ironchefchn Posted April 3, 2008 Report Share Posted April 3, 2008 DEATH AND REBIRTH ~Monsters (16)~Dark Magician of Chaos (2800/2600)Sky Scourge Norleras (2400/1500)Sky Scourge NorlerasThe Dark Creator (2300/3000)The Dark CreatorThe Dark CreatorDestiny Hero – Plasma (1900/600)Destiny Hero – PlasmaDestiny Hero – PlasmaElemental Hero Stratos (1800/300)Destiny Hero – Diamond Dude (1400/1600)Destiny Hero – Diamond DudeDestiny Hero – Diamond DudePhantom of Chaos (0/0)Phantom of ChaosPhantom of Chaos ~Magic (24)~Monster RebornPremature BurialReinforcement of the ArmyReinforcement of the ArmyE – Emergency CallCard DestructionAllure of DarknessAllure of DarknessAllure of DarknessDestiny DrawDestiny DrawDestiny DrawTrade-InTrade-InTrade-InReasoningReasoningReasoningMonster GateMonster GateMonster GateA Feather of the PhoenixA Feather of the PhoenixFoolish Burial TOTAL – 40 I've always wanted to use the Phantom of Chaos removing Norleras combo but never found a consistent way to take advantage of the draw. Basically the idea here is to mill a lot of cards, getting Norleras, Dark Creator, and Plasma into the grave. Use A Feather of the Phoenix to put Dark Creator on top of deck, then blow everything up with Phantom mimicking Norleras. You draw Creator. Summon it, and swarm. Should be an easy victory after that. I know the 3 Diamond Dudes might seem like too much but i figured the delaying usage of magic cards ability would come in handy after you blow up the world. I dunno if it is better than the regular DDT/DAD deck but I do believe it takes away more of your opponents options. Any comments are welcome. Link to comment Share on other sites More sharing options...
jor6moin Posted April 3, 2008 Report Share Posted April 3, 2008 Too many trade ins, ddraws, -1 each. Scrap Emergency call Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 3, 2008 Report Share Posted April 3, 2008 Too many trade ins' date=' ddraws, -1 each. Scrap Emergency call[/quote'] -1 of each seems excessive; I'd say just remove either 1 Trade-In or 1 D-Draw, but not both. Also, E-Call is a pretty awesome tech in DDT. Also, I love this deck idea. Link to comment Share on other sites More sharing options...
XanderTheGreat Posted April 3, 2008 Report Share Posted April 3, 2008 ZOMG! The Chef! Well, I think you should take out one D-Draw, but that's because of how I see things for those draw cards. My ratio is for each three monsters, one drawing card like D-Draw or Trade In is good. So at six, we get two, and so on. And you get cool points for a no trap deck. Guess that I am the only one apart from you that uses decks with no traps but insane fun. *looks at dragon deck* Link to comment Share on other sites More sharing options...
ironchefchn Posted April 3, 2008 Author Report Share Posted April 3, 2008 Well so far having 3 D-Draws hasn't hurt me. I figure since Reinforcement of the Army and Stratos would let me search for a DHero anyways, I can combo very easily. E - Emergency Call seems to be the least useful card simply because it can only do one thing. Granted, most of the time, it gets milled but still. I'm currently replacing it with Magical Stone Excavation. Actually, Xander, my preferred Final Countdown builds are loaded with traps <_<. Link to comment Share on other sites More sharing options...
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