Rodrigo Posted June 21, 2015 Report Share Posted June 21, 2015 Here it is. It's actually from Klavier, I borrowed the deck. During this tournament I really felt like a 2nd Winda was needed, as well as a 2nd Dragon, he would put a lot of work in the grindy matchups. My last game wasn't quite as fun as one would hope for a final... similar to the last YCMCS final, kinda anticlimatic. But oh well. 4-0 on swiss is pretty good. Link to comment Share on other sites More sharing options...
ihop Posted June 21, 2015 Report Share Posted June 21, 2015 I think this is a good list but it's not adapted well enough to the sort of decks you'd be playing on YCM. Dragon's only really bad against Nekroz and Infernoids and you'd be very unlikely to play any Nekroz here. Same goes for choosing to play 2 Beast and 3 Falco, I think in any format not dominated by Trishula 3 and 2 is the better choice. 2 Core's absolutely not necessary though, it's not a massive challenge to make Anoyatyllis with 1, I think an extra Mind Crush (because that card is even better in multiples) over one of them is worthwhile. 2nd Winda is absolutely necessary as well, cut CWSD for it. Other than that, looks solid. Link to comment Share on other sites More sharing options...
CLG Klavier Posted June 21, 2015 Report Share Posted June 21, 2015 I think this is a good list but it's not adapted well enough to the sort of decks you'd be playing on YCM. Dragon's only really bad against Nekroz and Infernoids and you'd be very unlikely to play any Nekroz here. Same goes for choosing to play 2 Beast and 3 Falco, I think in any format not dominated by Trishula 3 and 2 is the better choice. 2 Core's absolutely not necessary though, it's not a massive challenge to make Anoyatyllis with 1, I think an extra Mind Crush (because that card is even better in multiples) over one of them is worthwhile. 2nd Winda is absolutely necessary as well, cut CWSD for it. Other than that, looks solid.Gonna speak because it's my list. Yeah, all the things you said are really what I intended to do, you know I meant to play this at first over BA, and I made it accustomed to an actual tournament setting, without thinking that on YCM most of those decks won't appear. Link to comment Share on other sites More sharing options...
EndUser Posted June 21, 2015 Report Share Posted June 21, 2015 There's a lot of milling here, plus the synergy with the cards is quite good. However, there are some things I'd like to suggest: - Anomalilith is the most hard Shaddoll Fusion monster to summon. With only 2 WATER ED monster and the low chances of getting Core, the card would possibly be better as Sided and be replaced with a 2nd Winda. This, or drop 1 Construct. If you want, remove both of them and add an extra Syncro/Xyz monster. (In general, there is always the N101 Xyz monster to consider adding.)- Squamata is a good tech, but dropping a copy of it for a 2nd Dragon wouldn't hurt (there are the Mathematicians/Constructs/FB/Sinisters to make up for the loss). 1 or 2 more Dragons in the deck mean less Sided Typhoons and an opportunity for other, more useful option to Side (keeping 1 Typhoon would doesn't hurt, though. This, or Raigeki Break/Phoenix Wing Wind Blast.)- 2 Beasts are not bad, but are also not that good. Maybe change 1 with a 3rd Hedgehog to get the cards you need instead of 1-2 random draws?- Foolish Burial. There are so many milling options in the deck, why add this specific card? You can try using Card Trooper or Kuribandit if you really want the milling (or you can consider adding Jar of Avarice, since you may deck out or have few options to mill. Since it's a Trap Card, you could add this instead of Mind Cruch and keep the later as a Side option.) Link to comment Share on other sites More sharing options...
byak Posted June 22, 2015 Report Share Posted June 22, 2015 @above.. lol - Siding extra deck cards is one of the worst things you can do. one of the strengths of this kind of build is that you turbo to a gamestate where you constantly use Shaddoll Core and El Shaddoll to make any fusion you want while slowly going through the rest of your Shaddolls. (If I were to play a second Winda I would drop Dweller) - The more Dragons you put into your deck, the worse your deck becomes due to the volatility of Nekroz, but siding a second Dragon is good. - Why would a Shaddoll deck every play 1 Beast? Beast is the best card to send for your fusion spells almost all of the time. I'd even play three of it, especially with 3 Shadow Games. - Foolish Burial is good in here since it sets up the small Tricklown engine. Instead of randomly milling (Card Trooper doesn't even proc Shaddoll effects and Kuribandit is tremendously slow) Foolish lets you get you what you want right away. Personally I think it's superfluous since Mathman has a ton more utility. A lot of issues stick out to me after looking over this deck. The problem with Sinister Shadow Games is that in long, extended matchups you tend to run out of Shaddolls fairly often, especially because of Shadow Games. I think 2 is a very good number, and 3 Beast is super good with Shadow Games. Tackle Crusader is a lot more effective than Peropero, mainly because it does mostly the same thing but faster and also comes with other merits (think vs BA). Maining Dark Hole is probably correct but with less Nekroz maybe not. Also why no BLS? lol Oh ALSO two core is broken @ihop Link to comment Share on other sites More sharing options...
Wildflame Posted June 22, 2015 Report Share Posted June 22, 2015 ...And I Jiaotu'd so carelessly thinking that you weren't running Veilers. Lucky me. Link to comment Share on other sites More sharing options...
ihop Posted June 23, 2015 Report Share Posted June 23, 2015 Is 2 core really worth it? If you open El Shaddoll, a LIGHT and a Hedghog or Squamata you have a way to make Anoytatyllis anyway without having to play 2 Core so unless it has other value it hardly seems good. It's not reeally a card you want to draw, more a card you want to send then add back. Link to comment Share on other sites More sharing options...
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