's...not a bad cat but generally is pretty outclassed by other cheaper options. The unflip helps, of course, but it just takes too long to be online. Link to comment Share on other sites More sharing options...
Spinny Posted June 27, 2015 Author Report Share Posted June 27, 2015 Yeah, the countercharge is what makes him really good with marmoset/that telescoper rabbit thing, means they have to counterblast 1 less which means you can consistently be aggressive. Quick question though. When does stride wear off? Because I was wondering if you could stride into phoenix , pop 2, and then during the EP, countercharge 2? Idk about timing though. Link to comment Share on other sites More sharing options...
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