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Yang Zing


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2 Zefraniu


3 Suanni


2 Bi'an


2 Zefrafuxi


2 Bixi


3 Jiatou


1 Pulao


3 Chiwen


2 Veiler


 


1 Raigeki


3 Yang Zing Path


1 Mind Control


2 Dark Hole


1 Soul Charge


3 Upstart Hoban


 


2 Mind Crush


1 Torrential 


1 Vanity's


3 Yang Zing Creation


2 Call of the Haunted


 


Note I don't have access to Galaxy Storm and won't for about a month or so.


 


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They're only 25 :/

 

Honestly if you want to play Yang Zing properly you have to sink some money into it. Between Paths and Creations and Jiaotus and Chiwens the deck's already annoyingly expensive.

 

But about the actual deck (I'm not expert on Yang Zing, but I think I know a thing or two)

-1 Chiwen (level's so low it's not always going to let you make good synchros)

-1 Soul Charge (mehh)

-2 Mind Crush (unbelievable coming from me, I know)

-1 Pulao (idk, is this played? Its level seems so crappy)

+1 Bixi (because Koko says so)

+3 Mistake (this one's absolutely essential. L1T is awfully good and pretty useful but you reeeally need Mistake)

+1 Skill Drain (MVP)

 

-1 Armory Arm (card's so lame)

-1 Formula (you cut Pulao, plus making formula with Pulao and Chiwen is lame anyway)

+2 Herald of the Arc Light!

 

Card's amazing against Shaddoll and, well, anything since you can make it during their turn with Bi'an and Chiwen so that it can't be destroyed in battle and is basically a free negate that messes up stuff like Mathematician and Shaddoll Fusion. 

 

Like I say, I'm hardly an expert and most of my knowledge of the deck is based off watching people playing it at nats, but I think the changes I suggested are all reasonable.

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Never cut pulao. Its too good in a lot of situations. By itself its garbage but when you get your engine rolling and can actually start boardspamming hard pulao can make some nearly invincible synchros.

 

Yes floodgates should be utilized, but they aren't uber important. Throw in a Mistake or two, Skill Drain, and maybe a Lose 1 Turn and you're fine

 

An interesting tech to help speed up your stuff is Nefarious Archfiend Eater of Nefariousness. Helps trigger your stuff

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Never cut pulao. Its too good in a lot of situations. By itself its garbage but when you get your engine rolling and can actually start boardspamming hard pulao can make some nearly invincible synchros.

 

Yes floodgates should be utilized, but they aren't uber important. Throw in a Mistake or two, Skill Drain, and maybe a Lose 1 Turn and you're fine

 

An interesting tech to help speed up your stuff is Nefarious Archfiend Eater of Nefariousness. Helps trigger your stuff

Pulao's not as worth it without Snatch Steal existing, despite really helping you ladder into Chaofeng. It's a decent card to side at 0-1.

 

floodgates are the entire reason to play the deck...

 

And if you run any "eater", Level Eater is better, and it's still just okay. Archfiend Eater is too damn slow in every sense.

 

As for OP, run 2 Oracl of the Zefra, 1 more Quiniu, and 0-1 more Zefraxi. You can tech a Zefra-Thuban over Zefraxi.

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