👀 REP 👀 Posted June 23, 2015 Report Share Posted June 23, 2015  (This card's name is always treated as "Rainbow Dragon".)This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 4 or more "Crystal Beast' cards with different names while there's a face-up "Ancient City - Rainbow Ruins" on the field. You can only Summon 1 "Radiant Rainbow Dragon" per turn. This cards Summon cannot be negated. When this card is Summoned: Reveal 1 Field Spell Card from your hand, Deck, or Graveyard; This card gains that card's effect. Once per turn, when a card or effect is activated is on the field: You can send 1 face-up "Crystal Beast" card you control to the Graveyard; negate the activation, and if you do, destroy it.  I personally really like Crystal Beasts, and think they could of been a good Deck. They have some good Spell Cards, but ultimately they don't work for various reasons. While not the main reason, an issue I have with the Deck is that Rainbow Dragon, their Boss Monster, is very lackluster. This is my attempt to give them a better boss monster. First of all, this is much easier to Summon than Rainbow Dragon, since getting 4 Crystal Beasts with different names on the field isn't hard. The idea is to reveal Ancient City and gain its effects, although I left it to be any Field Spell Card. This may or may not cause some issues in terms of balance, but I can't think of any other Field Spell Card that breaks it (originally I thought Seal of Orichalcos would but I don't think it's broken, especially since you don't get the "activate to destroyed SS monsters", or at least I don't think you would.) I might replace Cyber Infinity Lite effect for an effect that relates to having 7 Crystal Beast with different names, but for now I'm happy with the card. CnC? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 24, 2015 Report Share Posted June 24, 2015 So by revealing Rainbow Ruins on Summon you get an additional use of all its delicious effects while also making RRD indestructible to card effects? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.