Darj Posted June 7, 2015 Report Share Posted June 7, 2015 https://www.youtube.com/watch?v=zevZ5Sp4SS0 [spoiler=Decklist]MonstersShaddoll x3 Beast x1 Dragon x2 Falcon x2 Hedgehog x3 Lizard EARTH x1 Glow-Up x1 Peropero x2 Dionaea x3 Myrmeleo Other x1 Rai-Oh Spells x3 El Shaddoll Fusion x1 Foolish Burial x1 Raigeki x3 Shaddoll Fusion Traps x1 BTH x3 Mind Crush x1 Ring of Destruction x2 Shaddoll Roots x3 Shadow Games x1 Trap Hole Nightmare x1 Emptiness x1 Void Trap Hole Extra: x1 Anomalilith x2 Nephilim x2 Shekhinaga x2 Midrash x1 Arcanite x1 Armades x1 Nothung x1 Leoh x1 Naturia Beast x1 Dweller x1 Castel x1 Verzbuth (Exciton) Side: x2 Veiler x2 Maxx C x1 Rai-Oh x2 Vanity's Fiend x3 MST x1 Crush Card Virus x2 Imperial Iron Wall x3 Mistake[/spoiler] I don't even know if this Shaddoll variant is even as good as the others, but this is me just having fun with Traptrix engine and I believe more backrow than the standard Shaddoll variants. Posting the deck because I still have some doubts on cards that I could main, namely Warning or Chaos Trap Hole (after reading its thread in TCG section); also, wondering if there are any cards to main to stand against Qlips on Duel #1 since, although I have yet to test/fight against them, I suspect they would have the upper hand as they are barely affected by the Trap Holes and whatnot. By the way, no Mathman because the goal/gimmick of this deck is the Traptrix engine, and I feel that maining both would be iffy as they all want to be Normal Summoned, plus I wouldn't know what to drop to make space for the Mathman. Not saying Mathman is bad, its just that I would rather stick with the Traptrix gimmick instead. Any suggestions, ideas or comments? Link to comment Share on other sites More sharing options...
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