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Tech Genus/Traptrix Stun


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Too many Trap Holes in my opinion. It should be better to run 3~4. Also, I would pick 1 BTH, 1 Nightmare, 1 Void and 1 Chaos (for Tellars, Denko, Senju/Manju, etc.)

 

-1 Dionaea: Ideally, you want to draw into her after a Myrmeleo, and running 3 only increases the chances of drawing her before, when she is virtually dead. Granted, more Dionaeas make other Dionaeas live in case you don't stumble upon Myrmeleo but still, dead Dionaeas aren't desirable.

 

-1 One Day: I don't get what this card is doing here.

 

 

I read somewhere that 1-for-1 removal aren't looking good this format, so:

 

Compulsory: Not sure of this one: If you intend to face the top tiers, then this won't help you that much; stuff like Necloths and Qlips don't really care about being bounced. On the other hand, it should be able to mess with tellars, Shaddolls and maybe BAs? It's also an out to Djinn lock, I guess.

 

Book of Moon: similar thoughts as Compulsory, except that it is arguably more versatile so this may not be that bad to main.

 

 

I get the feeling that Glow-Up and Mole are slow and thus may be slowing the deck down:

Glow-Up: Yes, tricks like making Naturia Beast vs. Necloths are amazing, but I don't see any ways for discarding or milling this so you would have to spend a couple of turns to set this up AND make sure you have another monster to Synchro with. This doesn't look practical.

Mole: Great for removing ED monsters, but this will continuously eat your Normal Summon when you could be Normal summoning other things, plus it's not as effective when the opponent can summon multiple monsters per turn, and I believe most top tiers are capable of doing that.

 

Extra Deck:

I suggest to main the following:

+1 Abyss Dweller

+1 Yazi: As far as I know, it's amazing vs. BAs.

 

As for what you can drop, maybe?

-1 Rebellion Dragon

-1 Catastor: I don't think this one is that relevant currently, and I bet that more often than not you will want to go for Armades in order to break through floaters and backrow.

 

 

Finally, maybe you could try a couple of deck thinners such as ROTA, Tenki, and Duality? But I really don't know if T.G.s benefit from them since they float into each other anyway.

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You're making a lot of very questionable choices here. Its kind of a paradox when you're saying you're making a stun deck that isn't designed to compete against the meta. You're going to be facing meta a lot of the time and your current card choices mean you're not going to "stun" anything.

 

Try something more like this:

 

1GmFAee.png

 

There are a couple of options like replacing Mirror Forces with MSTs, but you really want to try and have as good a Nekroz matchup as possible, since a lot of the meta is already a good matchup for you. I haven't put one together yet, but the Side Deck is also very important in a stun deck. You can side Shadow-Imprisoning Mirror, different Trap Holes that suit the matchup, and outs to Denko Sekka, which you currently lose to unless you have Veiler, Thunder King or Raigeki.

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