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[Archetype] Synchronauts


Xeroxys

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Edit: Most up-to-date card list can be found here.

 

Most of the development for these cards can be found in this Advanced Multiples thread, so you can go there if you'd like to see their progress up to this point, as well as my thoughts on balance.

 

I'm posting them here to get input, with the goal of making them tournament appropriate.

 

Summary of the archetype

 

- The artwork/theme is robotic recreations of historical figures, real or otherwise.

- The focus is on Synchro Summoning monsters through the effect of the archetype's "Tuner," Synchronaut Ford. Instead of sending to the Graveyard a Tuner and non-Tuners from the field, Ford banishes Synchronaut monsters from the hand, field, and Graveyard. 

- 5 of the 10 Main Deck monsters act as "Synchro Materials," giving buffs to Synchro Monsters, much like Yang Zings, when banished from the field or hand.

- Most of the Main Deck monsters can discard themselves to send another from the Deck to the Graveyard, and a select few of them get effects when sent to the Graveyard.

- The Spell support is primarily based on excavating cards from the top of the Deck and gaining effects based on the number of Synchronaut monsters excavated.

- The boss monster of the archetype is Synchronaut Overlord, and his effect is meant to speed up Synchro Summoning with Ford, and he equips Synchro Monsters to gain additional effects.

 

The cards

 

[spoiler="Synchronaut Alexander"]vkGtp0k.jpg

Synchronaut Alexander

[Monster|Effect] Machine/Earth
[********] 2000/2000
This card cannot be Special Summoned, except by the effect of “Synchronaut Overlord”. You can Tribute Summon this card by Tributing 1 monster, and if you do, its Level becomes 4 and its original ATK and DEF become 1000 until it leaves the field. While this card is face-up on the field, it is also treated as a Synchro Monster. Any “Synchronaut” monsters Tributed for the Tribute Summon of this card are treated as its Synchro Materials. While this card is equipped to a Synchro Monster, this card’s Synchro Materials are treated as Synchro Materials of the equipped monster (the number of Synchro Materials is not increased).[/spoiler]A Main Deck monster with Synchro-like properties.

 

[spoiler="Synchronaut Buddha"]WgXRIuJ.jpg

Synchronaut Buddha
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by other monster effects. A Synchro Monster that used this card as a Synchro Material is unaffected by the effects of monsters whose original Levels/Ranks are lower than that Synchro Monster’s Level. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Buddha”. You can only use this effect of “Synchronaut Buddha” once per turn.[/spoiler]

When used as a Synchro Material, grants immunity from the effects of monsters with lower Levels/Ranks.

 

[spoiler="Synchronaut Ford"]MAnN8E6.jpg

Synchronaut Ford
[Monster|Effect|Tuner] Machine/Earth
[****] 1000/1000
During your Main Phase: You can banish this face-up card and at least 3 other “Synchronaut” monsters from your side of the field, hand, and/or Graveyard, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level is equal to or less than half the number of “Synchronaut” monsters banished by this effect. This Special Summon is treated as a Synchro Summon, and any monsters banished from your side of the field and/or hand by this effect are treated as its Synchro Materials (the number of Synchro Materials is treated as the minimum number required to Synchro Summon the monster).[/spoiler]

The "Tuner." Banishes Synchronaut monsters to Special Summon Synchro Monsters from the Extra Deck.

 

[spoiler="Synchronaut Häyhä"]7SdQB2Y.jpg
Synchronaut Häyhä
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Häyhä”. You can only use this effect of “Synchronaut Häyhä” once per turn. You can only use 1 of the following effects of “Synchronaut Häyhä” per turn, and only once that turn.
● If this card is sent to the Graveyard or Banished Zone: You can target 1 card on the field; destroy that target.
● If this card is sent to the Graveyard or Banished Zone: You can add 1 “Synchronaut” card from your Deck to your hand, except “Synchronaut Häyhä”.[/spoiler]

Capable of popping a floodgate if necessary.

 

[spoiler="Synchronaut Hippocrates"]JvWWPdH.jpg
Synchronaut Hippocrates
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Hippocrates”. If this card is sent to the Graveyard or Banished Zone: You can Special Summon 1 “Synchronaut” monster from your Deck or Graveyard, except “Synchronaut Hippocrates”.  You can only use each effect of “Synchronaut Hippocrates” once per turn.[/spoiler]

When sent to the Graveyard, can Special Summon 1 Synchronaut from the Deck or Graveyard.

 

[spoiler="Synchronaut Houdini"]Tm6RCkR.jpg
Synchronaut Houdini
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by your opponent’s Trap effects. A Synchro Monster that used this card as a Synchro Material is unaffected by non-“Synchronaut” Trap effects. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Houdini”. You can only use this effect of “Synchronaut Houdini” once per turn.[/spoiler]

When used as a Synchro Material, grants immunity from Traps.

 

[spoiler="Synchronaut Merlin"]6j0BRip.jpg
Synchronaut Merlin
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by your opponent’s Spell effects. A Synchro Monster that used this card as a Synchro Material is unaffected by non-“Synchronaut” Spell effects, except Synchro Monsters in your Spell & Trap Zone. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Merlin”. You can only use this effect of “Synchronaut Merlin” once per turn.[/spoiler]

When used as a Synchro Material, grants immunity from Spells.

 

[spoiler="Synchronaut Rasputin"]lKeLP8Q.jpg
Synchronaut Rasputin
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be destroyed by battle. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Rasputin”. You can only use this effect of “Synchronaut Rasputin” once per turn.[/spoiler]

When used as a Synchro Material, grants immunity from destruction.

 

[spoiler="Synchronaut Schindler"]VjczKX7.jpg
Synchronaut Schindler
[Monster|Effect] Machine/Earth
[****] 1000/1000
If this card is sent to the Graveyard or Banished Zone: You can shuffle up to 5 "Synchronaut" monsters from your Banished Zone into your Deck, except this card. You can only use 1 of the following effects of "Synchronaut Schindler" per turn, and only once that turn.
● You can Tribute/discard this card; send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Schindler”, OR: Add 1 “Synchronaut” card from your Graveyard to your hand, except “Synchronaut Schindler”.
● If this card is sent to the Graveyard: you can add 1 “Synchronaut” card from your Graveyard to your hand, except “Synchronaut Schindler”.[/spoiler]

When sent to the Graveyard/Banished Zone, recycles Synchronaut Monsters.

 

[spoiler="Synchronaut Socrates"]zdaqDDx.jpg
Synchronaut Socrates
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be Tributed, except by its own effect. A Synchro Monster that used this card as a Synchro Material cannot be Tributed, except by its own effect. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard, except “Synchronaut Socrates”. You can only use this effect of “Synchronaut Socrates” once per turn.[/spoiler]

When used as a Synchro Material, grants immunity from Tributing.

 

[spoiler="Synchronaut Overlord"]aagsHVY.jpg
Synchronaut Overlord
[Monster|Synchro|Effect] Machine/Earth
[************] 3000/3000
1 "Synchronaut" Tuner + 2 "Synchronaut" non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card’s Synchro Summon cannot be negated. Once per turn: You can send to the Graveyard any number of “Synchronaut” monsters and/or Synchro Monsters from your side of the field and/or hand; send to the Graveyard any number of “Synchronaut” monsters from your Deck and/or Banished Zone, up to the combined Levels of the sent monsters. This card gains the effects of any Synchro Monster(s) currently equipped to it. Once per turn, you can activate 1 of the following effects:
● Target 1 Synchro Monster you control; equip that target to this card.
● Target 1 Synchro Monster equipped to this card; unequip that target and Special Summon it.[/spoiler]

The boss monster of the archetype. Equips Synchro Monsters and emulates their abilities.

 

[spoiler="Synchronaut Factory"]iZLzzaK.jpg
Synchronaut Factory
[Spell|Field]
You cannot Special Summon monsters, except Synchro Monsters and “Synchronaut” monsters. If you control a face-up Synchro Monster: This card cannot be targeted or destroyed by non-“Synchronaut” card effects, also all Synchro Monsters in your Spell & Trap Zone are unaffected by non-“Synchronaut” card effects. If a Synchro Monster you previously controlled is Flip Summoned or Special Summoned from anywhere but your Extra Deck: It is treated as Synchro Summoned with its previous Synchro Materials. Once per turn: If you have fewer non-Equip Spell/Trap Cards in your Spell & Trap Zone than your opponent, you can add 1 “Synchronaut” monster from your Deck or Graveyard to your hand.[/spoiler]

Limits Special Summons, but protects Synchro Monsters in the Spell & Trap Zone, and rewards withholding other Set/Continuous Spell/Traps.

 

[spoiler="Synchronaut Gambit"]UCPCXAL.jpg
Synchronaut Gambit

[Spell]
Declare a number from 1 to 3, then excavate up to 3 cards from the top of your Deck. If the number of excavated “Synchronaut” monsters is lower than the declared number: Banish cards from your hand and/or your side of the field equal to the declared number, except this card. Otherwise, you can target cards on the field, up to the declared number; destroy those targets. Also, send to the Graveyard any number of “Synchronaut” monsters excavated by this effect, then shuffle the rest back into your Deck.[/spoiler]

Luck-based spot removal, where the reward scales with the risk.

 

[spoiler="Synchronaut Reconstruction"]jTLfuRw.jpg

Synchronaut Reconstruction
[Spell]
Excavate up to 5 cards from the top of your Deck, then send any number of excavated “Synchronaut” monsters to the Graveyard, also shuffle the rest back into your Deck; Special Summon any number of “Synchronaut” monsters and/or Synchro Monsters from your Graveyard, up to the number of cards sent to the Graveyard by this effect. Monsters Special Summoned by this effect cannot attack, cannot be Tributed, cannot be used as a Fusion or Xyz Material for a Summon, and are banished during the End Phase, also the effects of any Synchro Monsters Special Summoned by this effect are negated.[/spoiler]

Helps set up for Synchro Summons.

 

[spoiler="Synchronaut Trade-In"]R9Cy4Dv.jpg
Synchronaut Trade-In
[Spell]
Excavate up to 5 cards from the top of your Deck, then send any number of excavated “Synchronaut” monsters to the Graveyard to add an equal or lesser number of excavated “Synchronaut” monsters to your hand, also shuffle the rest back into your Deck.[/spoiler]

Puts Synchronauts in the Graveyard and restores a bit of hand advantage.

 

 

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Thanks for reading; I look forward to any input.

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Two new cards! Added Synchronaut da Vinci and Synchronaut Newton, and took some effects away from Factory to compensate.

 

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[spoiler=Synchronaut Alexander]Synchronaut Alexander
[Monster|Effect] Machine/Earth
[********] 2000/2000
This card cannot be Special Summoned, except by the effect of “Synchronaut Overlord”. You can Tribute Summon this card by Tributing 1 monster, and if you do, its Level becomes 4 and its original ATK and DEF become 1000 until it leaves the field. While this card is face-up on the field, it is also treated as a Synchro Monster. Any “Synchronaut” monsters Tributed for the Tribute Summon of this card are treated as its Synchro Materials. If this card is used as a Synchro Material, it is treated as the monsters Tributed for its Tribute Summon. While this card is equipped to a Synchro Monster, this card’s Synchro Materials are treated as Synchro Materials of the equipped monster (the number of Synchro Materials is not increased). During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

A Main Deck monster with Synchro-like properties.

 

[spoiler=Synchronaut Buddha]Synchronaut Buddha
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by other monster effects. A Synchro Monster that used this card as a Synchro Material is unaffected by the effects of monsters whose original Levels/Ranks are lower than that Synchro Monster’s Level. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from the effects of monsters with lower Levels/Ranks.

 

[spoiler=Synchronaut da Vinci]LUP0nbP.jpg

Synchronaut da Vinci
[Monster|Pendulum|Effect] Machine/Earth
[****] [3/3] 1000/1000
Pendulum Effect:
You cannot Special Summon monsters, except Synchro Monsters and “Synchronaut” monsters. This effect cannot be negated. During your Main Phase, if a “Synchronaut” monster is sent to your Graveyard or Banished Zone: You can send to the Graveyard any number of “Synchronaut” monsters from your Deck and/or Banished Zone, up to the Level of the sent monster. You can only use this effect of “Synchronaut da Vinci” once per turn.
Monster Effect:
If this card is sent to the Extra Deck, you can send it to the Graveyard. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

A Pendulum monster that helps to replenish the Graveyard.

 

[spoiler=Synchronaut Ford]Synchronaut Ford
[Monster|Effect|Tuner] Machine/Earth
[****] 1000/1000
During your Main Phase: You can banish this face-up card and at least 3 other “Synchronaut” monsters from your side of the field, hand, and/or Graveyard, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level is equal to or less than half the number of “Synchronaut” monsters banished by this effect. This Special Summon is treated as a Synchro Summon, and any monsters banished from your side of the field and/or hand by this effect are treated as its Synchro Materials (the number of Synchro Materials is treated as the minimum number required to Synchro Summon the monster).

The "Tuner." Banishes Synchronaut monsters to Special Summon Synchro Monsters from the Extra Deck.

 

[spoiler=Synchronaut Häyhä]Synchronaut Häyhä
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard. You can only use 1 of the following effects of “Synchronaut Häyhä” per turn, and only once that turn.
● If this card is sent to the Graveyard or Banished Zone: You can target 1 card on the field; destroy that target.
● If this card is sent to the Graveyard or Banished Zone: You can add 1 “Synchronaut” card from your Deck to your hand, except “Synchronaut Häyhä”.

Capable of popping a floodgate if necessary.

 

[spoiler=Synchronaut Hippocrates]Synchronaut Hippocrates
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard. If this card is sent to the Graveyard or Banished Zone: You can Special Summon 1 “Synchronaut” monster from your Deck or Graveyard, except “Synchronaut Hippocrates”.  You can only use this effect of “Synchronaut Hippocrates” once per turn.

When sent to the Graveyard, can Special Summon 1 Synchronaut from the Deck or Graveyard.

 

[spoiler=Synchronaut Houdini]Synchronaut Houdini
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by your opponent’s Trap effects. A Synchro Monster that used this card as a Synchro Material is unaffected by non-“Synchronaut” Trap effects. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from Traps.

 

[spoiler=Synchronaut Merlin]Synchronaut Merlin
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by your opponent’s Spell effects. A Synchro Monster that used this card as a Synchro Material is unaffected by non-“Synchronaut” Spell effects, except Synchro Monsters in your Spell & Trap Zone. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from Spells.

 

[spoiler=Synchronaut Newton]C3IDp3T.jpg

Synchronaut Newton
[Monster|Pendulum|Effect] Machine/Earth
[****] [5/5] 1000/1000
Pendulum Effect:
You cannot Special Summon monsters, except Synchro Monsters and “Synchronaut” monsters. This effect cannot be negated. During your Main Phase, if you have fewer non-Equip Spell/Trap Cards in your Spell & Trap Zone than your opponent: You can add 1 “Synchronaut” monster from your Deck or Graveyard to your hand, except “Synchronaut Newton”. You can only use this effect of “Synchronaut Newton” once per turn.
Monster Effect:
If this card is sent to the Extra Deck, you can send it to the Graveyard. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

A Pendulum monster that rewards withholding backrow.

 

[spoiler=Synchronaut Rasputin]Synchronaut Rasputin
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be destroyed by battle. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from battle destruction.

 

[spoiler=Synchronaut Schindler]Synchronaut Schindler
[Monster|Effect] Machine/Earth
[****] 1000/1000
If this card is sent to the Graveyard or Banished Zone: You can shuffle up to 3 "Synchronaut" monsters from your Graveyard and/or Banished Zone into your Deck, except this card. You can only use 1 of the following effects of "Synchronaut Schindler" per turn, and only once that turn.
● You can Tribute/discard this card; send 1 “Synchronaut” monster from your Deck to the Graveyard, OR: Add 1 “Synchronaut” card from your Graveyard to your hand, except “Synchronaut Schindler”.
● If this card is sent to the Graveyard or Banished Zone: you can add 1 “Synchronaut” card from your Graveyard to your hand, except “Synchronaut Schindler”.

When sent to the Graveyard/Banished Zone, recycles Synchronaut Monsters.

 

[spoiler=Synchronaut Socrates]Synchronaut Socrates
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be Tributed, except by its own effect. A Synchro Monster that used this card as a Synchro Material cannot be Tributed, except by its own effect. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from Tributing.

 

[spoiler=Synchronaut Overlord]Synchronaut Overlord
[Monster|Synchro|Effect] Machine/Earth
[************] 3000/3000
1 "Synchronaut" Tuner + 2 "Synchronaut" non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card’s Synchro Summon cannot be negated. Once per turn: You can send to the Graveyard any number of “Synchronaut” monsters and/or Synchro Monsters from your side of the field and/or hand; send to the Graveyard any number of “Synchronaut” monsters from your Deck and/or Banished Zone, up to the combined Levels of the sent monsters. This card gains the effects of any Synchro Monster(s) currently equipped to it. Once per turn, you can activate 1 of the following effects:
● Target 1 Synchro Monster you control; equip that target to this card.
● Target 1 Synchro Monster equipped to this card; unequip that target and Special Summon it.

The boss monster of the archetype. Equips Synchro Monsters and emulates their abilities.

 

[spoiler=Synchronaut Factory]Synchronaut Factory
[spell|Field]
If you control a face-up Synchro Monster: Face-up “Synchronaut” Spell cards you control cannot be targeted or destroyed by non-“Synchronaut” card effects, also all Synchro Monsters in your Spell & Trap Zone are unaffected by non-“Synchronaut” card effects. If a Synchro Monster you previously controlled is Flip Summoned or Special Summoned from anywhere but your Extra Deck: It is treated as Synchro Summoned with its previous Synchro Materials. If a Synchro Monster you control is sent to the Graveyard or Banished Zone, you can return it to the Extra Deck.

Protects Synchro Monsters in the Spell & Trap Zone, as well as “Synchronaut” Spells when you control a Synchro Monster.

 

[spoiler=Synchronaut Gambit]Synchronaut Gambit
[spell]
Declare a number from 0 to 2, then excavate up to 3 cards from the top of your Deck. If the number of excavated “Synchronaut” monsters is higher than the declared number: You can target cards on the field, up to the declared number; destroy those targets. Otherwise, banish cards from your hand and/or your side of the field equal to the declared number, except this card. Also, send to the Graveyard any number of “Synchronaut” monsters excavated by this effect, then shuffle the rest back into your Deck.

Luck-based spot removal, where the reward scales with the risk.

 

[spoiler=Synchronaut Reconstruction]Synchronaut Reconstruction
[spell]
Excavate up to 5 cards from the top of your Deck, then send any number of excavated “Synchronaut” monsters to the Graveyard, also shuffle the rest back into your Deck; Special Summon any number of “Synchronaut” monsters and/or Synchro Monsters from your Graveyard, up to the number of cards sent to the Graveyard by this effect. Monsters Special Summoned by this effect cannot attack, cannot be Tributed, cannot be used as a Fusion or Xyz Material for a Summon, and are banished during the End Phase, also the effects of any Synchro Monsters Special Summoned by this effect are negated.

Helps set up for Synchro Summons.

 

[spoiler=Synchronaut Trade-In]Synchronaut Trade-In
[spell]
Excavate up to 5 cards from the top of your Deck, then send any number of excavated “Synchronaut” monsters to the Graveyard to add an equal or lesser number of excavated “Synchronaut” monsters to your hand, also shuffle the rest back into your Deck.

Puts Synchronauts in the Graveyard and restores a bit of hand advantage.

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Bump. I've made a few changes to the archetype, all of which I've edited into my previous post. Most notably:

 

  • I've removed both the OPT limit and the "can't target itself" limit for sending to the Grave. These limitations were left over from when the cards added to hand instead of sent to Grave. Now that they lose hand advantage and can't cycle infinitely, neither of these limitations are needed, and they just add card text and serve to make turns more confusing. However, I've left the OPT limits where they're needed (Hayha, Hippocrates, Schindler), and also left the "can't target itself" limits where it prevents discarding just for the sake of discarding.
  • I significantly nerfed the effect of Gambit. Before, you could pop three of your opponent's cards, and could use Schindler to do it twice per turn. And with the increased number of monsters in the archetype, this became more feasible. So I modified the effect so that you can only pop 2 cards per use, and also so that you're more likely to get the undesirable effect instead.

After recent testing, I'm becoming more and more convinced that the archetype is balanced, albeit inconsistently so. It tends to lose to meta decks due to its slowness in getting big monsters out (its only real win condition). I think the misconception from some of my opponents that the archetype is overpowered stems from the fact that, when it does win, it tends to do so by summoning a very powerful monster, and my opponents assume this is successfully pulled off every duel, which is far from the truth. I've also noticed that this tends to happen when my opponent is playing a slow or defensive deck, which allows this archetype time to build up resources and get out a big boss monster.

 

At the moment, I have no major changes planned. I'm contemplating returning Rasputin's effect to what it previously was (grants destruction immunity, rather than just battle destruction immunity), but I'm not yet convinced that's necessary/advisable.

 

Input is welcome, as always.

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Bump. Currently grappling with whether or not to revert Rasputin's effect (from the current battle destruction immunity to a general destruction immunity). 

 

Reasoning in favour of reverting the effect:

  • It takes the archetype a while to set up for the summon of a big or well-protected monster, which would be helped by going back to the original effect. Currently, what often happens is I start setting up the Graveyard, hoping to bring out Overlord, ideally, but get pressured before I can do so. Needing to get something on the board to stop the opponent from setting up a game-winning field, I go into a Synchro, usually with Rasputin as one of its materials. This typically empties the Graveyard, and while I scramble to set up again, my Synchro monster gets destroyed by an effect. This is very common, and reverting Rasputin's effect would greatly help.

Reasoning against reverting the effect:

  • General destruction immunity is a pretty good effect. It's one of the things that make cards like Beelze pretty good (or at least did, before Extra Decks became so adept at dealing with it), and battle destruction immunity itself isn't a half-bad effect. For example, cards like Marshmallon aren't useless and serve their purpose, but if they also couldn't be destroyed by effects, they'd be significantly better. However, it's important to note that I'm not proposing giving Rasputin effect destruction immunity, just the Synchro monsters he goes into. Effectively, he could turn other Synchros into "mini-Beelzes", which is a pretty good effect (as I said elsewhere, it easily makes him the best of the archetype's Synchro Materials).

That's my thinking thus far. Something needs to be done, because as it stands, the archetype has a difficult time enacting its game plan, but I'm not sure exactly what needs to be done. This would solve the problem, I think, but maybe people have better ideas?

 

Input?

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  • 2 weeks later...
  • 2 weeks later...

Update to the archetype! I added 1 new card, Synchronaut Flamel, that I believe solves the problem detailed in my above posts.

 

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[spoiler=Synchronaut Alexander]Synchronaut Alexander
[Monster|Effect] Machine/Earth
[********] 2000/2000
This card cannot be Special Summoned, except by the effect of “Synchronaut Overlord”. You can Tribute Summon this card by Tributing 1 monster, and if you do, its Level becomes 4 and its original ATK and DEF become 1000 until it leaves the field. While this card is face-up on the field, it is also treated as a Synchro Monster. Any “Synchronaut” monsters Tributed for the Tribute Summon of this card are treated as its Synchro Materials. If this card is used as a Synchro Material, it is treated as the monsters Tributed for its Tribute Summon. While this card is equipped to a Synchro Monster, this card’s Synchro Materials are treated as Synchro Materials of the equipped monster (the number of Synchro Materials is not increased). During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

A Main Deck monster with Synchro-like properties.

 

[spoiler=Synchronaut Buddha]Synchronaut Buddha
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by other monster effects. A Synchro Monster that used this card as a Synchro Material is unaffected by the effects of monsters whose original Levels/Ranks are lower than that Synchro Monster’s Level. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from the effects of monsters with lower Levels/Ranks.

 

[spoiler=Synchronaut da Vinci]Synchronaut da Vinci
[Monster|Pendulum|Effect] Machine/Earth
[****] [3/3] 1000/1000
Pendulum Effect:
You cannot Special Summon monsters, except Synchro Monsters and “Synchronaut” monsters. This effect cannot be negated. During your Main Phase, if a “Synchronaut” monster is sent to your Graveyard or Banished Zone: You can send to the Graveyard any number of “Synchronaut” monsters from your Deck and/or Banished Zone, up to the Level of the sent monster. You can only use this effect of “Synchronaut da Vinci” once per turn.
Monster Effect:
If this card is sent to the Extra Deck, you can send it to the Graveyard. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

A Pendulum monster that helps to replenish the Graveyard.

 

[spoiler=Synchronaut Ford]Synchronaut Ford
[Monster|Effect|Tuner] Machine/Earth
[****] 1000/1000
During your Main Phase: You can banish this face-up card and at least 3 other “Synchronaut” monsters from your side of the field, hand, and/or Graveyard, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level is equal to or less than half the number of “Synchronaut” monsters banished by this effect. This Special Summon is treated as a Synchro Summon, and any monsters banished from your side of the field and/or hand by this effect are treated as its Synchro Materials (the number of Synchro Materials is treated as the minimum number required to Synchro Summon the monster).

The "Tuner." Banishes Synchronaut monsters to Special Summon Synchro Monsters from the Extra Deck.

 

[spoiler= Synchronaut Flamel]VXJYUzW.jpg
Synchronaut Flamel
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be destroyed by card effects. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from effect destruction.

 

[spoiler=Synchronaut Häyhä]Synchronaut Häyhä
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard. You can only use 1 of the following effects of “Synchronaut Häyhä” per turn, and only once that turn.
● If this card is sent to the Graveyard or Banished Zone: You can target 1 card on the field; destroy that target.
● If this card is sent to the Graveyard or Banished Zone: You can add 1 “Synchronaut” card from your Deck to your hand, except “Synchronaut Häyhä”.

Capable of popping a floodgate if necessary.

 

[spoiler=Synchronaut Hippocrates]Synchronaut Hippocrates
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard. If this card is sent to the Graveyard or Banished Zone: You can Special Summon 1 “Synchronaut” monster from your Deck or Graveyard, except “Synchronaut Hippocrates”.  You can only use this effect of “Synchronaut Hippocrates” once per turn.

When sent to the Graveyard, can Special Summon 1 Synchronaut from the Deck or Graveyard.

 

[spoiler=Synchronaut Houdini]Synchronaut Houdini
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by your opponent’s Trap effects. A Synchro Monster that used this card as a Synchro Material is unaffected by non-“Synchronaut” Trap effects. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from Traps.

 

[spoiler=Synchronaut Merlin]Synchronaut Merlin
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card is unaffected by your opponent’s Spell effects. A Synchro Monster that used this card as a Synchro Material is unaffected by non-“Synchronaut” Spell effects, except Synchro Monsters in your Spell & Trap Zone. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from Spells.

 

[spoiler=Synchronaut Newton]Synchronaut Newton
[Monster|Pendulum|Effect] Machine/Earth
[****] [5/5] 1000/1000
Pendulum Effect:
You cannot Special Summon monsters, except Synchro Monsters and “Synchronaut” monsters. This effect cannot be negated. During your Main Phase, if you have fewer non-Equip Spell/Trap Cards in your Spell & Trap Zone than your opponent: You can add 1 “Synchronaut” monster from your Deck or Graveyard to your hand, except “Synchronaut Newton”. You can only use this effect of “Synchronaut Newton” once per turn.
Monster Effect:
If this card is sent to the Extra Deck, you can send it to the Graveyard. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

A Pendulum monster that rewards withholding backrow.

 

[spoiler=Synchronaut Rasputin]Synchronaut Rasputin
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be destroyed by battle. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from battle destruction.

 

[spoiler=Synchronaut Schindler]Synchronaut Schindler
[Monster|Effect] Machine/Earth
[****] 1000/1000
During your Main Phase:  You can Tribute/discard this card; send 1 “Synchronaut” monster from your Deck to the Graveyard. If this card is sent to the Graveyard or Banished Zone, you can activate each of the following effects:
● Add 1 “Synchronaut” card from your Graveyard to your hand, except “Synchronaut Schindler”. You can only use this effect of “Synchronaut Schindler” once per turn.
● Shuffle up to 3 "Synchronaut" cards from your Graveyard and/or Banished Zone into your Deck, except this card.

When sent to the Graveyard/Banished Zone, recycles Synchronaut Monsters.

 

[spoiler=Synchronaut Socrates]Synchronaut Socrates
[Monster|Effect] Machine/Earth
[****] 1000/1000
This card cannot be Tributed, except by its own effect. A Synchro Monster that used this card as a Synchro Material cannot be Tributed, except by its own effect. During your Main Phase: You can Tribute/discard this card to send 1 “Synchronaut” monster from your Deck to the Graveyard.

When used as a Synchro Material, grants immunity from Tributing.

 

[spoiler=Synchronaut Overlord]Synchronaut Overlord
[Monster|Synchro|Effect] Machine/Earth
[************] 3000/3000
1 "Synchronaut" Tuner + 2 "Synchronaut" non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card’s Synchro Summon cannot be negated. Once per turn: You can send to the Graveyard any number of “Synchronaut” monsters and/or Synchro Monsters from your side of the field and/or hand; send to the Graveyard any number of “Synchronaut” monsters from your Deck and/or Banished Zone, up to the combined Levels of the sent monsters. This card gains the effects of any Synchro Monster(s) currently equipped to it. Once per turn, you can activate each of the following effects:
● Target 1 Synchro Monster you control; equip that target to this card.
● Target 1 Synchro Monster equipped to this card; unequip that target and Special Summon it.

The boss monster of the archetype. Equips Synchro Monsters and emulates their abilities.

 

[spoiler=Synchronaut Factory]Synchronaut Factory
[spell|Field]
If you control a face-up Synchro Monster: Face-up “Synchronaut” Spell cards you control cannot be targeted or destroyed by non-“Synchronaut” card effects, also all Synchro Monsters in your Spell & Trap Zone are unaffected by non-“Synchronaut” card effects. If a Synchro Monster you previously controlled is Flip Summoned or Special Summoned from anywhere but your Extra Deck: It is treated as Synchro Summoned with its previous Synchro Materials. If a Synchro Monster you control is sent to the Graveyard or Banished Zone, you can return it to the Extra Deck.

Protects Synchro Monsters in the Spell & Trap Zone, as well as “Synchronaut” Spells when you control a Synchro Monster.

 

[spoiler=Synchronaut Gambit]Synchronaut Gambit
[spell]
Declare a number from 0 to 2, then excavate up to 3 cards from the top of your Deck. If the number of excavated “Synchronaut” monsters is higher than the declared number: You can target cards on the field, up to the declared number; destroy those targets. Otherwise, banish cards from your hand and/or your side of the field equal to the declared number, except this card. Also, send to the Graveyard any number of “Synchronaut” monsters excavated by this effect, then shuffle the rest back into your Deck.

Luck-based spot removal, where the reward scales with the risk.

 

[spoiler=Synchronaut Reconstruction]Synchronaut Reconstruction
[spell]
Excavate up to 5 cards from the top of your Deck, then send any number of excavated “Synchronaut” monsters to the Graveyard, also shuffle the rest back into your Deck; Special Summon any number of “Synchronaut” monsters and/or Synchro Monsters from your Graveyard, up to the number of cards sent to the Graveyard by this effect. Monsters Special Summoned by this effect cannot attack, cannot be Tributed, cannot be used as a Fusion or Xyz Material for a Summon, and are banished during the End Phase, also the effects of any Synchro Monsters Special Summoned by this effect are negated.

Helps set up for Synchro Summons.

 

[spoiler=Synchronaut Trade-In]Synchronaut Trade-In
[spell]
Excavate up to 5 cards from the top of your Deck, then send any number of excavated “Synchronaut” monsters to the Graveyard to add an equal or lesser number of excavated “Synchronaut” monsters to your hand, also shuffle the rest back into your Deck.

Puts Synchronauts in the Graveyard and restores a bit of hand advantage.

 

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The role of Flamel is simple: he and Rasputin do what Rasputin used to do, but now with two cards instead of one. I believe this solves the problem I was having. The problem was that Rasputin was overcentralizing in the archetype with his original effect, but with his nerfed effect, I was having trouble putting out a preliminary monster that could last long enough for me to pool resources. Now, I can instead put out a monster with Rasputin (nerfed) + Flamel, which gives better coverage than Rasputin (nerfed) + any 1 of the other materials, but not so good as Rasputin (original) + any 1 of the other materials.

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