bury the year Posted June 27, 2015 Report Share Posted June 27, 2015 Pretty standard Nyxwave build. Drop a ton of permanents to get your devotion up for Nykthos, untap lands with your dorks and Garruk, and ramp out a massive Genesis Wave to hopefully end the game. Dunno 'bout the sideboard yet, but I know it'll have 1-2 Spellskites. Paid good money for those suckers. Creatures (22)4 Arbor Elf4 Burning-Tree Emissary4 Eternal Witness3 Wistful Selkie2 Birds of Paradise2 Voyaging Satyr1 Craterhoof Behemoth1 Primeval Titan1 Ruric Thar, the Unbowed Spells (18)4 Primal Command4 Utopia Sprawl3 Fertile Ground3 Garruk Wildspeaker3 Genesis Wave1 Banefire Lands (20)13 Forest4 Nykthos, Shrine to Nyx2 Rootbound Crag1 Kessig Wolf Run Considering replacements as follows:-2 Forest, +2 Wooded Foothills-2 Voyaging Satyr, +2 Magus of the Candelabra Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 27, 2015 Report Share Posted June 27, 2015 My friend is trying out this deck, but with a new edition: Mass Hysteria. He seems to like it a lot, tbh. Might want to try it yourself. Link to comment Share on other sites More sharing options...
Poc Posted June 27, 2015 Report Share Posted June 27, 2015 Chord of calling seems like it could fit well into this deck, instantly tutor out your missing pieces. Also, id replace the arbor elves with birds and hierarchs. You're not running any shocks so arbor elf loses a lot of its color fixing utility and having evasive birds is pretty good for ending the game with craterhoof. Link to comment Share on other sites More sharing options...
bury the year Posted June 28, 2015 Author Report Share Posted June 28, 2015 My friend is trying out this deck, but with a new edition: Mass Hysteria. He seems to like it a lot, tbh. Might want to try it yourself. Huh, that's a card I wouldn't have considered. Any word on how well it works? I'm trying to keep the number of red cards down since I'm not running any fetches. Chord of calling seems like it could fit well into this deck, instantly tutor out your missing pieces. Also, id replace the arbor elves with birds and hierarchs. You're not running any shocks so arbor elf loses a lot of its color fixing utility and having evasive birds is pretty good for ending the game with craterhoof. Chord is good in the early game or if I was running a toolbox build (which my original design was), but if you're actually comboing off it's pretty lackluster. I may switch back to the toolbox-style list if testing proves GWave to be inconsistent, in which case Chord will go in. And Arbor Elf is an automatic 4-of in this deck. T1 Elf, T2 Sprawl is probably the strongest opening play I can make. Link to comment Share on other sites More sharing options...
Poc Posted June 28, 2015 Report Share Posted June 28, 2015 Oh sheet, i didnt even think of utopia sprawl, carry on then Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 28, 2015 Report Share Posted June 28, 2015 Huh, that's a card I wouldn't have considered. Any word on how well it works? I'm trying to keep the number of red cards down since I'm not running any fetches.He only uses 3 of them and usually sides them out, but it is a great card in the first game as it seriously makes everything a threat or makes all of the creatures a land, essentially. It has been doing well for him. Link to comment Share on other sites More sharing options...
bury the year Posted June 28, 2015 Author Report Share Posted June 28, 2015 He only uses 3 of them and usually sides them out, but it is a great card in the first game as it seriously makes everything a threat or makes all of the creatures a land, essentially. It has been doing well for him. Interesting. Do you have a list I could look at? Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 28, 2015 Report Share Posted June 28, 2015 Interesting. Do you have a list I could look at?I don't have a list on me at the moment, but I can ask my friend for it. I'll post it when I get it. Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 28, 2015 Report Share Posted June 28, 2015 4 Arbor Elf4 Burning-Tree Emissary4 Eternal Witness3 Primeval Titan3 Wistful Selkie2 Birds of Paradise1 Craterhoof Behemoth1 Voyaging Satyr1 Hornet Queen 4 Garruk Wildspeaker4 Utopia Sprawl3 Genesis Wave2 Primal Command3 Mass Hysteria 4 Nykthos4 Wooded Foothills2 Windswept Heath3 Stomping Ground1 Kessig Wolf Run1 Horizon Canopy6 Forest Link to comment Share on other sites More sharing options...
bury the year Posted June 29, 2015 Author Report Share Posted June 29, 2015 @Dae: Oh, interesting. Seems pretty similar to what I've got going (albeit with a better land base). Few minor changes incoming: -1 Forest, -1 Mountain, +2 Rootbound Crag-1 Woodland Bellower, +1 Ruric Thar, the Unbowed Dunno if I should keep the basic Mountain in to prevent against Tectonic Edge and friends, but I've yet to gauge how vitally important having it available is when I've so many other sources of red (Crag, BTE, Birds, Nykthos w/ BTE out to filter, Fertile Ground). Thoughts? Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 29, 2015 Report Share Posted June 29, 2015 If they're wasting Tec Edges on your Red sources, they are playing a fair game when you can be explosive with Nyx. It isn't going to help as it is a splash for 1 card. Utopia Sprawl is also a red source as well. I think your sources should be Copperline as a 4 of instead of Rootbound unless your are more inclined with Roobound, then 2-3 is a fine number. Otherwise, your should be fine in most situations. The landbase of his is because my group actually shares a cardpool with each other basically, so price isn't too much of a worry when we are testing decks. The deck basis is straightforward unless you go my greedy 4 color deck. I wouldn't suggest it at the moment, but hella fun. Ruric Thar is a nice choice, I think. It seems spicy, tbh, and I am a fan of it. Haven't thought of the card too much. And because you don't get flooded easily, you really don't need more than 3 lands to properly go off anyways. I think you have a good idea going forward. This deck is explosive, more resilient, and harder to get going than Amulet Bloom is in most cases, but doesn't have many ways to win the game instead of the linear means of attacking with big creatures and small threats, but it is very rewarding to play. Tell me if you need anything done and I could help you theorize a little bit. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.