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How to Train Your [Odd-Eyed] Dragon ~ Magicians [TCG/OCG]


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x3 Dragon's Lair Magician

x2 Dragon's Vein Magician

x1 Destruction Magician

x3 Dragoknight Luster Pendulum

x1 Inferior Dragon Magician

x2 Insight Magician

x3 Odd-Eyes Pendulum Dragon

x1 Performapal Silver Claw

x3 Performapal Skullcrobat Joker

x2 Superior Dragon Magician

 

x2 Sky Arc

x3 Chicken Race

x1 Dark Hole

x3 Pendulum Call

x2 Pot of Riches

x1 Raigeki

x2 Terraforming

 

x1 BTH
x1 Ring of D

x1 Skill Drain

x1 TT

x1 Vanity

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x1 Beast-Eyes

 

x1 Black Rose

x1 Clear Wing

x2 Ignister Prominence

x2 Odd-Eyes Meteorburst

 

x1 Castel

x1 DRXD

x1 Exciton

x1 Big Eye

x2 Odd-Eyes Absolute

x1 Red-Eyes Flare Metal

x1 OERD

 

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Because YCM can't get enough of them already; THERE MUST BE MOAR

 

I've been seeing a lot of monster mashed versions, but I can't help to feel that something condensed like this will still work and will harness great results from setup ->  next turn utter destruction. General objective involves things like Sky Arc, Luster, and some other stuff to search and send Pendulum fodder for the next turn. Odd-Eyes is the most important centerpiece as he is an additional booster for Pendulum searches and is the primary boon for Meteorburst or Absolute. From there, it's all support for him.

 

Vanilla Magicians are the best ones out there, albeit Dragonvein @2, because he's easily searchable by Joker, Call, and Insight. Dragonpit is easier, but he's very important for ridding harmful backrow and floodgates while being Rank 7 fodder. Dragonvein is currently being tested @2 for consistency purposes, but Destruction/Antithesis can easily replace his spot at times when OERD can be done.

 

Insight @2 since his awesomness has dropped when Pendulum Call was revealed, and he conflicts with it, but it's still good as fodder. Inferior Dragon is really lackluster in most situations, especially when he's only good lategame yet with something good like this, I barely need to stick around my Turn 3. He's still literally Inferior, yet I think he's good for some clutch situations.

 

I've been stuffing Chicken into as many decks I could in the past few profiles I've made, and once again this engine is not bad for this deck. Though it's easily replaceable by Swaying Gaze, which has yet to be tested. Race can be used in conjunction with Ancient Fairy to get Sky Arc as well. Secret Village in the mirror match is pretty effing hilarious though. Rest of the deck was filled with protective traps and floodgates. Pendulum Back was a possibility but again, I'm not counting on living past Turn 3. Also Magicians give zero fucks about Skill Drain. Despite not being able to do stuff with Meteorburst or Absolute, you still can OTK with Odd-Eyes swarms, particularly where you might have used Pot of Riches.

 

I'm currently thinking about space for Eccentric Archfiends as well. Odd-Eyes Fusion will replace lone D-Hole in the future. Rune-eyes and Vortex will tag along with that as well. Further Cnc?

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