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[Leaderboard] lightdiversion vs Alpakha


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Rules:
All Leaderboard rules apply.
First to 3 votes or most votes by June 18th, 11:59PM PDT wins.
All voters must elaborate on their votes.
Both contestants and myself have the right to refuse votes, but must explain why we don't accept it.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a Thunder-Type monster with some sort of removal effect.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A
cdFtoMd.jpg
2 Level 3 monsters
While this card has Xyz Material attached to it: If this card battles a monster with higher ATK than it, destroy that monster at the start of the Damage Step. When a monster is destroyed with this card effect, detach an Xyz Material from this card.


Card B
gXXP7xY.jpg
Once each turn, The next time you would summon monster(s) or activate a card or effect, that summon or activation cannot be negated, and your opponent cannot activate card or effects in response to that summon or activation (You can only gain this effect once per turn). When this card is Normal Summoned:You can Target 1 face-up card on the field; Negate its effect, and if you do, destroy it. You must control another Thunder-Type monster with different name to activate and resolve this effect. You can only use this effect of "Thunder Blade" once per turn.

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No one's voting this time?

I suppose I'll vote, so this doesn't end in a 0-0 thing.

 

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Card A allows you to blow up larger monsters without much effort, provided you have Xyz Material left (since this card does use up 1 of them every time it does so). At the most, you get 2 free pops.

Personally, I might've liked it better if it were an optional effect, and the detach was a trigger thing (you detach material; then blow stuff up).

 

You're probably going to trigger it anyway, but at least you have an option of whether you want to kill something, or save your materials for a more pressing threat.

 

Usage-wise, there's BAs for certain (provided they have room for this over Dante and whatever else) and some other Level 3 decks.

 

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Card B is an on-summon field pop (provided you have a different Thunder monster out) that negates before killing.

It is helpful for getting around cards that have auto-destruction immunity built into them.

 

Of course, when that happens, you'd get a free summon or card activation (opponent can't do anything about it).

I'm a bit wary on that, considering what sorts of things you can do (make Xyz / Extra Deck / blow up opponent's field or backrow with another card, etc).

 

Usage-wise, probably 'hunders or Batteries; assuming these two aren't out of style and/or have space to run this if needed.

 

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I guess I'm voting for card A this time.

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