Jump to content

Metroid Prime: Federation Force


Makο

Recommended Posts

  • Replies 96
  • Created
  • Last Reply

Nothin' like the good ol' over-entitled attitude of the average gamer. "Cater to my every whim!" They cry.

Jeeze, it's weird to think that people weren't crying for directors to be fired over a Teenage Mutant Ninja Turtles reboot that nobody liked. Grow up people; if you don't like it then don't buy it or play it. If you actually want to give it a chance, then give it a chance; but stop throwing tantrums over something that you really only need to speak with your wallet.

Link to comment
Share on other sites

It's weird, but I wouldn't act this way for any other game. Even the largest disappointment of the half-decade, Destiny, didn't make me angry. I just got really, really sad.

 

But Metroid Prime holds a really special place in my heart, and I can't stand to see it treated this way. Maybe I'm being entitled, but I just want a good Metroid game.

 

 you really only need to speak with your wallet.

Knowing Japan, though, something like this could likely kill a series. Like I mentioned earlier, No Buy > "I guess no one wants Metroid?" > Infinite Sadness. For the time being, making a stink outside the money wall is the primary option of keeping the series alive.

 

 

On a more positive note, that fact that this game even exists means that Nintendo didn't forget about Prime.

 

It's a start.

Link to comment
Share on other sites

Or you could probably not resort to the ol' Slippery Slope fallacy. You've got no proof that that's the logical procession of events, and it assumes SO MUCH about how Nintendo, and companies for that matter, work. Heck, your entire logic hinges on people paid to understand marketing and research to just be idiots and shrug their shoulders when a game doesn't sell well. "Well it just HAS to be that people don't want it and has nothing to do with its quality." Game developers listen to critics and they listen to fans; if a game gets panned, they'll KNOW and they KNOW to pay attention to that sort of thing.

Like, think for a minute. Metroid: Other M was a steaming pile of FECES, it was AWFUL; it got panned pretty good, and yet they're making another Metroid game. Heck, look at the Starfox franchise and look at what's being developed now. Heck, if not-selling-well was enough for a developer to just ditch a series, then we would never see something like Bayonetta 2 happen. Shenmue 3 is happening. Double Fine still expresses interest in Psychonauts 2. And there are countless other examples of series that just didn't sell well but the developers still want to give it a chance. Sales alone don't just kill a series because market researchers are smarter than that, and if people start hating on this game they're not going to assume it's because people just don't want Metroid and don't want it to happen. Nintendo's a company that strives for top quality in their games; one of the reasons their systems don't receive good third party support is because other developers don't want to compete against Nintendo IPs. If there's anything they're going to pay attention to, it's going to be fan reception and critiques and not just money. And if the game fails, they're smart enough to make absolute sure why it failed and what they can apply to future games and projects; companies aren't just big, mindless idiots who don't think things over.

 

Honestly, just think it over for a second.

Link to comment
Share on other sites

Or you could probably not resort to the ol' Slippery Slope fallacy. You've got no proof that that's the logical procession of events, and it assumes SO MUCH about how Nintendo, and companies for that matter, work. Heck, your entire logic hinges on people paid to understand marketing and research to just be idiots and shrug their shoulders when a game doesn't sell well. "Well it just HAS to be that people don't want it and has nothing to do with its quality." Game developers listen to critics and they listen to fans; if a game gets panned, they'll KNOW and they KNOW to pay attention to that sort of thing.

 

Like, think for a minute. Metroid: Other M was a steaming pile of FECES, it was AWFUL; it got panned pretty good, and yet they're making another Metroid game. Heck, look at the Starfox franchise and look at what's being developed now. Heck, if not-selling-well was enough for a developer to just ditch a series, then we would never see something like Bayonetta 2 happen. Shenmue 3 is happening. Double Fine still expresses interest in Psychonauts 2. And there are countless other examples of series that just didn't sell well but the developers still want to give it a chance. Sales alone don't just kill a series because market researchers are smarter than that, and if people start hating on this game they're not going to assume it's because people just don't want Metroid and don't want it to happen. Nintendo's a company that strives for top quality in their games; one of the reasons their systems don't receive good third party support is because other developers don't want to compete against Nintendo IPs. If there's anything they're going to pay attention to, it's going to be fan reception and critiques and not just money. And if the game fails, they're smart enough to make absolute sure why it failed and what they can apply to future games and projects; companies aren't just big, mindless idiots who don't think things over.

 

Honestly, just think it over for a second.

Getting off topic for a second, Pat from the Super Best Friends Play jokingly called Shenmue 3, The Last Guardian, AND the FF7 Remake before the Sony stream, and was right about all of them. Boy did he lose his sheet.

 

Also, ok. funk it. I'll just resign to the fact I'll never get a good Metroid Prime, and hinge on the fact that they once said they had two Metroids in the works. This is one, and we can only wonder what the other one will be. I guess I'm just wrong, as usual.

Link to comment
Share on other sites

Yes, you really are entitled.

I don't think so. People want a Metroid game. This isn't a Metroid game, its Nintendo Space Marines, but it has the label which just feels slapped on. While it is no where near as bad, it is similar to Banjo Nuts and Bolts.

 

They feel its time for another adventure with Samus, not a distraction to hold them over while waiting. That time has passed. Again, if this had come out during the actual Prime games release or soon after Other M people wouldn't have been that bothered by it. Five years to wait for what IS one of Nintendo's big IPs is a long time and this being the first thing they see is going to cause people to be unhappy and I understand why.

 

Or you could probably not resort to the ol' Slippery Slope fallacy. You've got no proof that that's the logical procession of events, and it assumes SO MUCH about how Nintendo, and companies for that matter, work. Heck, your entire logic hinges on people paid to understand marketing and research to just be idiots and shrug their shoulders when a game doesn't sell well. "Well it just HAS to be that people don't want it and has nothing to do with its quality." Game developers listen to critics and they listen to fans; if a game gets panned, they'll KNOW and they KNOW to pay attention to that sort of thing.

 

Like, think for a minute. Metroid: Other M was a steaming pile of FECES, it was AWFUL; it got panned pretty good, and yet they're making another Metroid game. Heck, look at the Starfox franchise and look at what's being developed now. Heck, if not-selling-well was enough for a developer to just ditch a series, then we would never see something like Bayonetta 2 happen. Shenmue 3 is happening. Double Fine still expresses interest in Psychonauts 2. And there are countless other examples of series that just didn't sell well but the developers still want to give it a chance. Sales alone don't just kill a series because market researchers are smarter than that, and if people start hating on this game they're not going to assume it's because people just don't want Metroid and don't want it to happen. Nintendo's a company that strives for top quality in their games; one of the reasons their systems don't receive good third party support is because other developers don't want to compete against Nintendo IPs. If there's anything they're going to pay attention to, it's going to be fan reception and critiques and not just money. And if the game fails, they're smart enough to make absolute sure why it failed and what they can apply to future games and projects; companies aren't just big, mindless idiots who don't think things over.

 

Honestly, just think it over for a second.

I don't know a TON about the gaming industry but I will say this. While Mako is likely underestimating Nintendo, you are overestimating the industry as a whole. Nintendo isn't like most AAA publishers which is a very good thing, but their is a reason Yooka-Laylee and Bloodstain needed kickstarter. Hell, there is a reason Shenmue needed kickstarter and why it was Nintendo that published Bayonetta 2. Publishers can and often do make stupid decision. Publisher aren't always good at reading what people want.

 

But, as you said, Nintendo is responsive to fans and they aren't that stupid (well, at least no where near as bad as some others). They know this isn't a core Metroid game so it isn't a good barometer for people's feelings on the franchise as a whole. Seamus was of the first Amiibo launched, and while part of that is due to her simply being part of the core 8, it still suggests that Nintendo views her and the Metroid franchise as central to them.

 

Also, ok. funk it. I'll just resign to the fact I'll never get a good Metroid Prime, and hinge on the fact that they once said they had two Metroids in the works. This is one, and we can only wonder what the other one will be. I guess I'm just wrong, as usual.

You already have a good Metroid Prime. Metroid Prime. The next Metroid game isn't going to be as good as Prime and it isn't going to be like Prime. Prime is generally agreed to be one of the best games ever made so using that as the measuring stick is foolish. It is for that reason that the next game is going to need to do something different and try something new. Other M did do this, and while it failed trying to be Metroid Prime is a failure waiting to happen.

Link to comment
Share on other sites

Exactly; companies aren't as dumb as people make them out to be. Also the Yooka-Laylee/Banjo fiasco has a lot more going to it then simply sales and reviews. Also... Nuts and Bolts is a pretty fun game; I ended up playing it all the way through and really enjoyed it. Yeah it's not the platformer we wanted, but what we got ended up being pretty likable.

 

Also yeah, this does end up being a difference in cultures and how companies work. The impression I get is that there are still a few publishers out there who are focused too much on games as a business and not enough on games as a form of art, and there's different ways to approach them. But with kickstarter campaigns and the rise of the indie platform, we're sure to see a shift in how things go about; big-time publishers can't simply ignore how successful some of these campaigns are, and anyone with a good mind on business is going to want to figure out what's going on there and why that's happening. In short, the industry as a whole is going to see some changes and learn more about how gamers behave as consumers.

 

besides being over-entitled whiny babies j/kj/kj/k

Link to comment
Share on other sites

You already have a good Metroid Prime. Metroid Prime. The next Metroid game isn't going to be as good as Prime and it isn't going to be like Prime. Prime is generally agreed to be one of the best games ever made so using that as the measuring stick is foolish. It is for that reason that the next game is going to need to do something different and try something new. Other M did do this, and while it failed trying to be Metroid Prime is a failure waiting to happen.

 

Ack, the swerve.

 

You know what I meant. You're right, using the OG Prime as a comparison is basically suicide. I was just saying I want a new Prime-style game. It doesn't even have to be as good as the first. All it needs to be is good.

 

...Logically, you can't call it Metroid Prime anyway, since THE Metroid Prime/Dark Samus is dead.

 

Well, all of this is bells and whistles anyway, because we aren't getting another First Person Metroid for a long-ass time, if ever. I wonder what 2D options they have in store.

Link to comment
Share on other sites

Exactly; companies aren't as dumb as people make them out to be. Also the Yooka-Laylee/Banjo fiasco has a lot more going to it then simply sales and reviews. Also... Nuts and Bolts is a pretty fun game; I ended up playing it all the way through and really enjoyed it. Yeah it's not the platformer we wanted, but what we got ended up being pretty likable.

 

Also yeah, this does end up being a difference in cultures and how companies work. The impression I get is that there are still a few publishers out there who are focused too much on games as a business and not enough on games as a form of art, and there's different ways to approach them. But with kickstarter campaigns and the rise of the indie platform, we're sure to see a shift in how things go about; big-time publishers can't simply ignore how successful some of these campaigns are, and anyone with a good mind on business is going to want to figure out what's going on there and why that's happening. In short, the industry as a whole is going to see some changes and learn more about how gamers behave as consumers.

 

besides being over-entitled whiny babies j/kj/kj/k

I thought it was. Playtonic went to a bunch of companies but most of them didn't think their was money to be made and turned them down. Might be bleeding the Bloodstained story into it though. Either way, companies can certainly misread the audience. Though since you brought it up, Nintendo is very much games as art/enjoyment vs. business so they aren't as likely to make this kind of mistake.

 

That was what I heard about Nuts and Bolts. That the game was actually fine, but the Banjo name caused it a lot more harm than good. In that regard Nintendo Space Marines is in a similar position. Game can end up being fine or good but people will still be bitter about the name, and unlike Banjo where Nuts and Bolts was likely going to end up being a stopping point, Nintendo isn't going to just stop making Metroid games for a long time.

 

Ack, the swerve.

 

You know what I meant. You're right, using the OG Prime as a comparison is basically suicide. I was just saying I want a new Prime-style game. It doesn't even have to be as good as the first. All it needs to be is good.

 

...Logically, you can't call it Metroid Prime anyway, since THE Metroid Prime/Dark Samus is dead.

 

Well, all of this is bells and whistles anyway, because we aren't getting another First Person Metroid for a long-ass time, if ever. I wonder what 2D options they have in store.

Prime-style as in First Person. Honestly, most of the recent Metroid games have been 3D and not 2D, so who knows what direction the next main series one will go.

Link to comment
Share on other sites

Prime-style as in First Person. Honestly, most of the recent Metroid games have been 3D and not 2D, so who knows what direction the next main series one will go.

 

Somehow, I feel if it isn't 2D, a stink that makes this one look like nothing would occur.

Link to comment
Share on other sites

Somehow, I feel if it isn't 2D, a stink that makes this one look like nothing would occur.

I don't know. Metroid has put at insanely good games in both 2D and 3D so people are going to want one over the other so some amount of people will be unhappy either way. The nostalgia for an old school 2D could win out since its been over a decade since had one, but I don't think people will be that upset at more 3D.

Link to comment
Share on other sites

I don't know. Metroid has put at insanely good games in both 2D and 3D so people are going to want one over the other so some amount of people will be unhappy either way. The nostalgia for an old school 2D could win out since its been over a decade since had one, but I don't think people will be that upset at more 3D.

You could probably split the difference and 2.5D, though it wouldn't truly satisfy the 3D crowd I'd imagine.

 

I'm going to go lie down and regret.

Link to comment
Share on other sites

You could probably split the difference and 2.5D, though it wouldn't truly satisfy the 3D crowd I'd imagine.

 

I'm going to go lie down and regret.

 

A 2.5D game would be the best of both worlds, even if it was risked breaking new grounds as far as Metroid goes. Hell, 2D Metroid games are far better designed as far as gameplay, while 3D Metroid games are more focused on the environment and sheet. Given the success of Metroid Prime Trilogy and my bias for it, a 2D Metroid game with Prime graphics polished to a 4th gen level would be heavenly.

Link to comment
Share on other sites

To be honest, the biggest problem right now isn't that people don't think this game looks Metroid-y enough. This is a spin-off game coming years after the last release in the series made by a development team with experience on the 3DS (Next Level Games made Luigi's Mansion: Dark Moon in 2013) and knowledge of the game they're making. (Blast Ball probably takes cues from their last sports-related work in Super Mario Strikers). Nintendo put the go-ahead for this game, so I assume that it still will have elements of Metroid games in some regard or another, I can imagine there being later missions in this game where you start to get increasingly isolated from your team or delving deeper into the worlds you visit. Personally, it's cool to have a spin-off with mechanics that work much differently than one comes to expect from the series. Many of Nintendo's franchises do this, with the most obvious of them being Mario, Pokémon, and Donkey Kong.

 

I think the best comparisons I can make of this game come from Star Fox Assault and Hyrule Warriors. Assault is the best comparison. It was a game that was made, and then turned into Star Fox and this feels similar. It wasn't what fans wanted and it had been a while since a previous entry in the series. With Zelda, come 2016, it will have been 5 years since the release of Skyward Sword. In between, sure, we've gotten a handheld game and a couple of remakes and one HD port, but other than that, the only home console game of note has been Hyrule Warriors, and there was similar backlash to that, only muted by two things. The first being that it didn't directly say it was a Zelda game, but more importantly, the second being that we knew that there was a new game in the works coming in a year or two. Nintendo could just give an offhanded comment that "Hey, we're also making a mainline Metroid game" and everyone would likely stop complaining and even put some interest in the title because it takes place in the Metroid universe. And a new game is totally coming guys. Probably by next year.

 

Also, I'd like to point out that this game also falls in line with Nintendo's other big announcement of the day, which was the co-op Zelda game. Both use online co-op so that's clearly something they're trying to make use of in the wake of Monster Hunter 4. That may be the reason this game came to be. On another unrelated note, rumors were circulating, with fair evidence, that Next Level was working with Wii U hardware rather than 3DS, so I have to wonder if maybe they're large enough now to make 2 games at one time. They were definitely expanding quite a bit after Luigi's Mansion launched. Food for thought.

 

Others are saying they're working on a Metroid title for the NX.

And others are probably going to be wrong, because the NX is at least 3 years off and much more likely to be a handheld or hybrid (think tablet) than a follow-up to the Wii U. It still annoys me that everyone assumes the Wii U is dead because Nintendo offhandedly mentioned that they're working on another gaming platform (which they're ALWAYS DOING ANYWAY) so that people wouldn't think they're abandoning it for mobile. It's really stupid how out of hand people's assumptions of the NX have gotten. 

 

It's weird, but I wouldn't act this way for any other game. Even the largest disappointment of the half-decade, Destiny, didn't make me angry. I just got really, really sad.

 

But Metroid Prime holds a really special place in my heart, and I can't stand to see it treated this way. Maybe I'm being entitled, but I just want a good Metroid game.

Then this game ends up being a really, really good 4-player online co-op game set in the Metroid Prime universe and you get your good metroid game.  :526094_key:

 

Somehow, I feel if it isn't 2D, a stink that makes this one look like nothing would occur.

There is legitimate argument between whether Super Metroid or Metroid Prime is the greatest game of all time. The last game was Other M. There's absolutely no way anyone makes a stink without being shot down if a new mainline game is announced.

Link to comment
Share on other sites

Honestly, even if I adore the Metroid series, I treat it with the same neutrality as other Nintendo franchises.  Therefore, I can appreciate this game for what it is.

 

It's a spinoff game that takes place during the Prime games, meaning that we get to see Phazon-infused creatures and such (hence, the name 'Metroid Prime' in the title).  I also like how the game is as a spinoff, but people are being butthurt over nostalgic reasoning.

 

If you want my opinion on how the fans are:

 

1365231344665.jpg

 

It's this.

Link to comment
Share on other sites

I'll put aside me wanting a New Samus Metroid, and even put aside losing the Exploration aspect of this game.

 

But for heavens sake, can we all at least agree this artstyle kinda sucks hugely? I mean, if this game didn't look like Metroid: Skylanders, I'd honestly actually be a bit excited for it. I just want my realistic proportions back.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...