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Grixis Delver


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I am tired of testing UW Midrange, so I am going with a deck I have all the cards for and feel pretty good about running.


 


4 Delver of Secrets


3 Young Pyromancer


3 Snapcaster Mage


2 Gurmag Angler


2 Tasigur, the Golden Fang


 


4 Serum Visions


4 Thought Scour


4 Lightning Bolt


3 Gitaxian Probe


2 Spell Snare


2 Terminate


2 Mana Leak


2 Remand


1 Murderous Cut


1 Deprive


1 Izzet Charm


1 Kolaghan's Command


1 Electrolyze


 


4 Scalding Tarn


3 Polluted Delta


1 Darkslick Shores


1 Bloodstained Mire


1 Sulfur Falls


2 Steam Vents


1 Watery Grave


1 Blood Crypt


2 Island


1 Mountain


1 Swamp


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I'm going to tell you this right now, I've been playing grixis delver since Tasigur was printed. This is not the U/R deck you want to play in this meta, its too fair in its game plan. Play twin instead, it plays almost the same way but you can steal wins with the combo. Up until recently I've been grinding out games with this deck with some mediocre results. Its really good against certain decks (Infect, and twin, ironically) but just has a really hard time against other decks and it can have a hard time against the Rock decks too. until you can sideboard, then it becomes a task of finding your sideboard cards in the first few turns. Maybe once the meta shifts away from the combo decks Delver will find its place but right now this meta is just way to combo oriented and this deck can't force your opponent to interact with you like twin can.

 

As for the list, its almost the same list I ran. I didn't like deprive, after much testing I found the UU cost too much of a strain on the mana base. It's a great late game counterspell but early game or even mid game, where this deck really shines, I'd rather see mana leak.

 

Also ! only ran 1 remand and two K commands, the card is just nuts in this deck, bringing back snapcasters and denying your opponent resources just feels so good.

 

As for the mana base, you don't really need the basic mountain if your running blood moon in your sideboard, there is rarely ever a time when you want to fetch it over a steam vents. I used two darkslicks and two sulfur falls to make my mana base less painful to burn.

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I'm going to tell you this right now, I've been playing grixis delver since Tasigur was printed. This is not the U/R deck you want to play in this meta, its too fair in its game plan. Play twin instead, it plays almost the same way but you can steal wins with the combo. Up until recently I've been grinding out games with this deck with some mediocre results. Its really good against certain decks (Infect, and twin, ironically) but just has a really hard time against other decks and it can have a hard time against the Rock decks too. until you can sideboard, then it becomes a task of finding your sideboard cards in the first few turns. Maybe once the meta shifts away from the combo decks Delver will find its place but right now this meta is just way to combo oriented and this deck can't force your opponent to interact with you like twin can.

 

As for the list, its almost the same list I ran. I didn't like deprive, after much testing I found the UU cost too much of a strain on the mana base. It's a great late game counterspell but early game or even mid game, where this deck really shines, I'd rather see mana leak.

 

Also ! only ran 1 remand and two K commands, the card is just nuts in this deck, bringing back snapcasters and denying your opponent resources just feels so good.

 

As for the mana base, you don't really need the basic mountain if your running blood moon in your sideboard, there is rarely ever a time when you want to fetch it over a steam vents. I used two darkslicks and two sulfur falls to make my mana base less painful to burn.

I think you have the wrong idea of playing this deck then, apologies. I don't care about being fair in this meta because I force people to play an unfair game against me and use up their resources before they have all of the tools to properly win. A lot of decks just lose to threat + answers because they are forced to go-off, and we have some of the best tools to do all of that. Grixis Twin doesn't even go for the combo as they do what we do most of the time as well; We just have a Delver to put up even more pressure. The sideboard cards are just other main deck cards that turn this deck into a shitty Grixis Control deck, really, so I don't like how most sideboards in this deck are configured. But the sideboard cards are literally just concrete answers with redundancy, most of the time at least.

 

Also, you are a little behind. The meta has been shifting from bigger combo decks to more fair decks that fight against those combo decks. The meta is self-healing, but proactive, which is the bigger issue that I have with the format right now.

 

Command is better against control when you can build the mana to do things like that. I don't have that ability to play that game all of the time. I am always the aggressor, and that is something I would rather set up when my creatures were already dealt with.

 

Darkslick and Sulfur play badly with each other, so I am not going to have too many hands that can ETB Tapped. I need to have mana and I need to properly attack, while not weakening my game against burn. Burn is still a forerunner, but has diminished as of late.

 

Deprive is a hindrance and concession to the bigger mana decks anyways, where mana leak can be easier to play against. Having 1 isn't going to change up much, and I absolutely detest Mana Leak. Hitting UU isn't hard, just bad against Burn, so take out Deprive. Otherwise, I think this deck is probably the best version of Grixis in the format.

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